Durability/repair system for weapons/tools #54

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opened 2025-04-09 14:21:19 +02:00 by kazhnuz · 0 comments
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  • Each tool/weapon have a durability that handle its number of use, and it stop working at 0
  • New town location : the forge, repair the item for something like (dura/max_dura)priceprice_factor (which will be something like 0.90 at 0 and a formula to make it less pricey the more it's near half the dura.
  • Add a "repair" action (maybe for some house item) that use materials to repair it
- Each tool/weapon have a durability that handle its number of use, and it stop working at 0 - New town location : the forge, repair the item for something like (dura/max_dura)*price*price_factor (which will be something like 0.90 at 0 and a formula to make it less pricey the more it's near half the dura. - Add a "repair" action (maybe for some house item) that use materials to repair it
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label 2025-04-09 14:21:19 +02:00
kazhnuz added this to the Modern RPG/survival systems project 2025-04-09 14:21:20 +02:00
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Reference: game-projects/dragon-forks#54
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