scenes/map: add a banner
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@ -18,7 +18,7 @@ function love.load() -- On charge la scene de départ (pour l'instant le menu, b
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game = Game()
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game.pigmanager:addPig("cochon")
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scenes.MainMenu()
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scenes.WorldMap()
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end
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function love.update(dt)
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@ -4,6 +4,7 @@ local WorldMap = Scene:extend()
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function WorldMap:new()
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WorldMap.super.new(self)
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self.assets:addImage("background", "assets/backgrounds/worldmap.png")
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self.banner = game.gui.newBanner("banner.png", "Choose your level")
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self:register()
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end
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@ -14,6 +15,7 @@ end
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function WorldMap:draw()
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self.assets:drawImage("background", 0, 0)
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love.graphics.draw(self.banner, 0, 8)
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end
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return WorldMap
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