scenes/mainmenu: port to the new scene system
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@ -27,6 +27,8 @@ assets = require "modules.assets"
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save = require "modules.savegame"
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vpad = require "modules.vpad"
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scenes = require "scenes"
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-- On charge après cela les différentes scènes, qui sont les différents types
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-- d'écrant avec lesquels le joueur interagira
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require "scenes"
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@ -40,9 +42,20 @@ function love.load() -- On charge la scene de départ (pour l'instant le menu, b
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save:init("save1")
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virtualpad = vpad()
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Gamestate.registerEvents()
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save:reset()
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save:addPig("cochon")
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Gamestate.switch(stateDebugMenu)
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scenes.MainMenu()
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CScreen.init(480, 272, true)
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end
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function love.update(dt)
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core:update(dt)
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end
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function love.draw()
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core:draw()
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end
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function love.mousemoved(x, y, dx, dy)
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core:mousemoved(x, y, dx, dy)
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end
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@ -1,14 +1,15 @@
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local Scene = require "core.modules.scenes"
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local MainMenu = Scene:extend()
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stateDebugMenu = {}
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local DebugMenu = require "scenes.debugmenu.controller"
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local bannerAnim = 0
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function stateDebugMenu:init(previous)
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assets:setBackground( "back" )
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end
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function MainMenu:new()
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MainMenu.super.new(self)
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function stateDebugMenu:enter(previous)
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assets:setBackground( "back" )
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menus:reset()
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assets:clearFonts()
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@ -31,31 +32,29 @@ function stateDebugMenu:enter(previous)
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assets:clearTextBox()
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assets:addTextBox("bluetextbox")
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self:register()
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end
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function stateDebugMenu:update(dt)
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function MainMenu:update(dt)
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MainMenu.super.update(self, dt)
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lovebird.update()
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menus:update()
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bannerAnim = (bannerAnim + (dt*32*1.5)) % 32
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end
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function stateDebugMenu:keyreleased(key, code)
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function MainMenu:keyreleased(key, code)
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menus:keyreleased(key, code)
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end
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function stateDebugMenu:mousemoved(x, y, dx, dy)
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local x, y = CScreen.project(x, y)
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local dx, dy = CScreen.project(dx, dy)
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function MainMenu:mousemoved(x, y, dx, dy)
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menus:mousemoved(x, y, dx, dy)
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end
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function stateDebugMenu:mousepressed( x, y, button, istouch )
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local x, y = CScreen.project(x, y)
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function MainMenu:mousepressed( x, y, button, istouch )
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menus:mousepressed( x, y, button, istouch )
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end
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function stateDebugMenu:draw(dt)
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CScreen:apply()
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function MainMenu:draw()
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assets:drawBackground()
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assets.sprites["emblem"]:draw(1, 240, 272/2-32, 0, 1, 1, 330/2, 192/2)
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@ -81,5 +80,6 @@ function stateDebugMenu:draw(dt)
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assets.fonts["small"]:setLineHeight(1.2)
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assets.textbox["bluetextbox"]:draw(120, 216, 240, 42)
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love.graphics.printf(self.debugmenu.description, 120, 216, 240, "left")
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CScreen:cease()
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end
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return MainMenu
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@ -4,6 +4,9 @@ Ce script se contente de charger les différentes scenes que le jeu comporte.
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]]
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require "scenes.mainmenu"
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require "scenes.levels"
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require "scenes.debugmenu"
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local Scene = {}
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Scene.MainMenu = require "scenes.debugmenu"
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Scene.Levels = require "scenes.levels"
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return Scene
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