local Entity = require "scenes.levels.entities.parent" local Block = Entity:extend() function Block:new(level, x , y, item) Block.super.new(self, level, "block", x, y, 16, 16) self.item = item or 0 end function Block:draw(dt) self.scene.assets.tileset["block"]:drawTile(1, self.x, self.y) end function Block:breakBlock() local x, y = self:getCenter() local spd = 250 local dist = 0 self.obj.Debris(self.scene, x+dist, y-dist, spd, 270+45) self.obj.Debris(self.scene, x+dist, y+dist, spd, 45) self.obj.Debris(self.scene, x-dist, y+dist, spd, 180+45) self.obj.Debris(self.scene, x-dist, y-dist, spd, 180-45) self.obj.GFX(self.scene, self.x+8, self.y+8, "poof", 1) self.scene.assets:playSFX("break") self.scene.playermanager.score = self.scene.playermanager.score + 10 self:destroy() end return Block