From 76a1099e2d7570ade7a8efef98044886401a2864 Mon Sep 17 00:00:00 2001 From: Kazhnuz Date: Mon, 17 Jun 2019 12:56:10 +0200 Subject: [PATCH] refactor(levels): use gamecore updateActors(dt) function in World --- imperium-porcorum.love/scenes/levels/world.lua | 18 +----------------- 1 file changed, 1 insertion(+), 17 deletions(-) diff --git a/imperium-porcorum.love/scenes/levels/world.lua b/imperium-porcorum.love/scenes/levels/world.lua index ad34c0e..b79e988 100644 --- a/imperium-porcorum.love/scenes/levels/world.lua +++ b/imperium-porcorum.love/scenes/levels/world.lua @@ -56,27 +56,11 @@ end function World:update(dt) self.scene.playermanager:update(dt) - self:updateEntities(dt) + self:updateActors(dt) self:updateMap(dt) self.scene.camera:update(dt) end -function World:updateEntities(dt) - --l,t,w,h = l or 0, t or 0, w or self.width, h or self.height - local visibleThings, len = self.scene.camera:getVisibleEntities() - --table.sort(visibleThings, sortByUpdateOrder) - - for i=1, len do - visibleThings[i]:update(dt) - end - - self.activeObjects = len -end - -function World:updateMap(dt) - self.map:update(dt) -end - -- DRAW FUNCTIONS -- All function to draw the map, world and entities