From 2858de16b09e38b9133d326f660a21ca559af525 Mon Sep 17 00:00:00 2001 From: Kazhnuz Date: Sun, 10 Mar 2019 10:03:22 +0100 Subject: [PATCH] scenes/worldmap: improve level name visibility --- imperium-porcorum.love/scenes/worldmap/leveldot.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/imperium-porcorum.love/scenes/worldmap/leveldot.lua b/imperium-porcorum.love/scenes/worldmap/leveldot.lua index 6dd4338..0ac2d1b 100644 --- a/imperium-porcorum.love/scenes/worldmap/leveldot.lua +++ b/imperium-porcorum.love/scenes/worldmap/leveldot.lua @@ -23,7 +23,7 @@ end function LevelDot:drawName() local _, w, h = 0, core.screen:getDimensions() self.scene.assets.fonts["small"]:set() - love.graphics.setColor(0, 0, 0, .4) + love.graphics.setColor(0, 0, 0, .6) love.graphics.rectangle("fill", 0, h-16, w, 13) utils.graphics.resetColor() love.graphics.printf(self.data.name, 0, h-18, w, "center")