scenes/mainmenu: add function to create menus
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@ -3,7 +3,7 @@ local MainMenu = Scene:extend()
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stateDebugMenu = {}
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local DebugMenu = require "scenes.debugmenu.menuobject"
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local menus = require "scenes.debugmenu.menus"
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local bannerAnim = 0
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@ -15,7 +15,9 @@ function MainMenu:new()
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assets:clearFonts()
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self.assets:addImageFont("small", "assets/fonts/small.png", "!\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~ ", 1)
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assets:addFont("medium", "!\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|} ", 1)
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self.debugmenu = DebugMenu()
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menus.Create(self)
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self.assets:setMusic("assets/music/options.ogg")
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self.assets:playMusic()
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@ -66,4 +66,13 @@ function menu.Options:new(scene)
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self:setLastWidgetCancel()
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end
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function menu.Create(scene)
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menu.Main(scene)
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menu.Debug(scene)
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menu.Levels(scene)
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menu.Bonus(scene)
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menu.Pigs(scene)
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menu.Options(scene)
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end
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return menu
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