scenes/levels: use for now player 1 keys directly
This commit is contained in:
parent
a6361a6e21
commit
bf3413304f
|
@ -65,7 +65,7 @@ end
|
|||
-- Physics and function called every game update
|
||||
|
||||
function Player:update(dt)
|
||||
self.keys = self.level.keys
|
||||
self.keys = self.level.sources[1].keys
|
||||
self.level.assets.sprites[self.stats.race]:setCustomSpeed(math.abs(self.xsp / 60))
|
||||
self:actionMove(dt)
|
||||
|
||||
|
|
|
@ -91,13 +91,14 @@ end
|
|||
-- Update the level
|
||||
|
||||
function Level:update(dt)
|
||||
local keys = self.sources[1].keys
|
||||
if (self.pause == false) then
|
||||
self.playermanager:update(dt)
|
||||
self.world:update(dt)
|
||||
self.camera:update(dt)
|
||||
end
|
||||
|
||||
if self.keys["start"].isPressed then
|
||||
if keys["start"].isPressed then
|
||||
self.pause = (self.pause == false)
|
||||
end
|
||||
end
|
||||
|
|
Loading…
Reference in New Issue