Fork engine from Radiance #5
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Reference: game-projects/bootleg#5
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Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Maybe I should first put in birb every reusable part of Radiance with exemple taken from some Radiance code, and start from this new "Birb 1.x".
Or maybe I should make this game the start for the new engine ?
Creating a whole new simple engine is better to make the project simpler, create a simple engine where the world map is handled via STI and some basic objects