scenes/levels: use actor2D setFilters

This commit is contained in:
Kazhnuz 2019-06-11 19:06:49 +02:00
parent 83788cc075
commit 6554c595ac
1 changed files with 0 additions and 6 deletions

View File

@ -74,12 +74,6 @@ function Entity:purge()
self.world:removeActor(self)
end
function Entity:setFilter()
self.filter = function(item, other)
return nil
end
end
function Entity:checkGround(ny)
if not (self.grav == 0) then
if ny < 0 then self.onGround = true end