scenes/mainmenu: use the contained asset manager for small font

This commit is contained in:
Kazhnuz 2019-02-25 19:16:38 +01:00
parent 5c8886df92
commit fbce0aee91
1 changed files with 3 additions and 4 deletions

View File

@ -13,9 +13,8 @@ function MainMenu:new()
self:createBackground("assets/backgrounds/back.png", "assets/sprites/gui/emblem.png")
menus:reset()
assets:clearFonts()
assets:addFont("small", "!\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~ ", 1)
self.assets:addImageFont("small", "assets/fonts/small.png", "!\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~ ", 1)
assets:addFont("medium", "!\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|} ", 1)
assets:addFont("large", " !\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~ ", 1)
self.debugmenu = DebugMenu()
self.assets:setMusic("assets/music/options.ogg")
self.assets:playMusic()
@ -95,8 +94,8 @@ function MainMenu:draw()
menus:draw()
assets.fonts["small"]:set()
assets.fonts["small"]:setLineHeight(1.2)
self.assets.fonts["small"]:set()
self.assets.fonts["small"]:setLineHeight(1.2)
assets.textbox["bluetextbox"]:draw(120, 216, 240, 42)
love.graphics.printf(self.debugmenu.description, 120, 216, 240, "left")
end