Use tuxemon as monsters #2

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opened 2021-12-01 09:47:21 +01:00 by kazhnuz · 1 comment
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Define the game as inspired by tuxemon and reusing some of their assets

Define the game as inspired by tuxemon and reusing some of their assets
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Concepts about monsters

  • "Transmutation" instead of "evolution" -> reversible changes
  • Smaller monsters often are faster.
  • Colored-elemental variants
  • Smaller pool of elements (instead of types) + "species"
  • Can be modified in different ways
  • Glitched "variants" (and full glitch) (irregularities and abberations ?)
Concepts about monsters - "Transmutation" instead of "evolution" -> reversible changes - Smaller monsters often are faster. - Colored-elemental variants - Smaller pool of elements (instead of types) + "species" - Can be modified in different ways - Glitched "variants" (and full glitch) (irregularities and abberations ?)
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Reference: game-projects/bootleg#2
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