-- timers :: a basic implementation of a timer system. --[[ Copyright © 2019 Kazhnuz Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]] local cwd = (...):gsub('%.init$', '') .. "." local TimersManager = Object:extend() local Timer = require(cwd .. "libs.timer") local Tween = require(cwd .. "libs.tween") function TimersManager:new(subject) self.subject = subject self.time = 0 self.timers = {} self.switches = {} self.tweens = {} end -- UPDATE -- Update every timers function TimersManager:update(dt) self.time = self.time + dt for k, timer in pairs(self.timers) do timer:update(dt) end self:updateSwitches(dt) self:updateTweens(dt) end -- TIMER FUNCTIONS -- Handle the timers function TimersManager:newTimer(duration, name) self.timers[name] = Timer(self, duration, name) end function TimersManager:timerResponse(timername) if self.subject.timerResponse == nil then core.debug:warning("TimersManager", "the subject have no timerResponse function") return 0 end self.subject:timerResponse(timername) end -- SWITCH FUNCTIONS -- Handle switches function TimersManager:newSwitch(start, bools) local newSwitch = {} -- we add the data into a switch wrapper newSwitch.bools = bools newSwitch.start = self.time + start -- /!\ START IS RELATIVE TO CURRENT TIME newSwitch.clear = newSwitch.start + 1 table.insert(self.switches, newSwitch) end function TimersManager:updateSwitches(dt) for i, switch in ipairs(self.switches) do if (self.time > switch.start) then -- We test each boolean in the switch for i, bool in ipairs(switch.bools) do -- if it's nil, we set it to true if self.subject[bool] == nil then self.subject[bool] = true else -- if it's not nil, we reverse the boolean self.subject[bool] = (self.subject[bool] == false) end end table.remove(self.switches, i) end end end -- TWEENING FUNCTIONS -- Handle tween support via tween.lua function TimersManager:newTween(start, duration, target, easing) local newTween = {} -- we add the data into a tween wrapper newTween.tween = Tween.new(duration, self.subject, target, easing) newTween.start = self.time + start -- /!\ START IS RELATIVE TO CURRENT TIME newTween.clear = newTween.start + duration table.insert(self.tweens, newTween) end function TimersManager:updateTweens(dt) for i, tweenWrapper in ipairs(self.tweens) do if (self.time > tweenWrapper.start) then tweenWrapper.tween:update(dt) end end self:clearEndedTweens() end function TimersManager:clearEndedTweens() for i, tweenWrapper in ipairs(self.tweens) do if (self.time > tweenWrapper.clear) then table.remove(self.tweens, i) end end end return TimersManager