fix: traduction du site en français
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module.exports = {
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title: "Sonic Garden",
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url: "https://sonicgarden.kazhnuz.space/",
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language: "en",
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description: "A microsite about Sonic the Hedgehog",
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language: "fr",
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description: "Un microsite sur Sonic le Hérisson",
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author: {
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name: "Kazhnuz",
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email: "kazhnuz@kobold.cafe",
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@ -9,7 +9,7 @@ layout: layouts/parent.njk
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<aside id="more-info">
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<div class="card">
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<h2>Table of Content</h2>
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<h2>Sommaire</h2>
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{{ content | toc | safe }}
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</div>
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<div id="links">
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@ -1,2 +1,2 @@
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- Network
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- Réseau
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- [Press Garden](https://press.fanstuff.garden)
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@ -3,9 +3,9 @@ layout: layouts/base.njk
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permalink: 404.html
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eleventyExcludeFromCollections: true
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---
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# Content not found.
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# Contenu non trouvé.
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Go <a href="/">home</a> and try another pages.
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Retournez sur <a href="/">la page d'accueil</a> et tentez une autre page.
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<!--
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---
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layout: layouts/base.njk
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eleventyNavigation:
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key: About
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parent: Home
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key: À propos
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parent: Accueil
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order: 0
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---
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# About
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# À propos
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Sonic Garden is a shrine-inspired olschool Sonic Website, written in plain markdown and generated as dumb html pages. It's not a very modern site that where you'll have a lot of social stuff and everything. Basically, I wrote a lot of not-really-interesting stuff during the years about Sonic, and I wanted a place where I could put all of them without having to make them as big article for a Sonic website.
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Sonic Garden est un website "oldschool" inspiré des shrines (des petits sites orienté sur un personnages ou un sujet) et des sites mid-2000 Sonic. Il est fait un peu "à l'ancienne" et vise à avoir un style un peu "documentation". Ce n'est pas un site très moderne ou y'aura des tas de trucs sociaux et tout, mais plus une sorte de concentration de pleins de petits trucs que j'ai fais durant les années. C'est un peu une sorte de gros "bloc-note" Sonic.
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It's a continuation of one of my old project named "project-mobius" where I wanted to add all my theories and visions about the world of Sonic the Hedgehog. The old repository was taken down by me during a clean-up of my github somewhere between 2016 and 2018, and thus I decided recently to transform it into a website. Basically, this is a glorified braindump about my special interest : an blue rat that happens to run rather quickly. And on the right side of the website, you can find a lot of link I find cool informations, etc !
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C'est une continuation d'un vieux projets nommé "project-mobius" où je voulait mettre toutes mes théories et points de vue sur Sonic the Hedgehog. Le vieux dépot a été retiré (de mon propre gré) dans un nettoyage de mon github entre 2016 et 2018, et du coup j'ai décidé recemment de transformer tout ça en un site web.
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It's also really inspired by the old era of fan-websites of yesteryears, before they were solidified in a few set of larger websites. I'm not trying to be in competition with them with my weird small site. The design is event inspired by old fansites.
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Globalement, c'est un braindump glorifié à propos d'un rat bleu qui court plutôt rapidement.
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## What can you find there
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C'est vraiment aussi glorifié par la vieille ère de fan-websites des années passées, avant que ces sites se solidifient en un petit set de site web plus large. Je n'ai pas pour but d'être en compétition avec ces sites avec mon petit site bizarre, mais plus de proposer quelque chose d'un peu différent, de plus "fait maison".
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- Stuff about Sonic
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- Theories about the lore, the universe, etc. (And rationalization of stuff)
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- Lists, a lot of lists
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- Bad english (I'm french lol baguette and I'm even named Antoine I'm not joking)
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## Yakwa ?
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## Credits
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- Du Sonic (wow, qui s'y serait attendu ?)
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- Des théories à propos du lore, de l'univers
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- De la "rationalisation" de l'univers de Sonic
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- Des listes, **pleins** de listes
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- Site generated with [Eleventy](11ty.org)
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- Station Square background from the old Sonic Adventure website
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- Silver and Sonic artwork from Sonic Channel wallpapers.
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## Crédits
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- Site propulsé par [Eleventy](11ty.org)
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- Le fond Station Square du header provient du vieux site Sonic Adventure sur Dreamcast
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- Les artwork Sonic et Silver utilisé proviennent des fonds d'écran Sonic Channel
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@ -1,14 +1,14 @@
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---
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layout: layouts/base.njk
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eleventyNavigation:
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parent: Sonic websites
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parent: Annuaire
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key: Sonicsphere en
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order: 0
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order: 1
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---
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# Sonicsphere en
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Some interesting english websites and communities.
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La plupars des sites Sonic sont anglophones. Pour celleux qui peuvent parler anglais, vous pourrez trouver de nombreux contenus intéressants dans ces différents sites.
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## Generalist communities
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@ -1,7 +1,7 @@
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---
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layout: layouts/base.njk
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eleventyNavigation:
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parent: Sonic websites
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parent: Annuaire
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key: Sonicsphere fr
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order: 0
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---
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@ -1,22 +1,23 @@
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---
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layout: layouts/base.njk
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eleventyNavigation:
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key: Sonic websites
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key: Annuaire
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order: 7
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---
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# Sonic websites
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# Annuaire
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The Sonic fanbase is full of cool website and community. I aim here to list them and make them
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La fanbase Sonic est pleine de fansites et communauté cool, qui peuvent être sympa à linker et faire découvrir. Mon but dans ces pages est de permettre d'en découvrir.
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## How I have chosen
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## Critères de choix
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- The site/community must contribute or provide a space for the Sonic Community.
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- Non-active website are welcome here too ! Because they might have informations and interesting stuff to discover
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- I try to not go into communities drama and stuff, except if it's not just a drama but something that put people at risk
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- I must know the site : it's a bit obvious, but I may have missed a lot of cool website !
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- Ces sites/communautés doivent contribuer ou fournir un espace pour une communauté Sonic.
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- Les sites web qui ne sont plus actif sont quand même les bienvenues. Parce qu'ils peuvent avoir des informations et intéressantes.
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- J'essaie de ne pas rentrer dans les disputes et les dramas de communautés et de "qui apprécie qui"
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- Cela dit, j'essaie d'éviter les communautés mettant d'autres personnes en danger ou faisant preuve de point de vues oppressifs
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- Je dois connaitre le site. C'est un peu évident, mais j'ai loupé pleins de sites web cool !
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## Pages in this category
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## Pages dans cette catégorie
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- [Sonicsphere fr](/annuaire/fr/)
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- [Sonicsphere en](/annuaire/en/)
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@ -2,86 +2,86 @@
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layout: layouts/base.njk
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eleventyNavigation:
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key: Fangames
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parent: Content lists
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parent: Fan-creations
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order: 1
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---
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# Fangames
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Here is a list of awesome fangames based on Sonic. These fangames aims to be "complete" or "complete enough", meaning that you can have a complete enough experience from them to be worth playing. If there are mainly a lot of 2D title, you can find several good and interesting 3D titles too !
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Voici une liste de fangames sympa basé sur Sonic. Le but est d'avoir des fangames qui sont "complet" ou "assez complet", ce qui veut dire qu'ici vous trouverez que des expériences considéré comme suffisamment complète pour être jouée. Si ce sont principalement des titres 2D, vous trouverez ici plusieurs jeux intéressant 3D !
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Most of these games needs Windows or a Windows compatiblity layer like wine (directly or via a launcher like Bottles) to be played. Some are Linux-compatible tho.
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La plupars de ces jeux nécessite Windows ou une plateforme de compatibilité Windows comme Wine (directement ou via un launcher comme Bottles) pour être joué. Certains sont aussi compatible avec Linux.
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## Genesis-like
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## Megadrive-like
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- [Sonic Axiom](https://forums.sonicretro.org/index.php?showtopic=26434) - CD-inspired Sonic Fangame, by Vexer.
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- [Sonic Classic](https://info.sonicretro.org/Sonic_the_Hedgehog_Classic) - Retro-styled fangame, by Hez.
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- [Sonic Classic 2](https://sonicfangameshq.com/forums/showcase/sonic-classic-2.964/) - Sequel to Sonic Classic, by Hez.
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- [Sonic Before the Sequel](https://info.sonicretro.org/Sonic_Before_the_Sequel) - Sonic 2 prequel, by Lakefeperd.
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- [Sonic BtS Aftermath](https://sites.google.com/site/sonicbts/aftermath) - Sonic BtS Sequel, and spritual prequel to Sonic Chrono Adventure, by Lakefeperd.
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- [Sonic After the Sequel / AtS DX](https://info.sonicretro.org/Sonic_After_the_Sequel) - Sonic 2 Sequel, by Lakefeperd.
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- [Sonic Chrono Adventure](https://sites.google.com/site/sonicchronoadventure/) - "Metronic" fangame with more focus on the story, by Lakefeperd.
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- [Sonic Time Twisted](https://info.sonicretro.org/Sonic_Time_Twisted) - Sonic CD spiritual sequel, by Overbound and the Time Twisted Team.
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- [Sonic 3D in 2D](https://sotaknuck.itch.io/sonic3d2d) - A reimagination of Sonic 3D Blast with a structure similar to the one of S3&K, by Sotaknuck.
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- [Sonic and the Fallen Star](https://stardropsmh.github.io/sonic-and-the-fallen-star/) - A classic Sonic game with a dreamy/mid-90 aesthetic, by Stardrop.
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- [Sonic Triple Trouble 16-bits](https://gamejolt.com/games/sonictripletrouble16bit/322794) - A 16-bit remake of Sonic Triple Trouble that reimagine it as a sequel to S3&K, by NoahNCopeland.
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- [Sonic Axiom](https://forums.sonicretro.org/index.php?showtopic=26434) - Un fangame inspiré de CD, par Vexer.
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- [Sonic Classic](https://info.sonicretro.org/Sonic_the_Hedgehog_Classic) - Un fangame style retro, par Hez.
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- [Sonic Classic 2](https://sonicfangameshq.com/forums/showcase/sonic-classic-2.964/) - La suite de Sonic Classic, par Hez.
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- [Sonic Before the Sequel](https://info.sonicretro.org/Sonic_Before_the_Sequel) - Un préquel de Sonic 2, par Lakefeperd.
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- [Sonic BtS Aftermath](https://sites.google.com/site/sonicbts/aftermath) - Une suite de Sonic BtS, et prédécesseur spirituel de Sonic Chrono Adventure, par Lakefeperd.
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- [Sonic After the Sequel / AtS DX](https://info.sonicretro.org/Sonic_After_the_Sequel) - Une suite de Sonic 2, par Lakefeperd.
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- [Sonic Chrono Adventure](https://sites.google.com/site/sonicchronoadventure/) - Un fangame Metronic, par Lakefeperd.
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- [Sonic Time Twisted](https://info.sonicretro.org/Sonic_Time_Twisted) - Une suite spirituelle de CD, par Overbound et la Time Twisted Team.
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- [Sonic 3D in 2D](https://sotaknuck.itch.io/sonic3d2d) - Une reimagination de Sonic 3D Blast avec une structure similaire à S3&K, par Sotaknuck.
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- [Sonic and the Fallen Star](https://stardropsmh.github.io/sonic-and-the-fallen-star/) - Un jeu Sonic avec une esthétique rêve/mid-90, par Stardrop.
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- [Sonic Triple Trouble 16-bits](https://gamejolt.com/games/sonictripletrouble16bit/322794) - Un remake 16-bit de Sonic Triple Trouble façon suite de S3&K, par NoahNCopeland.
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## Modern Genesis Game
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## Jeux modernes façon MD
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- [Sonic Frenzy Adventure](https://gamejolt.com/games/sfa/533938) - An Adventure-style 2D games, by Frenzy-kun.
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- [Sonic Frenzy Adventure](https://gamejolt.com/games/sfa/533938) - Un fangame Adventure-like, par Frenzy-kun.
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## 8-bit inspired
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## 8-bit
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- [Sonic Blasting Adventure](https://gamejolt.com/games/sonic_blasting_adventure/252769) - A remake of Game Boy/Game Boy Color bootleg Sonic games, by GustavoCazonato.
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- [Sonic Blasting Adventure](https://gamejolt.com/games/sonic_blasting_adventure/252769) - Un remake des fangames bootleg gameboy, par GustavoCazonato.
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## Advance-like
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- [Sonic Fusion](http://forums.sonicretro.org/index.php?showtopic=20641&st=0) - Sonic Adventure-inspired fangame in 2D, by Felik.
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- [Neo Sonic Universe](http://soahcity.com/forums/index.php?/topic/104-neo-sonic-universe/) - Sonic Advance inspired oldies, by Alexandre Martins.
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- [Ultimate Flash Sonic](http://www.allsonicgames.net/ultimate-flash-sonic.php) - Small Sonic Advance fangame in flash, by dennis_g.
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- [Sonic 2K6 2D](https://www.youtube.com/watch?v=bX2bgVWzHCs) - Small three-level 2D version of Sonic 2006, by BlazeHedgehog.
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- [Knuckles’ Halloween Tale](https://nefault1st.wordpress.com/downloads/knuckles-halloween-tale-halloween-special/) - Halloween-themed Emerald Hunt fangame, by Nefault1st.
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- [Sonic Fusion](http://forums.sonicretro.org/index.php?showtopic=20641&st=0) - Sonic Adventure-inspired fangame en 2D, par Felik.
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- [Neo Sonic Universe](http://soahcity.com/forums/index.php?/topic/104-neo-sonic-universe/) - Un retrofangame inspiré Sonic Advance, par Alexandre Martins.
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- [Ultimate Flash Sonic](http://www.allsonicgames.net/ultimate-flash-sonic.php) - Un petit fangame Sonic en flash, par dennis_g.
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- [Sonic 2K6 2D](https://www.youtube.com/watch?v=bX2bgVWzHCs) - Un Sonic 2006 en 2D de 3 niveaux, par BlazeHedgehog.
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- [Knuckles’ Halloween Tale](https://nefault1st.wordpress.com/downloads/knuckles-halloween-tale-halloween-special/) - Un fangame de chasse au trésor style Halloween, par Nefault1st.
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## 3D Classic
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- [Classic Sonic Adventure](http://shad-unit.webs.com/sonic3dadventure.htm) - 3D Classic fangame, by Chishado Games.
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- [Sonic Hexacide](https://phpbb.mfgg.net/viewtopic.php?f=8&t=17186) - A mixt between Xtreme and Lost World, by DJ Coco.
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- [Sonic Robo Blast 2](http://srb2.org/) - Doom-based 3D fangame, by Sonic Team Junior.
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- [SRB2 Top Down](https://mb.srb2.org/showthread.php?t=42317) - Top Down SRB2 dérivative game, by the Kart Krew.
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- [SRB2 Kart](https://mb.srb2.org/showthread.php?t=43708) - SRB2 Karting dérivative game, by the Kart Krew.
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- [Sonic Revert](https://taldius.itch.io/sonic) - Multiplayer racing game, by Taldius.
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- [Classic Sonic Adventure](http://shad-unit.webs.com/sonic3dadventure.htm) - Un fangame 3D classique, par Chishado Games.
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- [Sonic Hexacide](https://phpbb.mfgg.net/viewtopic.php?f=8&t=17186) - Un mélange entre Xtreme et Lost World, par DJ Coco.
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- [Sonic Robo Blast 2](http://srb2.org/) - Un Fangame 3D basé sur Doom, par la Sonic Team Junior.
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- [SRB2 Top Down](https://mb.srb2.org/showthread.php?t=42317) - SRB2 × Super Mario 3D Land, par le Kart Krew.
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- [SRB2 Kart](https://mb.srb2.org/showthread.php?t=43708) - SRB2 × Mario Kart, par le Kart Krew.
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- [Sonic Revert](https://taldius.itch.io/sonic) - Un fangame de course multijoueur, par Taldius.
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## 3D Modern
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- [Sonic Souls](https://www.youtube.com/watch?v=b6KdeXxMOrA) - Sonic GDK-made 3D game.
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- [Sonic World](https://sonicworldfangame.com/) - 3D Fangame with a lot of characters and levels, by Ozcrash and the Sonic World Team.
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- [Sonic Incursion](https://forums.sonicretro.org/index.php?threads/sonic-incursion-released.32866/) - A 2.5 where you fight the Metallix Empire, by Ell678.
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- [Sonic GT](https://gamejolt.com/games/Sonic-GT/533291) - A 3D game with speed and exploration, by [NSGreedy](https://twitter.com/NSGreedy)
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- [Project P-06](https://www.youtube.com/watch?v=SCD5aQLlCD4) - An improved recreation of Sonic 2006, by ChaosX
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- [Sonic Souls](https://www.youtube.com/watch?v=b6KdeXxMOrA) - Un fangame 3D avec Sonic GDK.
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- [Sonic World](https://sonicworldfangame.com/) - Un fangame 3D avec pleins de niveaux, par Ozcrash et l'équipe Sonic World.
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- [Sonic Incursion](https://forums.sonicretro.org/index.php?threads/sonic-incursion-released.32866/) - Un fangame 2.5D ou vous affrontez l'Empire Metallix, par Ell678.
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- [Sonic GT](https://gamejolt.com/games/Sonic-GT/533291) - Un fangame 3D de vitesse et exploration, par [NSGreedy](https://twitter.com/NSGreedy)
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- [Project P-06](https://www.youtube.com/watch?v=SCD5aQLlCD4) - Une recréation améliorée de 2006, par ChaosX
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### Openworld Fangames
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- [Green Hill Paradise](https://www.youtube.com/watch?v=C0IsSeE_ckI) - Open-World one-level 3D Sonic Fangame, by SuperSonic68.
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- [Green Hill Paradise - Act 2](https://www.youtube.com/watch?v=6nmokhPUCQ0) - Sequel of Green Hill Paradise, by SuperSonic68.
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- [Green Hill Paradise](https://www.youtube.com/watch?v=C0IsSeE_ckI) - Un jeu d'un niveau openworld, par SuperSonic68.
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- [Green Hill Paradise - Act 2](https://www.youtube.com/watch?v=6nmokhPUCQ0) - La suite de Green Hill Paradise, par SuperSonic68.
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## Other Playstyles
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All games with non-standard gameplay
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- [Eggman hates furries](https://gamejolt.com/games/eggman-hates-furries/4110) - Boss-focused Sonic fangame with a unique ambiance, by Oddwarg.
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- [Sonic & Knuckles Flicky Panic](https://gamejolt.com/games/sonic-knuckles-flicky-panic/147734) - A screen-based puzzle plateformer, by Lionheart.
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- [Sonic & Knuckles Double Panic](https://gamejolt.com/games/sonic-knuckles-double-panic/148224) - Another screen-based puzzle plateformer, by Lionheart.
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- [Cheese Megadventure](https://gamejolt.com/games/cheese-megadventure/147783) - A small puzzle-plateformer with Cheese as the guest, by Lionheart.
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- [Chao World 2](https://gamejolt.com/games/chao-world-2/147721) - Another chao-based puzzle-plateformer, by Lionheart.
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- [Eggman hates furries](https://gamejolt.com/games/eggman-hates-furries/4110) - Un boss-rush avec une ambiance unique, par Oddwarg.
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- [Sonic & Knuckles Flicky Panic](https://gamejolt.com/games/sonic-knuckles-flicky-panic/147734) - Un puzzle-plateformer à écran fixe, par Lionheart.
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- [Sonic & Knuckles Double Panic](https://gamejolt.com/games/sonic-knuckles-double-panic/148224) - Un autre puzzle-plateformer à écran fixe, par Lionheart.
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- [Cheese Megadventure](https://gamejolt.com/games/cheese-megadventure/147783) - Un petit puzzle-plateformer avec Cheese, par Lionheart.
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- [Chao World 2](https://gamejolt.com/games/chao-world-2/147721) - Un petit puzzle-plateformer de Chao, par Lionheart.
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### Chao
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- [Chao Resort Island](https://nefault1st.wordpress.com/downloads/chao-resort-island/) - Chao rising fangame, by Nefault1st.
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- [Chao Resort Island](https://nefault1st.wordpress.com/downloads/chao-resort-island/) - Un fangame d'élevage de chao, par Nefault1st.
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### Meme and Humor
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### Meme et Hmour
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|
||||
- [Sunky.MPEG](https://gamejolt.com/games/sunky-mpeg/78243) - Funky sonic.exe parody, by LooneyDude.
|
||||
- [Silly.TIFF](https://gamejolt.com/games/silly-tiff/78244) - Sequel to Sunky.mpeg and sally.exe parody, by LooneyDude.
|
||||
- Sunky the Game [Part 1](https://gamejolt.com/games/sunky-the-game-part-1/78242), [Part 2](https://gamejolt.com/games/sunky-the-game-part-2/78246), [Part 3](https://gamejolt.com/games/sunky-the-game-part-3/115474) - Three-part Sonic Parody, by LooneyDude.
|
||||
- [Sunky the Game 2](https://gamejolt.com/games/sunky-the-game-2-april-fools-2016/137699) - Sequel to Sunky the Game, by LooneyDude.
|
||||
- [Sonic Boom and the Smash Crew](https://sonicfangameshq.com/forums/showcase/sonic-boom-and-the-smash-crew.85/) - Humorous smash Bros clone with Sonic Boom character, by MetalSonic3.
|
||||
- [Sunky.MPEG](https://gamejolt.com/games/sunky-mpeg/78243) - Une parodie funkie de Sonic.exe, par LooneyDude.
|
||||
- [Silly.TIFF](https://gamejolt.com/games/silly-tiff/78244) - Une suite de Sunky.mpeg et parodie de sally.exe, par LooneyDude.
|
||||
- Sunky the Game [Part 1](https://gamejolt.com/games/sunky-the-game-part-1/78242), [Part 2](https://gamejolt.com/games/sunky-the-game-part-2/78246), [Part 3](https://gamejolt.com/games/sunky-the-game-part-3/115474) - Une parodie de Sonic en trois partie, par LooneyDude.
|
||||
- [Sunky the Game 2](https://gamejolt.com/games/sunky-the-game-2-april-fools-2016/137699) - Suite à Sunky the Game, par LooneyDude.
|
||||
- [Sonic Boom and the Smash Crew](https://sonicfangameshq.com/forums/showcase/sonic-boom-and-the-smash-crew.85/) - Un clone de Smash Bros avec plus ou moins des personnages de Sonic Boom, par MetalSonic3.
|
|
@ -2,124 +2,130 @@
|
|||
layout: layouts/base.njk
|
||||
eleventyNavigation:
|
||||
key: Hackroms
|
||||
parent: Content lists
|
||||
parent: Fan-creations
|
||||
order: 2
|
||||
---
|
||||
|
||||
# Hackroms
|
||||
|
||||
Modifications of retro games, that can be played on emulators. Most of them are Genesis hackroms. Contrary to a lot of other community, the Sonic hacking community tend to not upload patches but directly the modified rom, so most of them can be played directly on your emulator or plateform of choices.
|
||||
Des modifications de jeux retro, qui peuvnet pour la plupars être joué sur émulateur. La majorité sont des hackroms Megadrive. Contrairement à d'autres communautés, la communauté de hacking Sonic n'upload pas des patchs mais directement des roms modifiés, ce qui fait que la plupars d'être elles peuvent être joué directement sur émulateur ou votre plateforme de choix.
|
||||
|
||||
## Total Conversion Hacks
|
||||
## Conversions totales
|
||||
|
||||
Hacks that transform the game in a completely or really different games (new levels, graphics, etc).
|
||||
- [Mobius Evolution](http://info.sonicretro.org/Mobius_Evolution) - Sonic 1 total conversion, with Sonic and Blaze playable, by Abyssal Leopard.
|
||||
- [Metal Sonic Hyperdrive](http://info.sonicretro.org/Metal_Sonic_Hyperdrive) - Complete game based on Sonic 1, by Lone Devil.
|
||||
- [Metal Sonic Rebooted](http://info.sonicretro.org/Metal_Sonic_Rebooted) - Complete game with Metal Sonic as the main character, by Lone Devil.
|
||||
- [Sonic 2 Retro Remix](http://info.sonicretro.org/Sonic_2_Retro_Remix) - A Sonic 2D hacks that require exploration to progress, by Thorn and DNXDelta.
|
||||
- [Sonic 2 Advanced Edit](http://info.sonicretro.org/Sonic_2:_Advanced_Edit) - A complete hack of Sonic 2, transforming it in a brand new game, by rika_chou and Team Advanced Edit
|
||||
- [Sonic Hellfire Saga](https://www.youtube.com/watch?v=SiEohopUkWc) - Sonic vs demons, by Red Miso Studio.
|
||||
Des hacks qui transforment le jeu en des jeux complètement ou fortement différents (nouveaux niveaux, graphismes, etc).
|
||||
|
||||
### Small games
|
||||
|
||||
Hacks with few levels, that can be played in smaller session. They're often quite good experience even if short !
|
||||
- [Pana Der Hejhog](https://info.sonicretro.org/Pana_Der_Hejhog) - Small but detailled romhack, by MarkeyJester.
|
||||
- [Sonic : The Next Level](https://forums.sonicretro.org/index.php?showtopic=34835) - Have you ever played Sonic The Hedgehog on a different planet?! by MarkeyJester.
|
||||
- [Sonic Boom](https://info.sonicretro.org/Sonic_Boom_(hack)) - Short but intense modern-based hackrom, by the SÆGA collective.
|
||||
- [Mr. Cat's 16 day challenge!](http://sonicresearch.org/community/index.php?threads/mr-cats-16-day-challenge-released.5029/) - A small hack created in 16 days.
|
||||
- [Mobius Evolution](http://info.sonicretro.org/Mobius_Evolution) - Une conversions totale de Sonic 1, avec Sonic et Blaze, par Abyssal Leopard.
|
||||
- [Metal Sonic Hyperdrive](http://info.sonicretro.org/Metal_Sonic_Hyperdrive) - Un jeu complet avec Metal Sonic, par Lone Devil.
|
||||
- [Metal Sonic Rebooted](http://info.sonicretro.org/Metal_Sonic_Rebooted) - Un autre jeu complet avec Metal Sonic, par Lone Devil.
|
||||
- [Sonic 2 Retro Remix](http://info.sonicretro.org/Sonic_2_Retro_Remix) - Un hack 2D mettant en avant l'exploration, par Thorn et DNXDelta.
|
||||
- [Sonic 2 Advanced Edit](http://info.sonicretro.org/Sonic_2:_Advanced_Edit) - Une transformation complète de Sonic 2, par rika_chou et la Team Advanced Edit
|
||||
- [Sonic Hellfire Saga](https://www.youtube.com/watch?v=SiEohopUkWc) - Sonic contre des démons, par Red Miso Studio.
|
||||
|
||||
### Different playstyles
|
||||
### Petits jeux
|
||||
|
||||
Transform the original games into a completely different game and playstyle
|
||||
- [Big's Fishing Derby](http://info.sonicretro.org/Big%27s_Fishing_Derby) - Big-themed fishing game set in levels from diverse 2D games, by Flamewing.
|
||||
- [Doctor Robotnik's Creature Capture](http://info.sonicretro.org/Doctor_Robotnik%27s_Creature_Capture) - Play as Doctor Robotnik and try to capture as many creatures as possible, by MarkeyJeser.
|
||||
Des hacks avec moins de niveaux, pouvant être fini dans de petits sessions.
|
||||
|
||||
## Improvements and New Features Hacks
|
||||
- [Pana Der Hejhog](https://info.sonicretro.org/Pana_Der_Hejhog) - Un petit hacks très détaillés, par MarkeyJester.
|
||||
- [Sonic : The Next Level](https://forums.sonicretro.org/index.php?showtopic=34835) - Sonic sur une autre planète, par MarkeyJester.
|
||||
- [Sonic Boom](https://info.sonicretro.org/Sonic_Boom_(hack)) - Un hack court mais intense, par le SÆGA collective.
|
||||
- [Mr. Cat's 16 day challenge!](http://sonicresearch.org/community/index.php?threads/mr-cats-16-day-challenge-released.5029/) - Un petit hack créé en 16 jours.
|
||||
|
||||
### Styles différents
|
||||
|
||||
Transformation du jeu original en quelque chose de complètement différent
|
||||
|
||||
|
||||
- [Big's Fishing Derby](http://info.sonicretro.org/Big%27s_Fishing_Derby) - Un jeu de pêche avec Big, avec Flamewing.
|
||||
- [Doctor Robotnik's Creature Capture](http://info.sonicretro.org/Doctor_Robotnik%27s_Creature_Capture) - Capturez autant de créature que possible avec Eggman, par MarkeyJeser.
|
||||
|
||||
## Améliorations et nouvelles fonctionnalités
|
||||
|
||||
### Sonic the Hedgehog
|
||||
|
||||
- [Sonic the Hedgehog 1 @ SAGE 2010](http://info.sonicretro.org/Sonic_the_Hedgehog_1_@_SAGE_2010) - An improvement to Sonic 1, with scoring in mind, by Cinossu.
|
||||
- [Sonic the Hedgehog 1 @ SAGE 2010](http://info.sonicretro.org/Sonic_the_Hedgehog_1_@_SAGE_2010) - Une amélioration de Sonic 1 basé sur le scoring, par Cinossu.
|
||||
|
||||
### Sonic the Hedgehog 2
|
||||
|
||||
- [Sonic 2 Long Version](http://info.sonicretro.org/Sonic_2_Long_Version) - Sonic 2 extended to integrate the unused levels, by Sonic Hachelle-Bee.
|
||||
- [Drop Dash in Sonic 2](http://sonichacking.org/entry/69) - Implement Drop Dash in Sonic 2, by MainMemory.
|
||||
- [Sonic 2 Long Version](http://info.sonicretro.org/Sonic_2_Long_Version) - Sonic 2 étendu avec des niveaux abandonnés, par Sonic Hachelle-Bee.
|
||||
- [Drop Dash in Sonic 2](http://sonichacking.org/entry/69) - Le Drop Dash dans Sonic 2, par MainMemory.
|
||||
|
||||
### Sonic the Hedgehog CD
|
||||
|
||||
- [Sonic CD++](http://info.sonicretro.org/Sonic_CD_Plus_Plus) - A hack that add jump dash/homming attack and Sonic the Hedgehog 2-style Spin Dash to Sonic CD, by qiuu and snkenjoi.
|
||||
- [Sonic CD++](http://info.sonicretro.org/Sonic_CD_Plus_Plus) - Un hack ajoutant le jump dash/homming attack et un spindash façon Sonic 2 dans Sonic CD, par qiuu et snkenjoi.
|
||||
|
||||
### Sonic the Hedgehog 1 and 2
|
||||
### Sonic the Hedgehog 1 et 2
|
||||
|
||||
- [Sonic 2 Delta](http://info.sonicretro.org/Sonic_2_Delta) - Sonic 2 fused with Sonic 1, with the unused level of Sonic 2, by Esrael.
|
||||
- [Sonic 2 Delta](http://info.sonicretro.org/Sonic_2_Delta) - Sonic 2 fusionné avec Sonic 1, avec des niveaux inutilisés de Sonic 2, par Esrael.
|
||||
|
||||
### Sonic the Hedgehog 3 and Knuckles
|
||||
|
||||
- [Sonic 3 Complete](http://info.sonicretro.org/Sonic_3_Complete) - The definitive version of Sonic 3 and Knuckles, with a lot of new features, by Tiddles, Neo, That One Jig, ValleyBell, flamewing and Hayate.
|
||||
- [Sonic 3 Hadoken](http://www.hacking-cult.org/?hacks/61/x) - Sonic 3&K. With the hadoken.
|
||||
- [Drop Dash in Sonic 3&K](http://sonichacking.org/entry/78) - Implement Drop Dash in Sonic 3&K, by MainMemory.
|
||||
- [Sonic 3 Complete](http://info.sonicretro.org/Sonic_3_Complete) - La version définitive de S3&K, par Tiddles, Neo, That One Jig, ValleyBell, flamewing et Hayate.
|
||||
- [Sonic 3 Hadoken](http://www.hacking-cult.org/?hacks/61/x) - Sonic 3&K. Avec le Hadoken.
|
||||
- [Drop Dash in Sonic 3&K](http://sonichacking.org/entry/78) - Le Drop Dash dans Sonic 3&K, par MainMemory.
|
||||
|
||||
### Sonic 3D Blast
|
||||
|
||||
- [Sonic 3D: Director's Cut](http://info.sonicretro.org/Sonic_3D:_Director%27s_Cut) - A director's cut of Sonic 3D Blast, by Sonic 3D original programmer.
|
||||
- [Sonic 3D: Director's Cut](http://info.sonicretro.org/Sonic_3D:_Director%27s_Cut) - Une director's cut de Sonic 3D Blast, par le dev originel de Sonic 3D.
|
||||
|
||||
## Gameplay Hacks
|
||||
## Hacks de gameplay
|
||||
|
||||
Hacks that are the same or nearly the same game, but with a different playstyle, missions. Boss-rush hacks are part of this category
|
||||
Des hacks étant le jeu de base, avec des missions, style de gameplay, etc… différents. Les Boss Rush sont rajouté dans cette catégorie.
|
||||
|
||||
### Sonic the Hedgehog
|
||||
|
||||
- [An Ordinary Sonic ROM Hack](http://shc.sonicresearch.org/history13/1) - A romhack inspired by creepypastas, by Cinossu.
|
||||
- [An Ordinary Sonic ROM Hack](http://shc.sonicresearch.org/history13/1) - Une romhack façon creepypastas, par Cinossu.
|
||||
|
||||
### Sonic the Hedgehog 2
|
||||
|
||||
- [Sonic 2 Adventure Edition](http://info.sonicretro.org/Sonic_2_Adventure_Edition) - Sonic 2 with several Adventure-style gameplay elements, by MainMemory.
|
||||
- [Sonic 2 Secret Ring Edition](http://info.sonicretro.org/Sonic_2_Secret_Rings_Edition) - Add Secret-Ring style missions to Sonic 2, by MainMemory.
|
||||
- [Knuckles' Emerald Hunt](http://info.sonicretro.org/Knuckles%27_Emerald_Hunt) - Emerald-hunting game inspired by Sonic Adventure Knuckles levels, by MainMemory.
|
||||
- [Sonic 2 Adventure Edition](http://info.sonicretro.org/Sonic_2_Adventure_Edition) - Sonic 2 avec plusieurs gameplay et élément façon Adventure, par MainMemory.
|
||||
- [Sonic 2 Secret Ring Edition](http://info.sonicretro.org/Sonic_2_Secret_Rings_Edition) - Des missions façon Secret Rings dans Sonic 2, par MainMemory.
|
||||
- [Knuckles' Emerald Hunt](http://info.sonicretro.org/Knuckles%27_Emerald_Hunt) - Un jeu de chasse au trésor inspiré par les Sonic Adventure, par MainMemory.
|
||||
|
||||
### Sonic the Hedgehog 1 and 2
|
||||
### Sonic the Hedgehog 1 et 2
|
||||
|
||||
- [Sonic Classic Heroes](http://info.sonicretro.org/Sonic_Classic_Heroes) - Replay Sonic 1 and Sonic 2 with a Heroes-style gameplay, by Flamewing.
|
||||
- [Robotnik's Revenge](http://info.sonicretro.org/Robotnik%27s_Revenge) - Boss rush with bosses from Sonic 1 and 2, by ColinC10.
|
||||
- [Sonic Classic Heroes](http://info.sonicretro.org/Sonic_Classic_Heroes) - S1 et S2 façon Sonic Heroes, par Flamewing.
|
||||
- [Robotnik's Revenge](http://info.sonicretro.org/Robotnik%27s_Revenge) - Un Boss Rush Sonic 1 et 2, par ColinC10.
|
||||
|
||||
## Character Hacks
|
||||
## Hacks de Personnages
|
||||
|
||||
Hacks were you play another character
|
||||
Hacks dans lequel vous jouez d'autres personnages
|
||||
|
||||
### Sonic the Hedgehog 1
|
||||
|
||||
- [Tails in Sonic the Hedgehog](http://info.sonicretro.org/Tails_in_Sonic_the_Hedgehog) - Play as Tails in Sonic 1, by drx (v1) and Puto (v2).
|
||||
- [Knuckles the Echidna in Sonic the Hedgehog](http://info.sonicretro.org/Knuckles_the_Echidna_in_Sonic_the_Hedgehog) - Play as Knuckles in Sonic 1, by Stealth.
|
||||
- [Amy Rose in Sonic the Hedgehog](http://info.sonicretro.org/Amy_Rose_in_Sonic_the_Hedgehog) - Play as Amy in Sonic 1, by E-122 Psi.
|
||||
- [Sally Acorn in Sonic the Hedgehog](http://info.sonicretro.org/Sally_Acorn_in_Sonic_the_Hedgehog) - Play as Sally in Sonic 1, by E-122 Psi.
|
||||
- [Bunnie Rabbot in Sonic the Hedgehog](http://forums.sonicretro.org/index.php?showtopic=34542) - Play as Bunnie in Sonic 1, by E-122 Psi.
|
||||
- [Kirby in Sonic the Hedgehog](http://info.sonicretro.org/Kirby_in_Sonic_the_Hedgehog) - Play as Kirby in Sonic 1, by Lone Devil.
|
||||
- [Metal Sonic in Sonic the Hedgehog](http://info.sonicretro.org/Metal_Sonic_in_Sonic_the_Hedgehog) - Play as Metal Sonic in Sonic 1, by Lone Devil.
|
||||
- [Charmy Bee in Sonic the Hedgehog](http://info.sonicretro.org/Charmy_Bee_in_Sonic_the_Hedgehog) - Play as Charmy Bee in Sonic 1, by E-122 Psi.
|
||||
- [Mighty the Armadillo in Sonic the Hedgehog](http://info.sonicretro.org/Mighty_the_Armadillo_in_Sonic_the_Hedgehog) - Play as Mighty in Sonic 1, by E-122 Psi.
|
||||
- [Ray in Sonic the Hedgehog](https://www.sonichacking.org/entries/expo2019/65) - Play as Ray, with is Mania skills, by Iso Kilo.
|
||||
- [Somari the Adventurer](http://info.sonicretro.org/Somari_the_Adventurer) - Play as Mario in Sonic 1, by Lone Devil.
|
||||
- [Motobug the Badnik in Sonic the Hedgehog](http://info.sonicretro.org/Motobug_the_Badnik_in_Sonic_the_Hedgehog) - Play as a Motobug in Sonic 1, by Polygon Jim.
|
||||
- [Shadow the Hedgehog in Sonic the Hedgehog](http://info.sonicretro.org/Shadow_the_Hedgehog_in_Sonic_the_Hedgehog) - Play as some famous back hedgehog in Sonic the Hedgehog, by Falavia ! (Use modern skillset)
|
||||
- [(Another) Shadow the Hedgehog in Sonic the Hedgehog](https://sonichacking.org/entries/contest2019/22) - Another (unrelated) Shadow in Sonic 1 hack, by AsuharaMoon ! (Use mania-style skillset)
|
||||
- [Rouge the Bat in Sonic the Hedgehog](https://www.sonichacking.org/entries/expo2019/24) - Rouge in Sonic 1, by AsuharaMoon.
|
||||
- [Tails in Sonic the Hedgehog](http://info.sonicretro.org/Tails_in_Sonic_the_Hedgehog) - Jouez Tails dans Sonic 1, par drx (v1) et Puto (v2).
|
||||
- [Knuckles the Echidna in Sonic the Hedgehog](http://info.sonicretro.org/Knuckles_the_Echidna_in_Sonic_the_Hedgehog) - Jouez Knuckles dans Sonic 1, par Stealth.
|
||||
- [Amy Rose in Sonic the Hedgehog](http://info.sonicretro.org/Amy_Rose_in_Sonic_the_Hedgehog) - Jouez Amy dans Sonic 1, par E-122 Psi.
|
||||
- [Sally Acorn in Sonic the Hedgehog](http://info.sonicretro.org/Sally_Acorn_in_Sonic_the_Hedgehog) - Jouez Sally dans Sonic 1, par E-122 Psi.
|
||||
- [Bunnie Rabbot in Sonic the Hedgehog](http://forums.sonicretro.org/index.php?showtopic=34542) - Jouez Bunnie dans Sonic 1, par E-122 Psi.
|
||||
- [Kirby in Sonic the Hedgehog](http://info.sonicretro.org/Kirby_in_Sonic_the_Hedgehog) - Jouez Kirby dans Sonic 1, par Lone Devil.
|
||||
- [Metal Sonic in Sonic the Hedgehog](http://info.sonicretro.org/Metal_Sonic_in_Sonic_the_Hedgehog) - Jouez Metal Sonic dans Sonic 1, par Lone Devil.
|
||||
- [Charmy Bee in Sonic the Hedgehog](http://info.sonicretro.org/Charmy_Bee_in_Sonic_the_Hedgehog) - Jouez Charmy Bee dans Sonic 1, par E-122 Psi.
|
||||
- [Mighty the Armadillo in Sonic the Hedgehog](http://info.sonicretro.org/Mighty_the_Armadillo_in_Sonic_the_Hedgehog) - Jouez Mighty dans Sonic 1, par E-122 Psi.
|
||||
- [Ray in Sonic the Hedgehog](https://www.sonichacking.org/entries/expo2019/65) - Jouez Ray, avec son gameplay Mania, par Iso Kilo.
|
||||
- [Somari the Adventurer](http://info.sonicretro.org/Somari_the_Adventurer) - Jouez Mario dans Sonic 1, par Lone Devil.
|
||||
- [Motobug the Badnik in Sonic the Hedgehog](http://info.sonicretro.org/Motobug_the_Badnik_in_Sonic_the_Hedgehog) - Jouez a Motobug dans Sonic 1, par Polygon Jim.
|
||||
- [Shadow the Hedgehog in Sonic the Hedgehog](http://info.sonicretro.org/Shadow_the_Hedgehog_in_Sonic_the_Hedgehog) - Jouez Shadow dans Sonic the Hedgehog, par Falavia ! (Façon Modern)
|
||||
- [(Another) Shadow the Hedgehog in Sonic the Hedgehog](https://sonichacking.org/entries/contest2019/22) - Jouez Shadow dans Sonic the Hedgehog, par AsuharaMoon ! (Mania-like)
|
||||
- [Rouge the Bat in Sonic the Hedgehog](https://www.sonichacking.org/entries/expo2019/24) - Rouge dans Sonic 1, par AsuharaMoon.
|
||||
|
||||
### Sonic the Hedgehog 2
|
||||
|
||||
- [Amy Rose in Sonic the Hedgehog 2](http://info.sonicretro.org/Amy_Rose_in_Sonic_the_Hedgehog_2) - Play as (Classic) Amy in Sonic 2, by E-122 Psi.
|
||||
- [Sonic the Hedgehog 2 : Pink Edition](http://info.sonicretro.org/Sonic_the_Hedgehog_2:_Pink_Edition) - Play as (Modern) Amy and Cream in Sonic 2, by E-122 Psi.
|
||||
- [Sally Acorn in Sonic the Hedgehog 2](http://info.sonicretro.org/Sally_Acorn_in_Sonic_the_Hedgehog_2) - Play as Sally in Sonic 2, by E-122 Psi.
|
||||
- [Kirby in Sonic the Hedgehog 2](http://forums.sonicretro.org/index.php?showtopic=34887) - Play as Kirby in Sonic 2, by LoneDevil.
|
||||
- [Metal Sonic in Sonic the Hedgehog 2](http://info.sonicretro.org/Metal_Sonic_in_Sonic_the_Hedgehog_2) - Play as Metal Sonic in Sonic 2, by Lone Devil.
|
||||
- [Amy Rose in Sonic the Hedgehog 2](http://info.sonicretro.org/Amy_Rose_in_Sonic_the_Hedgehog_2) - Jouez Amy (Classique) dans Sonic 2, par E-122 Psi.
|
||||
- [Sonic the Hedgehog 2 : Pink Edition](http://info.sonicretro.org/Sonic_the_Hedgehog_2:_Pink_Edition) - Jouez Amy and Cream (Modernes) dans Sonic 2, par E-122 Psi.
|
||||
- [Sally Acorn in Sonic the Hedgehog 2](http://info.sonicretro.org/Sally_Acorn_in_Sonic_the_Hedgehog_2) - Jouez Sally dans Sonic 2, par E-122 Psi.
|
||||
- [Kirby in Sonic the Hedgehog 2](http://forums.sonicretro.org/index.php?showtopic=34887) - Jouez Kirby dans Sonic 2, par LoneDevil.
|
||||
- [Metal Sonic in Sonic the Hedgehog 2](http://info.sonicretro.org/Metal_Sonic_in_Sonic_the_Hedgehog_2) - Jouez Metal Sonic dans Sonic 2, par Lone Devil.
|
||||
|
||||
|
||||
### Sonic the Hedgehog 3 & Knuckles
|
||||
|
||||
- [Sonic the Hedgehog 3 and Amy Rose](http://forums.sonicretro.org/index.php?showtopic=28820) - Play as Amy in Sonic 3&K, by E-122 Psi.
|
||||
- [Sonic 3 Cz](http://info.sonicretro.org/Sonic_3_Cz#History) - Play as Amy in Sonic 3&K, by Hayate.
|
||||
- [Sonic the Hedgehog 3 and Sally Acorn](http://forums.sonicretro.org/index.php?showtopic=34300) - Play as Sally in Sonic 3&k, by E-122 Psi.
|
||||
- [Metal Sonic in Sonic the Hedgehog 3 & Knuckles](http://info.sonicretro.org/Metal_Sonic_in_Sonic_the_Hedgehog_3_%26_Knuckles) - Play as Metal Sonic in Sonic 3&K, by Lone Devil.
|
||||
- [Sonic the Hedgehog 3 and Amy Rose](http://forums.sonicretro.org/index.php?showtopic=28820) - Jouez Amy dans Sonic 3&K, par E-122 Psi.
|
||||
- [Sonic 3 Cz](http://info.sonicretro.org/Sonic_3_Cz#History) - Jouez Amy dans Sonic 3&K, par Hayate.
|
||||
- [Sonic the Hedgehog 3 and Sally Acorn](http://forums.sonicretro.org/index.php?showtopic=34300) - Jouez Sally dans Sonic 3&k, par E-122 Psi.
|
||||
- [Metal Sonic in Sonic the Hedgehog 3 & Knuckles](http://info.sonicretro.org/Metal_Sonic_in_Sonic_the_Hedgehog_3_%26_Knuckles) - Jouez Metal Sonic dans Sonic 3&K, par Lone Devil.
|
||||
|
||||
## Other games
|
||||
- [Sonic the Hedgehog Vol.2](https://www.romhacking.net/reviews/5626/) - Improvement of the Somari-based Sonic for NES
|
||||
## Autres
|
||||
|
||||
- [Sonic the Hedgehog Vol.2](https://www.romhacking.net/reviews/5626/) - Une version améliorée de Somari
|
||||
- [Cream in Mario 64](https://sm64pc.info/forum/viewtopic.php?t=132&i=1)
|
|
@ -1,103 +1,69 @@
|
|||
---
|
||||
layout: layouts/base.njk
|
||||
eleventyNavigation:
|
||||
key: Content lists
|
||||
key: Fan-creations
|
||||
order: 5
|
||||
---
|
||||
|
||||
# Awesome Sonic-related stuff
|
||||
# Fan-creations cool
|
||||
|
||||
This series of pages will present to you awesome projects related to Sonic the Hedgehog ! They are a continuation of my old "awesome-sonic" list and aim to help people discover nice stuff they didn't know ! The range will be a bit more extended than Awesome-Sonic as I'll also list Sonic-like stuff in one of the lists.
|
||||
Cette série de page vont vous présenter des projets géniaux lié à la série Sonic ! Ce sont des continuations de mes anciennes listes "awesome-sonic" et elles ont pour but d'aider les gens à découvrir des fancreations cool.
|
||||
|
||||
## Rules for entering
|
||||
## Règles d'ajout
|
||||
|
||||
- It's a creation based on the Sonic the Hedgehog Franchise. Hacks/mods that add character from another franchise into a Sonic game are accepted. Same-wise, hacks/mods that add Sonic on other games will be accepted too.
|
||||
- Il s'agit d'une création basé sur la série Sonic the Hedgehog. Des hacks/mods qui rajoutent des personnages d'une autre franchise dans un jeu Sonic sont accessible. De la même manière, des jeux faisant du Sonic à partir d'autres jeux seront acceptés également.
|
||||
|
||||
- The creation must be a creation that is complete enough to be a good experience. It can be either a small project (one-level hack or fangame, one-issue comic-book) or epic lenght content.
|
||||
- Les créations doivent être *suffisemment complètes* pour être une bonne expérience. Il peut s'agir de soit un petit projet (des hacks/fangame à un-niveau, des comics d'un numéro) ou des projets de proportion plus épique.
|
||||
|
||||
- Some exceptions to this rules includes :
|
||||
- Quelques exceptions à cette règle inclus :
|
||||
|
||||
- Abandonned games that already give a big enough experience à la Sonic Fusion
|
||||
- Des jeux abandonnés qui ont une expérience suffisamment complète à la Sonic Fusion
|
||||
|
||||
- Ongoing series of comics, that won't be ever "finished" by any standard. For one to be proposed, it must have at least one issue.
|
||||
- Des séries de comics constamment en cours, qui ne seront jamais "terminées". Pour qu'un soit proposé, il doit avoir un numéro.
|
||||
|
||||
- Modding-based game like SRB2 or Sonic World
|
||||
- Des jeux basées sur le modding comme SRB2 ou Sonic World
|
||||
|
||||
## Classification
|
||||
|
||||
- Fangames
|
||||
- Genesis-like
|
||||
- Advance-like
|
||||
- 2D Other
|
||||
- 3D Classic
|
||||
- 3D Modern
|
||||
- 3D Other
|
||||
- Other playstyle (All games with non-standard gameplay)
|
||||
- 2D Autre
|
||||
- 3D Classique
|
||||
- 3D Moderne
|
||||
- 3D Autre
|
||||
- Autre style *(Tout les jeux avec des gameplay non-standard)*
|
||||
- Chao
|
||||
- Humorous
|
||||
- Alternate style
|
||||
- Humour
|
||||
- Styles alternatifs
|
||||
|
||||
- Hackroms
|
||||
- Total Conversion (Hacks that transform the game in a completely or really different games (new levels, graphics, etc).)
|
||||
- Small games
|
||||
- Different playstyle
|
||||
- Improvement and new features (Hacks where you play the same game with new features, levels and other stuff)
|
||||
- (add a category by game)
|
||||
- Gameplay Hack (Hacks that are the same or nearly the same game, but with a different playstyle, missions. Boss-rush hacks are part of this category)
|
||||
- (add a category by game)
|
||||
- Character Hack (Hacks were you play another character)
|
||||
- (add a category by game)
|
||||
- Conversions totales (Les hacks transformant en un tout nouveau style)
|
||||
- Petit jeu
|
||||
- Autre style
|
||||
- Amélioration et nouvelle fonctionnalité (le même jeu avec de nouvelles fonctionnalités)
|
||||
- (une catégorie par jeu)
|
||||
- Hack de Gameplay
|
||||
- (une catégorie par jeu)
|
||||
- Hack de personnage
|
||||
- (une catégorie par jeu)
|
||||
|
||||
- Mods
|
||||
- *A category by game*
|
||||
- Total Conversion
|
||||
- Levels and Level Packs
|
||||
- Characters Hack
|
||||
- Other
|
||||
- *une catégorie par jeu*
|
||||
- Conversion totale
|
||||
- Niveau et pack de niveaux
|
||||
- Hack de personnage
|
||||
- Autre
|
||||
|
||||
- Webcomics
|
||||
- Fan-continations (project that aim to continue in comic-book form an existing Sonic continuity)
|
||||
- Multiple-issues
|
||||
- Fan-continations (continuation d'une continuité ou d'une série Sonic)
|
||||
- Multiples numéros
|
||||
- One-shot
|
||||
- Humorous
|
||||
- Humour
|
||||
|
||||
- Videos
|
||||
- Fan-continuations (project that aim to continue in comic-book form an existing Sonic continuity)
|
||||
- Movies (project that act like a feature or short lenght movie, with a complete story told in one video)
|
||||
- Anime (project that are inspired by japanese animation)
|
||||
- Cartoon (project that are inspired by traditionnal american cartoon)
|
||||
- Humorous
|
||||
|
||||
## A disclaimer about the "SEGA should hire these fans"
|
||||
|
||||
If you want to makes comments on a fangame about how SEGA should hire them… Please don't do that. And please, please, **FUCKING PLEASE** don't annoy SEGA by sending them "LOOK THIS FANGAME IS BETTER FIRE ALL YOUR PEOPLE AND HIRE THEM".
|
||||
|
||||
- First, well, it's useless. It won't help the game become better, it won't suddenly make SEGA says "oh wow we didn't know that using more money to delay again an already delayed game will make it better, thanks for this incredible insight". They *know* rushing a game isn't a good idea for the quality of the game. And certainly a lot of people at SEGA and in the Sonic Team would prefer to have more time to release finished game. Sadly, we won't stop the rush by saying "don't rush". So it's not really usefull feedback, as it's noise.
|
||||
|
||||
- Secondly, it's stressfull for fancreator. First, we kinda all fear that some day SEGA will stop letting us do our things. And even if it's not a random noise that'll change that, I'm not sure I wouldn't be kinda anxious thinking "maybe it's because of my project that it'll happens" if I were in the creator place when something like that happens. And even like that, when our praise is just "it's better than the shit SEGA did", it's kinda stress-inducing, because we might get dunked on by doing something that "fans" don't like and it create a bigger injonction to be good (as we know are supposed to "fix Sonic" for some) for something that is just an hobby project. I'm not saying that everybody will be anxious about all that. Just that we should be careful about that.
|
||||
|
||||
- Thirdly, you're just annoying some PR person that can't really do anything about all that. Which make you looks like that person that yell "I WANT TO TALK TO THE MANAGER" at one employee that have nothing to do with their issue. I'm pretty sure that's not what you want, but it's kinda similar things.
|
||||
|
||||
You can be angry at Blind Squirrel Game and even at SEGA (they have to manage their products) for the state of SCU (just please don't attack "the devs" you often don't know the condition of working of devs - and some rumors seems to show that at BSG it's kinda difficult). You can think that P-06 is an excellent remaster (and it certainly do a fantastic job) too, and even that it's one of the best remaster.
|
||||
|
||||
Just be careful to devs, and that not attacking people that have nothing to do with the issue. If you want to rant, be sure to not attack people that haven't done anything to you, if you want to provide feedback search to proper mean to do it (or help project that will be positive for Sonic fans, like explaing why you think a fan creation is good, or some exemple of what you liked in Sonic, etc). And please make sure if you're not putting too much pressure on some fandevs.
|
||||
|
||||
I know I'm a bit preachy there, and i'm not saying that everybody that does that are bad persons or anything. Just I'm saying that being careful would be nice for everybody.
|
||||
|
||||
( Also, a lot of people working on Sonic were originally fans. )
|
||||
|
||||
### About Sonic Mania
|
||||
|
||||
> But that one time, Sonic hired fans TheTaxman and Stealth to create Sonic Mania and it was the best Sonic game, so ur wrong and they should hire the fans
|
||||
>
|
||||
> - A real argument I have to deal with a lot
|
||||
|
||||
The Mania team got to make their own game because they weren't just hired to make Sonic game, and proposed a pro-quality project to SEGA. What happend was that :
|
||||
|
||||
- Christian Whitehead and Stealth came to SEGA with handled, good project that they knew how to put and the specific knowledge usable for that.
|
||||
|
||||
- They were able to put on a complete working engine from scratch and reusable tech (something than most fangame creator aren't able to do or just never did) making that the game WAS publishable by SEGA without much burden (like having to pay Unity/Unreal).
|
||||
|
||||
- They came back with a small-scale project with a complete team, a working prototype and Iizuka got hyped and scaled up the project.
|
||||
|
||||
All that is completely different than just a fan making a good fangame being hired ! Christian Whitehead and Stealth aren't just "Sonic fans that made good fangames/hack", they had when the Mania project started professionnal experience, and where able to go see SEGA with a working and interesting project.
|
||||
- Fan-continuations
|
||||
- Film (Projet qui se comporte comme un court/moyen/long métrage)
|
||||
- Anime (projet inspiré par l'animation japonaise)
|
||||
- Cartoon (projet inspiré par l'animation occidentale)
|
||||
- Humour
|
|
@ -2,108 +2,108 @@
|
|||
layout: layouts/base.njk
|
||||
eleventyNavigation:
|
||||
key: Mods
|
||||
parent: Content lists
|
||||
parent: Fan-creations
|
||||
order: 3
|
||||
---
|
||||
|
||||
# Mods
|
||||
|
||||
Mods are modificiations of non-emulated games, that usually needs the original games to works.
|
||||
Les mods sont des modifications de jeux non-émulés, qui nécessite souvent le jeu originel pour être joué.
|
||||
|
||||
## Sonic Adventure
|
||||
|
||||
### Levels and Level packs
|
||||
### Niveaux et packs de niveaux
|
||||
|
||||
- [Prototype Windy Valley](http://sonichacking.org/entry/120) - By ItsEasyActually.
|
||||
- [Prototype Windy Valley](http://sonichacking.org/entry/120) - Par ItsEasyActually.
|
||||
|
||||
## Sonic Adventure 2
|
||||
|
||||
### Levels and Level packs
|
||||
### Niveaux et packs de niveaux
|
||||
|
||||
- [Emerald Coast](http://sonichacking.org/entry/68) - By MainMemory.
|
||||
- [Dreamcast Chao Gardens](http://sonichacking.org/entry/104) - By Exant64.
|
||||
- [Emerald Coast](http://sonichacking.org/entry/68) - Par MainMemory.
|
||||
- [Dreamcast Chao Gardens](http://sonichacking.org/entry/104) - Par Exant64.
|
||||
|
||||
## Sonic Heroes
|
||||
|
||||
### Levels and Level packs
|
||||
### Niveaux et packs de niveaux
|
||||
|
||||
- [Radical Highway](https://www.youtube.com/watch?v=MdcqrSudtmo) - By Shadowth117.
|
||||
- [Radical Highway](https://www.youtube.com/watch?v=MdcqrSudtmo) - Par Shadowth117.
|
||||
|
||||
## Sonic Generations
|
||||
|
||||
### Total Conversion Mods
|
||||
### Conversions totales
|
||||
|
||||
- [Sonic Adventure Generations](https://www.moddb.com/mods/sonic-adventure-generations) - Replay level of Adventure with a slighty more Adventure feeling, in Sonic Generations, by JCorvinus, Steven Grayson and S0lv0 (project without news, but with a few fun level to play).
|
||||
- [Sonic Adventure Generations](https://www.moddb.com/mods/sonic-adventure-generations) - Un pack de niveaux des Sonic Adventure, par JCorvinus, Steven Grayson et S0lv0.
|
||||
|
||||
### Improvements and New Features Mods
|
||||
### Amélioration et nouvelles fonctionnalités
|
||||
|
||||
- [Cell Shading](https://www.youtube.com/watch?v=UNso3wn7T0w) - By Dario.
|
||||
- [Cell Shading](https://www.youtube.com/watch?v=UNso3wn7T0w) - Par Dario.
|
||||
|
||||
### Levels and Level packs
|
||||
### Niveaux et packs de niveaux
|
||||
|
||||
- [EggmanLand Mod](https://www.youtube.com/watch?v=KUdd9nq8DX8) - By N69vid.
|
||||
- [Aquarium Park](https://www.youtube.com/watch?v=IGOv9RRhy9k) - By Hyuga.
|
||||
- [Aquarium Park](http://sonichacking.org/entry/98) - Another one, by Skyth.
|
||||
- [Final Rush](http://lostgenerations.freeforums.net/thread/6/final-level-sonic-world-version) - By Flash Dash.
|
||||
- [Camelot Castle](https://www.youtube.com/watch?v=AHBdZhRzkBE) - By Melpontro.
|
||||
- [Sweet Mountain Act 2](http://sonichacking.org/entry/114) - By JoeyLaw.
|
||||
- [Tropical Resort ReBoosted](http://sonichacking.org/entry/97) - By SKmaric.
|
||||
- [EggmanLand Mod](https://www.youtube.com/watch?v=KUdd9nq8DX8) - Par N69vid.
|
||||
- [Aquarium Park](https://www.youtube.com/watch?v=IGOv9RRhy9k) - Par Hyuga.
|
||||
- [Aquarium Park](http://sonichacking.org/entry/98) - Un autre, par Skyth.
|
||||
- [Final Rush](http://lostgenerations.freeforums.net/thread/6/final-level-sonic-world-version) - Par Flash Dash.
|
||||
- [Camelot Castle](https://www.youtube.com/watch?v=AHBdZhRzkBE) - Par Melpontro.
|
||||
- [Sweet Mountain Act 2](http://sonichacking.org/entry/114) - Par JoeyLaw.
|
||||
- [Tropical Resort ReBoosted](http://sonichacking.org/entry/97) - Par SKmaric.
|
||||
|
||||
### Characters Mods
|
||||
|
||||
- [Super Sonic Generations](https://www.moddb.com/mods/super-sonic-generations/news/super-sonic-generations-2016-edition) - Play Sonic Generations as Super Sonic and transform into Hyper Form, by JoeTE.
|
||||
- [Real Tails Mod](https://www.moddb.com/games/sonic-generations/downloads/real-tails-mod-ver20) - Play Tails in Sonic Generations, by UltimateDarkman.
|
||||
- [Super Sonic Generations](https://www.moddb.com/mods/super-sonic-generations/news/super-sonic-generations-2016-edition) - Joue à Sonic Generations avec Super Sonic, par JoeTE.
|
||||
- [Real Tails Mod](https://www.moddb.com/games/sonic-generations/downloads/real-tails-mod-ver20) - Jouez Tails dans Sonic Generations, par UltimateDarkman.
|
||||
|
||||
## Sonic Forces
|
||||
|
||||
### Improvements and New Features Mods
|
||||
### Amélioration et nouvelles fonctionnalités
|
||||
|
||||
- [Classic Sonic Improvement](http://sonichacking.org/entry/91) - Physics fixes for Classic Sonic, by Showin.
|
||||
- [Classic Sonic Improvement](http://sonichacking.org/entry/91) - Physics fixes for Classic Sonic, par Showin.
|
||||
|
||||
### Levels and Level packs
|
||||
### Niveaux et packs de niveaux
|
||||
|
||||
- [Lost Valley Overclocked](http://sonichacking.org/entry/111) - By Infinite Force.
|
||||
- [Mortar Canyon Remastered](http://sonichacking.org/entry/113) - By Infinite Force.
|
||||
- [Network Terminal Overclocked](http://sonichacking.org/entry/112) - By Infinite Force.
|
||||
- [Real Infinite Boss](http://sonichacking.org/entry/110) - By Infinite Force.
|
||||
- [Grand Metropolis](https://gamebanana.com/maps/202631) - A two-acts port of Grand Metropolis, by Infinite Force.
|
||||
- [Westopolis](https://gamebanana.com/maps/201020) - By Knuxfan24.
|
||||
- [Glyphic Canyon](http://sonichacking.org/entry/89) - By Knuxfan24.
|
||||
- [Lava Shelter](http://sonichacking.org/entry/84) - By Knuxfan24.
|
||||
- [Weapon Bed](https://www.youtube.com/watch?v=pKnlsS6sSFQ) - By ĐeäTh.
|
||||
- [Lost Valley Overclocked](http://sonichacking.org/entry/111) - Par Infinite Force.
|
||||
- [Mortar Canyon Remastered](http://sonichacking.org/entry/113) - Par Infinite Force.
|
||||
- [Network Terminal Overclocked](http://sonichacking.org/entry/112) - Par Infinite Force.
|
||||
- [Real Infinite Boss](http://sonichacking.org/entry/110) - Par Infinite Force.
|
||||
- [Grand Metropolis](https://gamebanana.com/maps/202631) - Par Infinite Force.
|
||||
- [Westopolis](https://gamebanana.com/maps/201020) - Par Knuxfan24.
|
||||
- [Glyphic Canyon](http://sonichacking.org/entry/89) - Par Knuxfan24.
|
||||
- [Lava Shelter](http://sonichacking.org/entry/84) - Par Knuxfan24.
|
||||
- [Weapon Bed](https://www.youtube.com/watch?v=pKnlsS6sSFQ) - Par ĐeäTh.
|
||||
|
||||
## Sonic Robo Blast 2
|
||||
|
||||
This list contain only mods for SRB2 2.2.
|
||||
|
||||
### Total Conversion
|
||||
### Conversions totales
|
||||
|
||||
- [SRB2 Bomberman](https://mb.srb2.org/showthread.php?t=46510) - A bomberman mod for SRB2, by
|
||||
- [SRB2 Bomberman](https://mb.srb2.org/showthread.php?t=46510) - Un mod bomberman pour SRB2, par
|
||||
|
||||
### Improvement and Feature mods
|
||||
|
||||
- [SRB2NetPlus](https://mb.srb2.org/showthread.php?t=46342) - Play in netgame without control lag, by LXShadow.
|
||||
- [Jeck Jims' 2.2 3D Models](https://mb.srb2.org/showthread.php?t=46560) - A pack of low-poly 3D models, by Jeck Jims.
|
||||
- [Modern Monitors](https://mb.srb2.org/showthread.php?t=46622) - Use modern-styled item boxes, by Demnyx Onyxwing.
|
||||
- [Tails' Super Flickies](https://mb.srb2.org/showthread.php?t=46444) - Add S3&K Flickies on Tails' Super Transformation (and activate Tails Superform on SRB2), by birbhorse and gregory\_house.
|
||||
- [Everyone likes Tails](https://mb.srb2.org/showthread.php?t=46345) - Let Tails follow every other characters, by Zippy_Zolton.
|
||||
- [SRB2NetPlus](https://mb.srb2.org/showthread.php?t=46342) - Un netgame amélioré, par LXShadow.
|
||||
- [Jeck Jims' 2.2 3D Models](https://mb.srb2.org/showthread.php?t=46560) - Des models 3D low-poly, par Jeck Jims.
|
||||
- [Modern Monitors](https://mb.srb2.org/showthread.php?t=46622) - Des itembox modernes, par Demnyx Onyxwing.
|
||||
- [Tails' Super Flickies](https://mb.srb2.org/showthread.php?t=46444) - Une superform avec des Flicky pour Tails, par birbhorse et gregory\_house.
|
||||
- [Everyone likes Tails](https://mb.srb2.org/showthread.php?t=46345) - Avoir Tails qui suis n'importe quel personnage, par Zippy_Zolton.
|
||||
|
||||
### Levels and Level Pack mods
|
||||
|
||||
- [SRB2 Apologue Pack](https://mb.srb2.org/showthread.php?t=46028) - A set of Singleplayer / Co-op levels, turned into a neat short little campaign-style experience, by RomioTheBadass.
|
||||
- [SRB2 Apologue Pack](https://mb.srb2.org/showthread.php?t=46028) - Un set de niveaux Singleplayer / Co-op levels, turned into a neat short little campaign-style experience, par RomioTheBadass.
|
||||
|
||||
### Character Mods
|
||||
### Mods de personnages
|
||||
|
||||
- [Tails Guy](https://mb.srb2.org/showthread.php?t=45726) - Tails as the Doom Guy, by Tripel the fox and Maximus Universal.
|
||||
- [Blaze The Cat](https://mb.srb2.org/showthread.php?t=46017) - By TDRR, Lilly, Naluigi and .Luke.
|
||||
- [Flicky](https://mb.srb2.org/showthread.php?t=45666) - A Flicky, by MotorRoach, HellHawkX, Lach and VAdaPEGA.
|
||||
- [Egg Robo](https://mb.srb2.org/showthread.php?t=46518) - By CobaltBW, DrTapeworm, SuperPhanto and toaster.
|
||||
- [Neo Sonic](https://mb.srb2.org/showthread.php?t=46505) - An Adventure/Advance-y Sonic, by Chengi, Crum, Dimpsuu, Lach, Lat' and TehRealSalt
|
||||
- [Metal Knuckles](https://mb.srb2.org/showthread.php?t=46047) - By Lloydirving7736, BENJITA9000, Chaos Zero 64, corneliab and senku.
|
||||
- [Mecha Sonic](https://mb.srb2.org/showthread.php?t=46737) - By CANINE.
|
||||
- [Modern Sonic](https://mb.srb2.org/showthread.php?t=46476) - Sonic Unleashed gameplay in SRB2, by MotdSpork, Badnik, Chrispy, Golden Shine, HitCoder, K.S., Lach, ManicTH14, Rumia1, TrickyTex, Zero\_the\_artificial, Zipper.
|
||||
- [Eggpack](https://mb.srb2.org/showthread.php?t=46482) - Eggman with a jetpack, by Zero\_the\_artificial.
|
||||
- [Silver the Hedgehog](https://mb.srb2.org/showthread.php?t=46496) - By Lat', Inazuma, MotorRoach, QuikSilver-TH, Snu, zxyspku.
|
||||
- [Sonic the Werehog](https://mb.srb2.org/showthread.php?t=46770) - The werehog with an adapted gameplay, by Zero\_the\_artificial ApocHedgie, DaOrangeBoi, Ikkarou Tatsuru, Inazuma, Lach, MotdSpork and Rumia1
|
||||
- [Yoshi](https://mb.srb2.org/showthread.php?t=46743) - Yep, it's him, by SMS Alfredo.
|
||||
- [Mighty the Armadillo](https://mb.srb2.org/showthread.php?t=46840) - Mighty with his Mania moveset, by Man553, Emong, Monster Iestyn, Tripel the fox.
|
||||
- [Tails Guy](https://mb.srb2.org/showthread.php?t=45726) - Tails mais c'est le Doom Guy, par Tripel the fox et Maximus Universal.
|
||||
- [Blaze The Cat](https://mb.srb2.org/showthread.php?t=46017) - Par TDRR, Lilly, Naluigi et .Luke.
|
||||
- [Flicky](https://mb.srb2.org/showthread.php?t=45666) - Un Flicky, par MotorRoach, HellHawkX, Lach et VAdaPEGA.
|
||||
- [Egg Robo](https://mb.srb2.org/showthread.php?t=46518) - Par CobaltBW, DrTapeworm, SuperPhanto et toaster.
|
||||
- [Neo Sonic](https://mb.srb2.org/showthread.php?t=46505) - An Adventure/Advance-y Sonic, par Chengi, Crum, Dimpsuu, Lach, Lat' et TehRealSalt
|
||||
- [Metal Knuckles](https://mb.srb2.org/showthread.php?t=46047) - Par Lloydirving7736, BENJITA9000, Chaos Zero 64, corneliab et senku.
|
||||
- [Mecha Sonic](https://mb.srb2.org/showthread.php?t=46737) - Par CANINE.
|
||||
- [Modern Sonic](https://mb.srb2.org/showthread.php?t=46476) - Sonic façon Unleashed, par MotdSpork, Badnik, Chrispy, Golden Shine, HitCoder, K.S., Lach, ManicTH14, Rumia1, TrickyTex, Zero\_the\_artificial, Zipper.
|
||||
- [Eggpack](https://mb.srb2.org/showthread.php?t=46482) - Eggman avec un jetpack, par Zero\_the\_artificial.
|
||||
- [Silver the Hedgehog](https://mb.srb2.org/showthread.php?t=46496) - Par Lat', Inazuma, MotorRoach, QuikSilver-TH, Snu, zxyspku.
|
||||
- [Sonic the Werehog](https://mb.srb2.org/showthread.php?t=46770) - Par Zero\_the\_artificial ApocHedgie, DaOrangeBoi, Ikkarou Tatsuru, Inazuma, Lach, MotdSpork et Rumia1
|
||||
- [Yoshi](https://mb.srb2.org/showthread.php?t=46743) - Oui oui, c'est lui, par SMS Alfredo.
|
||||
- [Mighty the Armadillo](https://mb.srb2.org/showthread.php?t=46840) - Mighty avec son moveset de Mania, par Man553, Emong, Monster Iestyn, Tripel the fox.
|
|
@ -2,29 +2,31 @@
|
|||
layout: layouts/base.njk
|
||||
eleventyNavigation:
|
||||
key: Multimedia
|
||||
parent: Content lists
|
||||
parent: Fan-creations
|
||||
order: 5
|
||||
---
|
||||
|
||||
# Multimedia
|
||||
|
||||
A lot of Sonic media for videos and music !
|
||||
Tout un tas de média Sonic, avec de la vidéo et de la musique !
|
||||
|
||||
**Note :** Les musiques listées ici ne contiennent que des albums complet et des musiques originales (que ce soit des lyricisations ou des toutes nouvelles musiques). Il y a tellement de bonnes cover que je ne peut pas vraiment toute les ajouter.
|
||||
|
||||
Note : Musics listed here only contain full albums (cover or original) and original music (be it be lyricization or brand new music). There are so much good cover than I can't really add them all.
|
||||
|
||||
## Movies
|
||||
|
||||
- [Sonic](https://www.youtube.com/watch?v=JtCtQpclpY8) - A live-action/CGI fan-movie, by BlueCore Studios
|
||||
- [Sonic Prologue](https://www.youtube.com/watch?v=9C1ryUfXnR4) - An animated prequel to Sonic 2, by NECOMIX and Chris Wilcots Animation.
|
||||
- [Nazo Unleashed DX](https://www.youtube.com/watch?v=g-etGCr7SM4) - A fan-anime based on the "Nazo" image from Sonic X.
|
||||
- [Sonic](https://www.youtube.com/watch?v=JtCtQpclpY8) - Un fanfilm avec live-action et CGI, par BlueCore Studios
|
||||
- [Sonic Prologue](https://www.youtube.com/watch?v=9C1ryUfXnR4) - Une préquel en animation à Sonic 2, par NECOMIX et Chris Wilcots Animation.
|
||||
- [Nazo Unleashed DX](https://www.youtube.com/watch?v=g-etGCr7SM4) - Une fan-animation réutilisant le personnage de Nazo de Sonic X.
|
||||
|
||||
## Humorous videos
|
||||
|
||||
- [Sonic Shorts](https://www.youtube.com/playlist?list=PLPefo9JATa-uoXMO4mf4uZTBBCNfrvh-C) - A serie of humoristic mini-video, by the Sonic Paradoxe collective
|
||||
- [Sonic Seconds](https://www.youtube.com/playlist?list=PLPefo9JATa-tSp8mlSb2Vvfn-TtpUUEo-) - An humoristic serie of short(er) gag, by the Sonic Paradoxe collective
|
||||
- [Seaside Denied](https://www.youtube.com/watch?v=veLTMMiDjh8) and [Metropolis Mayhem](https://www.youtube.com/watch?v=bSj7yRyPWaQ) - A parody of Sonic Heroes, by the Sonic Paradoxe collective.
|
||||
- [Sonic Shorts](https://www.youtube.com/playlist?list=PLPefo9JATa-uoXMO4mf4uZTBBCNfrvh-C) - Une série de petite animations courtes, par le collectif Sonic Paradoxe.
|
||||
- [Sonic Seconds](https://www.youtube.com/playlist?list=PLPefo9JATa-tSp8mlSb2Vvfn-TtpUUEo-) - Une autre série de petite animations (plus) courtes, par le collectif Sonic Paradoxe.
|
||||
- [Seaside Denied](https://www.youtube.com/watch?v=veLTMMiDjh8) and [Metropolis Mayhem](https://www.youtube.com/watch?v=bSj7yRyPWaQ) - Une parodie musicale des deux premiers niveaux de Sonic Heroes, par le collectif Sonic Paradoxe.
|
||||
|
||||
## Remix/Cover albums
|
||||
## Albums de remix/covers
|
||||
|
||||
- [S&K Project Chaos](https://ocremix.org/album/9/sonic-3-and-knuckles-project-chaos)
|
||||
- [Sonic CD : Temporal Duality](https://soniccd.ocremix.org/)
|
||||
|
@ -33,12 +35,12 @@ Note : Musics listed here only contain full albums (cover or original) and origi
|
|||
- [The Sound of TSS '14](https://projects.sonicstadium.org/sound-of-tss-2014/)
|
||||
- [The Sound of TSS '15](https://projects.sonicstadium.org/sound-of-tss-2015/)
|
||||
|
||||
## Original Music Albums
|
||||
## Albums de musiques originales
|
||||
|
||||
- [Sonic BtS OST](https://www.youtube.com/channel/UCTHhYeeRUKWZ90Z7ngwjgFg?disable_polymer=1)
|
||||
- [Sonic AtS OST](https://www.youtube.com/user/SonicATS13?disable_polymer=1)
|
||||
- [Dual Ages : Time Twisted OST](https://www.youtube.com/playlist?list=PLKYFFo0H3JcxYdJy3MIdBZt4x3XukxXCt&disable_polymer=1)
|
||||
|
||||
## Radia Drama
|
||||
## Drama radio
|
||||
|
||||
- [Sonic and Tails R](https://www.youtube.com/playlist?list=PLVucl6B8OcBPCfQdgCMGUUFxv2Y7jl5_s) - A Sonic Radia Drama, by Emi Jones and Doryan Nelson, with several cast members from past and present Sonic games !
|
||||
|
|
|
@ -2,25 +2,26 @@
|
|||
layout: layouts/base.njk
|
||||
eleventyNavigation:
|
||||
key: Webcomics
|
||||
parent: Content lists
|
||||
parent: Fan-creations
|
||||
order: 4
|
||||
---
|
||||
|
||||
# Webcomics
|
||||
|
||||
Some comics about Sonic the Hedgehog here. Contrary to most other list, this one accept projects that are far from "finished", as they aim to be ongoing series, like ArchieSonic Online or StC Online.
|
||||
Quelques comics publiés sur le web parlant de notre hérisson bleu préféré. Contrairement aux autres listes, ici on peut trouver des éléments trèèès loin d'être "finaux", puisqu'ils ont pour but d'être une série continue.
|
||||
|
||||
|
||||
## Fan-continuations
|
||||
|
||||
- [ArchieSonic Online](http://archiesoniconline.com/) - A continuation of the first continuity of Archie Sonic.
|
||||
- [Sonic the Comic Online](http://www.stconline.co.uk/) - A continuation of Sonic the Comic online.
|
||||
- [Sonic SatAM S3ason](http://www.sonicsatam.com/sea3on/) - A continuation of Sonic SatAM, in webcomic form.
|
||||
- [ArchieSonic Online](http://archiesoniconline.com/) - Une fan-continuation de la première continuité du comics.
|
||||
- [Sonic the Comic Online](http://www.stconline.co.uk/) - Une fan-continuation de Sonic the Comic.
|
||||
- [Sonic SatAM S3ason](http://www.sonicsatam.com/sea3on/) - Une fan-continuation de Sonic SatAM en webcomic.
|
||||
|
||||
## Ongoing comics
|
||||
|
||||
- [Sonic Legacy](https://tapas.io/series/Sonic-Legacy) - A comics serie by Sonic Paradoxe.
|
||||
- [Gosth of the Future](https://www.deviantart.com/evanstanley/gallery/) - A Silver-focused story, by Sonic Comic artist Evan Stanley.
|
||||
- [Sonic Legacy](https://tapas.io/series/Sonic-Legacy) - Une série de comics par Sonic Paradoxe.
|
||||
- [Gosth of the Future](https://www.deviantart.com/evanstanley/gallery/) - Une série de comics ayant un focus sur Silver, par Evan Stanley.
|
||||
|
||||
## Game Adaptation
|
||||
|
||||
- [Sonic Adventure 2](https://board.sonicstadium.org/topic/20105-sonic-adventure-2-comic/) - An adaptation of the start of Sonic Adventure 2 in comics form (only one issue finished).
|
||||
- [Sonic Adventure 2](https://board.sonicstadium.org/topic/20105-sonic-adventure-2-comic/) - Une adaptation de Sonic Adventure 2 en comics (un seul numéro fini).
|
||||
|
|
|
@ -1,54 +1,56 @@
|
|||
---
|
||||
layout: layouts/base.njk
|
||||
eleventyNavigation:
|
||||
parent: Chronology
|
||||
key: Adventure Era
|
||||
parent: Chronologie
|
||||
key: L'ère aventure
|
||||
order: 2
|
||||
---
|
||||
|
||||
# Adventure-era games and stories
|
||||
# L'ère aventure
|
||||
|
||||
## The Adventure saga
|
||||
## Sonic Adventure
|
||||
|
||||
- Sonic Adventure (1998) — We have to ~~kill~~ defeat Chaos.
|
||||
- Sonic Adventure (1998)
|
||||
- Sonic Shuffle (2000)
|
||||
- Sonic Advance (2001)
|
||||
|
||||
## The Gerald Legacy Saga
|
||||
## L'héritage de Gerald
|
||||
|
||||
- Sonic Adventure 2 (2001) — The ARK is now present in the canon, same for Gerald and Shadow
|
||||
- Sonic Adventure 2 (2001) — L'ARK est désormais présent dans le canon, pareil pour Gerald et Shadow.
|
||||
- Sonic Advance 2 (2002)
|
||||
- Sonic Heroes (2003) – Return of Shadow
|
||||
- Shadow the Hedgehog (2005) – The origins of Shadow are now known
|
||||
- Sonic Battle (2004) – Shadow wonder about being a weapon. Discovery and death of Emerl.
|
||||
- Sonic Advance 3 (2004) – Gemerl, the legacy of Emerl is now present in the canon.
|
||||
- Sonic Heroes (2003) – Le retour de Shadow
|
||||
- Shadow the Hedgehog (2005) – Découverte des origines de Shadow
|
||||
- Sonic Battle (2004) – Shadow s'interroge sur le fait d'être une arme. Découverte et mort d'Emerl.
|
||||
- Sonic Advance 3 (2004) – Gemerl, l'héritier d'Emerl est désormais présent dans le canon.
|
||||
|
||||
## The Fallen timeline
|
||||
## La timeline perdue
|
||||
|
||||
The timeline where Sonic 2006 was present. This timeline have been erased.
|
||||
La ligne temporelle où Sonic 2006 était présent. Cette timeline a été effacée.
|
||||
|
||||
- Sonic the Hedgehog (2006) – Creation of the "fallen timeline"
|
||||
- 200 years later : Silver fight Iblis in broken times
|
||||
- Sonic the Hedgehog (2006)
|
||||
- 200 ans plus tard : Silver combat Iblis dans une ère brisée
|
||||
|
||||
## Restored timeline
|
||||
## La timeline restorée
|
||||
|
||||
The timeline created by Sonic after destroying the Flame of Disaster
|
||||
La ligne temporelle créée par Sonic après avoir détruit la Flamme du Désastre.
|
||||
|
||||
- Sonic Rush (2005) — Blaze is now present in the mainline timeline.
|
||||
- Sonic Rush Adventure (2007) - Adventures in the sol dimensions
|
||||
- Sonic Rivals (2006) – Silver is now present in the mainline timeline
|
||||
- Sonic Rush (2005) — Blaze est désormais présente dans la timeline principale.
|
||||
- Sonic Rush Adventure (2007)
|
||||
- Sonic Rivals (2006) – Silver est désormais présent dans la timeline principale. Plus logique s'ils se passent après les Rush.
|
||||
- Sonic Rivals 2 (2007)
|
||||
|
||||
## Storybook stories
|
||||
## Histoires diverses
|
||||
|
||||
( These game can be everywhere in the chronology post Shadow)
|
||||
### Storybook
|
||||
|
||||
(Ces jeux peuvent se trouver partout dans la chronologie post-Shadow)
|
||||
|
||||
- Sonic & the Secret Rings (2007)
|
||||
- Sonic & the Black Knight (2009)
|
||||
|
||||
## Storybook stories
|
||||
### Sonic Riders
|
||||
|
||||
( These game can be everywhere in the chronology )
|
||||
(Ces jeux peuvent se trouver partout dans la chronologie)
|
||||
|
||||
- Sonic Riders (2006)
|
||||
- Sonic Riders - Zero Gravity (2008)
|
||||
|
|
|
@ -1,42 +1,43 @@
|
|||
---
|
||||
layout: layouts/base.njk
|
||||
eleventyNavigation:
|
||||
parent: Chronology
|
||||
key: Backstory
|
||||
parent: Chronologie
|
||||
key: Histoire ancienne
|
||||
order: 0
|
||||
---
|
||||
|
||||
# Before the game
|
||||
# Avant les jeux
|
||||
|
||||
## Ancient times
|
||||
## Temps anciens
|
||||
|
||||
- 6 billions years ago : The earth formate, and two being grow on its center : Dark Gaia and Light Gaïa. Every 10k years, they'll fight for controle.
|
||||
- More than 10 000 years ago : The Ancient comes. They might or might not be the civilisation called by scholars the "First Great Civilisation". They mutate in Chao in a generation span due to the Master Emerald's radiations.
|
||||
- 10 000 years ago : Latest past fight between Light Gaïa and Dark Gaïa. This time, Light Gaïa is helped by the civilisation here at that time, that create the Temple of Gaïa
|
||||
- 4000 years ago : Extinction of the Pachacamac Clan due to the Perfect Chaos Event. Angel Island separate from Earth
|
||||
- The remaining echidnas start garding the Master Emerald on Angel Island
|
||||
- Possibly 3000 years ago : Arrival of the Babylonian on Earth
|
||||
- Construction of Babylon Garden around Astral Babylon
|
||||
- The babylonian start becoming theft and bandit, creating the Babylon Rogues
|
||||
- Stolen, the 13th leader of the Babylon Rogue create the Magic Carpet
|
||||
- Start of the art of making Extreme Gear
|
||||
- The Magic Carpet is protected by the Babylon Gardian
|
||||
- An ARK of the Cosmos is buried in Gigan Rocks by the Babylonian
|
||||
- Babylon Garden is buried inside the ground, according to the legends by the "gods" in punichement of the Rogues actions -
|
||||
- 2000 years ago : Black Comet comes to earth
|
||||
- Creation of Black Arms floating temples on Earth.
|
||||
- Il y a 6 milliards d'années : La terre se forme, et deux êtres se développent en son centre : Dark Gaia et Light Gaïa. Tous les 10 000 ans, ils se disputent pour la destruction ou la préservation de la planète.
|
||||
- Il y a plus de 10 000 ans : Les Anciens arrivent sur Terre et s'installent sur les Starfall Island ainsi qu'Angel Island. Il pourrait s'agir ou non de la civilisation appelée par les érudits la "Première Grande Civilisation". Ils mutent à Chao en l'espace d'une génération en partie dû aux radiations du Maître Émeraude. Les plus anciennes ruines d'Angel Island date de cette époque.
|
||||
- Il y a 10 000 ans : Dernier combat (pré Unleashed) entre Light Gaïa et Dark Gaïa. Cette fois, Light Gaïa est aidée par la civilisation présente à l'époque, qui a créé le Temple de Gaïa. Cette civilisation est une autre civilisation que les anciens
|
||||
- Il y a plus de 4000 ans : Arrivée de tribues échidnées sur ce qui deviendra Angel Island, et occupent le territoire.
|
||||
- Il y a 4000 ans : Extinction du clan Pachacamac suite à l'événement de Perfect Chaos. Angel Island se sépare de la Terre et flotte depuis dans le ciel.
|
||||
- Les échidnés restants commencent à garder la Master Emerald sur Angel Island.
|
||||
- Il y a peut-être 3000 ans : Arrivée des Babyloniens sur Terre
|
||||
- Construction de Babylon Garden autour de l'Astral Babylon
|
||||
- Les babyloniens commencent à se livrer au vol et au banditisme, créant les Babylon Rogues.
|
||||
- Stolen, le 13ème chef du Babylon Rogue crée le Magic Carpet, prototype des Extreme Gear
|
||||
- Début de l'art de la fabrication des Extreme Gear
|
||||
- Le tapis volant est protégé par le Babylon Gardian
|
||||
- Une Arche du Cosmos est enterrée dans les Gigan Rock par les Babyloniens.
|
||||
- Babylon Garden est enfoui dans le sable du Dark Desert, selon les légendes par des "dieux" en punition des actions des Rogues.
|
||||
- Il y a 2000 ans : La Black Comet arrive sur terre
|
||||
- Création de temples flottants Black Arms sur Terre.
|
||||
|
||||
**Note:** As we don't have date for the Babylonian times in Sonic, I used the Earth date of between 1800 BC and 539 BC, so between 3800 and 2539 years ago.
|
||||
**Note:** Comme nous n'avons pas de date pour l'époque babylonienne dans Sonic, j'ai utilisé la date terrestre entre 1800 av. J.-C. et 539 av. J.-C., donc entre 3800 et 2539 ans.
|
||||
|
||||
## Recent history
|
||||
## Histoire récente
|
||||
|
||||
- 50 years ago : The ARK Incident
|
||||
- Gerald Robotnik explore echidna's ruins and discover the mural about Super Sonic
|
||||
- Gerald Robotnik discover Gizoïd
|
||||
- The Black Comet pass near Earth and Black Doom contact Gerald
|
||||
- Creation of Shadow
|
||||
- The ARK Incident happens : death of Maria, emprisonnement and death sentance of Gerald.
|
||||
- Before dying, Gerald reprogram Shadow and the ARK
|
||||
- 10 years ago :
|
||||
- The Soleanna Incident happens, the Duke of Soleanna dies from his injuries
|
||||
- In a previous timeline, Iblis is merged into Elise (EVENT ERASED)
|
||||
- Il y a 50 ans : L'incident de l'ARK
|
||||
- Gerald Robotnik explore des ruines échidnées et découvre la fresque représentant Super Sonic.
|
||||
- Gerald Robotnik découvre Gizoïd (qui deviendra Emerl).
|
||||
- La Black Commet passe près de la Terre et Black Doom contacte Gerald
|
||||
- Création de Shadow
|
||||
- L'incident de l'ARK se produit : mort de Maria, emprisonnement et condamnation à mort de Gerald.
|
||||
- Avant de mourir, Gerald reprogramme Shadow et l'ARK.
|
||||
- Il y a 10 ans :
|
||||
- L'incident de Soleanna a lieu, le Duc de Soleanna meurt de ses blessures.
|
||||
- Dans une ligne temporelle disparue, Iblis est fusionné avec Elise (ÉVENEMENT EFFACÉ)
|
|
@ -1,48 +1,48 @@
|
|||
---
|
||||
layout: layouts/base.njk
|
||||
eleventyNavigation:
|
||||
parent: Chronology
|
||||
key: Classic Era
|
||||
parent: Chronologie
|
||||
key: L'ère classique
|
||||
order: 1
|
||||
---
|
||||
|
||||
# The Classic Era
|
||||
# L'ère classique
|
||||
|
||||
Some infos and canevats :
|
||||
- I decided to prioritise Sonic Mania Adventure over the Encore Mode of Sonic Mania
|
||||
- I consider the Modern/Classic style as something more stylistic than in-canon, and to keep a clean Metal Sonic arc, I put Sonic 4 in the Classic Era.
|
||||
Quelques infos et canevats :
|
||||
- J'ai décidé de donner la priorité à Sonic Mania Adventure plutôt qu'au Mode Encore de Sonic Mania.
|
||||
- Je considère le style moderne/classique comme quelque chose de plus stylistique qu'in-canon, et pour garder un arc Metal Sonic propre, j'ai mis Sonic 4 dans l'ère classique.
|
||||
|
||||
## First Adventures
|
||||
## Premières aventures
|
||||
|
||||
- Sonic the Hedgehog (1991) - The first game.
|
||||
- Sonic the Hedgehog CD (1993) - Sonic save Amy and Little Planet
|
||||
- Sonic the Hedgehog 2 (1992) - The Start of the First Death Egg Saga
|
||||
- Sonic the Hedgehog 3 & Knuckles (1994) - The End of the First Death Egg Saga
|
||||
- Sonic the Hedgehog 2 GG (1992) - Eggman kidnappe Tails. According to the manuals Sonic and Tails know each other, so it have to happens post-S2 (thus post-S3 too).
|
||||
- Sonic the Hedgehog (1991) - Le premier jeu. Les sources sont contradictoires généralement sur si c'est ou non la première rencontre entre Sonic et Eggman.
|
||||
- Sonic the Hedgehog CD (1993) - Sonic sauve Amy et Little Planet
|
||||
- Sonic the Hedgehog 2 (1992) - Début de la première saga du Death Egg. Rencontre entre Sonic & Tails.
|
||||
- Sonic the Hedgehog 3 & Knuckles (1994) - Fin de la seconde saga du Death Egg.
|
||||
- Sonic the Hedgehog 2 GG (1992) - Eggman kidnappe Tails. D'après les manuels, Sonic et Tails se connaissent, donc cela doit se passer après S2 (donc après S3&K aussi).
|
||||
|
||||
## The return of Metal Sonic
|
||||
## Le retour de Metal
|
||||
|
||||
- Sonic the Hedgehog 4 (2010) – Metal Sonic is back : needed for every story with Metal Sonic after that.
|
||||
- Sonic the Hedgehog 4 (2010) - Metal Sonic est de retour : nécessaire pour toute histoire avec Metal Sonic par la suite.
|
||||
- Sonic Chaos (1993)
|
||||
- Sonic Triple Trouble (1994) - Metal Sonic is here.
|
||||
- Sonic Spinball (1993) - Happenned in some sort, can be seen as "canon" as the Veg-O-Fortress is referenced in Sonic Origins
|
||||
- Sonic Labyrinth (1995) - Eggman try to make Sonic slower
|
||||
- Tails' Skypatrol (1995) - Tails fight a witch.
|
||||
- Tails Adventure (1995) - Tails fight birds (I use the US interpretation of the game, as it makes a more compeling story arc imo)
|
||||
- Knuckles' Chaotix (1995) - Knuckles fight Metal Sonic too.
|
||||
- Sonic Triple Trouble (1994)
|
||||
- Sonic Spinball (1993) - S'est produit d'une certaine manière, et peut être considéré comme "canon" puisque la Veg-O-Fortress est mentionnée dans Sonic Origins.
|
||||
- Sonic Labyrinth (1995) - Eggman tente de ralentir Sonic
|
||||
- Tails' Skypatrol (1995) - Tails affronte une sorcière.
|
||||
- Tails Adventure (1995) - Tails affronte des oiseaux (J'utilise l'interprétation américaine du jeu, car elle rend l'histoire plus convaincante.)
|
||||
- Knuckles' Chaotix (1995) - Knuckles veut aussi sa part d'hérisson métallique.
|
||||
- Sonic Blast (1996)
|
||||
- Sonic 3D Blast (1996) - Sonic & Co. travels to Fliky Island
|
||||
- Sonic the Fighters (1996) - Let's not think too much about the 8 emeralds, and think it was 7 emeralds + the Master Emeralds.
|
||||
- Sonic 3D Blast (1996) - Sonic & Co. vont sur Fliky Island
|
||||
- Sonic the Fighters (1996) - Ne pensons pas trop aux 8 émeraudes, mais disons nous que c'était plutôt 7 émeraudes + la Master Emerald.
|
||||
- Sonic R (1997)
|
||||
|
||||
## New classic adventures
|
||||
## Nouvelles aventures
|
||||
|
||||
I've put the newest classic stories here, as it seems that the characters known each other in the comics.
|
||||
J'ai placé ici les histoires classiques les plus récentes, car il semble que les personnages se connaissent dans les comics.
|
||||
|
||||
- Sonic Generation (2011) - As Sonic seems to come from the first games, it makes the next placement more logical.
|
||||
- Sonic Mania (2017) - Metal Sonic seems to come back here, so it's before Chaotix and Triple Trouble.
|
||||
- Sonic Forces (2017) - Classic storyline of the game
|
||||
- Sonic Mania Adventure (Animation, 2017) - Back to is time, Classic Sonic fight Eggman that made some shenanigans.
|
||||
- Sonic Generation (2011)
|
||||
- Sonic Mania (2017)
|
||||
- Sonic Forces (2017) - Histoire Classique
|
||||
- Sonic Mania Adventure (Animation, 2017) - De retour à son époque, Sonic classique combat Eggman qui a fait quelques magouilles..
|
||||
- Seasons of Chaos (IDW, 2021)
|
||||
- Dr. Eggman's Birthday (IDW, 2021)
|
||||
- Sonic Learns to Drive (IDW, 2021)
|
||||
|
|
|
@ -1,42 +1,45 @@
|
|||
---
|
||||
layout: layouts/base.njk
|
||||
eleventyNavigation:
|
||||
key: Chronology
|
||||
key: Chronologie
|
||||
order: 2
|
||||
---
|
||||
|
||||
# The Sonic Chronology
|
||||
# La chronologie de Sonic
|
||||
|
||||
This pages aim to create a timeline of the different events and stories that happens in the Sonic Universe, and how they relate to each other.
|
||||
Le but de ces pages est de créer une timeline des différents évenements et histoires se produisant dans l'univers de Sonic, et chercher comment elles sont liées.
|
||||
|
||||
## What is canon ?
|
||||
## Le canon de Sonic
|
||||
|
||||
> Everything (except Chronicles) is canon
|
||||
> Tout est canon (sauf Chronicles)
|
||||
|
||||
Sonic stories have this particularity which is that they operate on a loose canon basis. This have changed a bit since the 2020s as there is now some kind of "canon and lore comitee" in the Sonic IP, but it doesn't change one important part of how the Sonic canon operate : the canon is created by the different game, and games aren't created to "advance the canon". Each Sonic games (or show, etc) start from a concept, an idea and takes elements from the "canon" to create its story, most of the time creating a lot of the important elements "from scratch" THEN creating connections. It's why Iizuka explained one time that each Sonic game is in a "self-contained bubble".
|
||||
Les histoires de Sonic ont cette particularité qu'elles fonctionnent sur la base d'un "loose canon", c'est à dire d'un canon peu contraignant. Cela a un peu changé depuis les années 2020 puisqu'il y a maintenant une sorte de "comité canon et lore" dans la série Sonic, mais cela ne change pas ce fonctionnement principal de la série Sonic : le canon est créé par les différents jeux, et les jeux ne sont pas créés pour "faire avancer le canon".
|
||||
|
||||
It create a situation where the notion of "canon" is less restrictive than what we have often. We could argue about which version is the "right definition of canon", but TBH there is no right or wrong usage of canon as it's a pretty vague term. It's mostly an accepted convention by fans and sometimes author. It simply means "what is part of the official storyline". The english wikipedia article is quite good putting some nuance in the different usage of the term. It's mostly because "canon" is often thought as something binary (either something is canon or not) when stuff are often quite more complexe. Starwars had an interesting ways to handle that with its different tiers of canonicity. Sonic have its own, which mean that they tend to be canon related to each other even if it doesn't always completely "fit rights" (now if it's a good thing or a mess will be up to everybody, I'm kinda done arguing about that kind of things).
|
||||
Chaque jeu Sonic (ou série, etc) part d'un concept, d'une idée et prend des éléments du "canon" pour créer son histoire, la plupart du temps en créant beaucoup d'éléments importants pour le jeu, puis en créant des liens. C'est pourquoi Iizuka a expliqué une fois que chaque jeu Sonic est dans une "bulle autonome" (self-contained bubble). Chaque jeu à pour objectif premier de faire son histoire et d'avancer ses concepts. Ensuite, parfois des rattachement peut se faire. Un exemple à cela est Frontiers : l'histoire des anciens est **d'abord** cette tragédie et cette esthétique d'être une forme de passeur d'âme, puis *après* on a eut une intégration des anciens qui ressemblent à Chaos et des Chao comme descendant des anciens.
|
||||
|
||||
It's also how we have games like Colors DS and Colors Wii that have kinda different story. They're two visualisation of the same story.
|
||||
Cela crée une situation où la notion de "canon" est moins restrictive que ce que nous avons souvent. Nous pourrions débattre de la version qui est la "bonne définition du canon", mais honnêtement il n'y a pas de bonne ou de mauvaise utilisation du canon car c'est un terme assez vague. C'est surtout une convention acceptée par les fans et parfois par les auteurs. Il signifie simplement "ce qui fait partie de l'histoire officielle".
|
||||
|
||||
## Content used
|
||||
L'article de wikipedia en anglais est assez bien fait pour nuancer les différents usages du terme. C'est surtout parce que "canon" est souvent considéré comme quelque chose de binaire (soit quelque chose est canon, soit pas) alors que les choses sont souvent plus complexes. Starwars avait une façon intéressante de gérer cela avec ses différents niveaux de canonicité. Sonic a sa façon de faire, et ses éléments ont tendance à être canon les uns par rapport aux autres même si ça ne colle pas toujours parfaitement (maintenant, si c'est une bonne chose ou un gâchis, c'est à chacun de voir, j'en ai assez de discuter de ce genre de choses).
|
||||
|
||||
First, we have a "one dimension" outlook of the Classic and Modern series. The goal is to see their separation as just a separation of "brands", but still tied to just one continuity.
|
||||
C'est aussi la raison pour laquelle nous avons des jeux comme Colors DS et Colors Wii qui ont des histoires différentes. Ce sont deux visions, deux points de vue de la même histoire.
|
||||
|
||||
It makes that the following elements are used to create this timeline :
|
||||
- Classic games
|
||||
- Modern games
|
||||
- The Sonic Team official animations or webcomics
|
||||
- IDWSonic
|
||||
## Contenus utilisés
|
||||
|
||||
Nous avons ici une vision en "une dimension" des séries "Classic Sonic" et "Modern Sonic". Le but est de voir leur séparation comme juste une séparation de "marques", mais toujours lié dans une seule continuitée.
|
||||
|
||||
Les différents éléments sont utilisés pour créer cette timeline :
|
||||
- Jeux modernes comme classiques
|
||||
- Les animations et webcomics officiel Sonic
|
||||
- Les Sonic IDW
|
||||
- Sonic Prime
|
||||
|
||||
## Division and Era
|
||||
## Division et ères
|
||||
|
||||
This chronology is divided into four parts, one by "eras" plus one for the backstory. Here I use eras in a "chronological sense" (which mean that a game created to go in an era will go in it).
|
||||
|
||||
- Backstory : All the stories that happens before the games
|
||||
- Classic : All the games happening before Sonic Adventure
|
||||
- "Adventure" : All games happening between Sonic Adventure and before Unleashed
|
||||
- Modern : All games since Unleashed
|
||||
- Backstory : Toutes les histoires se passant avant les jeux
|
||||
- Classic : Tout les jeux se produisant avant Sonic Adventure (dont Sonic 4)
|
||||
- Adventure : Tout les jeux se produisant entre Sonic Adventure (inclu) et Unleashed (exclu)
|
||||
- Modern : Tout les jeux se produisant à partie d'Unleashed
|
||||
|
||||
Now I aim to create a separation of "Modern" in "Boost" and "Frontiers" era, I just prefer to wait a bit before creating the division, when we'll have more content around.
|
||||
Il y aura sans doute une division à un moment des jeux se produisant à partir de Frontiers, j'ai cependant besoin de savoir exactement ou je vais placer les éléments.
|
|
@ -1,32 +1,32 @@
|
|||
---
|
||||
layout: layouts/base.njk
|
||||
eleventyNavigation:
|
||||
parent: Chronology
|
||||
key: Modern/Current Era
|
||||
parent: Chronologie
|
||||
key: L'ère moderne
|
||||
order: 2
|
||||
---
|
||||
|
||||
# Modern/Current Era
|
||||
# L'ère moderne
|
||||
|
||||
## Eggman damage the world
|
||||
## Eggman casse tout
|
||||
|
||||
- Sonic Unleashed (2008)
|
||||
- Sonic Colours Prologue (webcomics, 2021)
|
||||
- Sonic Colours (2010) — Introduction of the Wisps in the saga.
|
||||
- Sonic Colours : Rise of the Wisps (video, 2023) — Happens during Sonic Colors Ultimate
|
||||
- Sonic Colours (2010) — Introduction des Wisps dans la saga.
|
||||
- Sonic Colours : Rise of the Wisps (video, 2023) — Se produit pendant Sonic Colors Ultimate
|
||||
- Sonic Generations (2011)
|
||||
- Sonic Lost World (2013)
|
||||
|
||||
## The Eggman War Saga
|
||||
## La guerre d'Eggman
|
||||
|
||||
- Sonic Forces: Rise of Infinite, Stress Test and Looming Shadow (webcomic - 2017)
|
||||
- Sonic Forces: Rise of Infinite, Stress Test et Looming Shadow (webcomic - 2017)
|
||||
- Sonic Forces: Episode Shadow (DLC - 2017)
|
||||
- *Sonic Forces Introduction : Sonic is defeated by Infinite*
|
||||
- *Sonic Forces : Sonic est vaincu par Infinite*
|
||||
- Sonic Forces: Moment of Truth (webcomic - 2017)
|
||||
- *Flashbacks from Tangle and Whisper*
|
||||
- *Flashbacks de Tangle et Whisper*
|
||||
- Sonic Forces (2017)
|
||||
|
||||
### Post Eggman Wars consequencies
|
||||
### Conséquences de la guerre d'Eggman
|
||||
|
||||
- Fallout (IDW01-IDW04, 2018)
|
||||
- The Fate of Dr. Eggman (IDW05-IDW06, 2018)
|
||||
|
@ -35,9 +35,9 @@ eleventyNavigation:
|
|||
- The Battle for Angel Island (IDW09-IDW12, 2018-2019)
|
||||
- Sonic the Hedgehog : Tangle & Whisper (comics, 2019)
|
||||
|
||||
*This period also contain stories from the IDW Annual 2019*
|
||||
*Cette période contient aussi les histoires du IDW Annual 2019*
|
||||
|
||||
## The Metal Virus Saga
|
||||
## Le Metal Virus
|
||||
|
||||
- Infection (IDW03-IDW16, 2019)
|
||||
- Crisis Cities (IDW17-IDW20, 2019)
|
||||
|
@ -45,10 +45,10 @@ eleventyNavigation:
|
|||
- All or Nothing (IDW25-IDW29, 2020)
|
||||
- Out of the Blue (IDW30-IDW32, 2020)
|
||||
|
||||
*This period also contain stories from the IDW Annual 2020*
|
||||
*Cette période contient aussi les histoires du IDW Annual 2020*
|
||||
|
||||
|
||||
## Free Zeti and angry Eggman
|
||||
## Zeti et Eggman véner
|
||||
|
||||
- Sonic the Hedgehog : Bad Guys (IDW, 2020)
|
||||
- Chao Races and Badnik Bases (IDW33-IDW36, 2020-2021)
|
||||
|
@ -56,10 +56,10 @@ eleventyNavigation:
|
|||
- Team Sonic Racing (2019)
|
||||
- Zeti Hunt! (IDW41-IDW44, 2021)
|
||||
|
||||
*This period also contain stories from the IDW Annual 2022*
|
||||
*Cette période contient aussi les histoires du IDW Annual 2022*
|
||||
|
||||
|
||||
## The Imposter and a new Metropolis
|
||||
## Imposteurs et capitale
|
||||
|
||||
- Sonic the Hedgehog : Imposter Syndrome (IDW, 2021)
|
||||
- Trial by Fire (IDW45-IDW47, 2021)
|
||||
|
@ -74,12 +74,12 @@ eleventyNavigation:
|
|||
- Sonic Frontiers Prologue : Divergence (animation, 2022)
|
||||
- Sonic Frontiers (2022)
|
||||
|
||||
## Current stories (to place later)
|
||||
## Histoires actuelles
|
||||
|
||||
- Sonic the Hedgehog : Scrapnik Island (IDW, 2022) - Can happen anytime, self-contained
|
||||
- The Murder of Sonic the Hegehog (2023) - Post-Frontiers
|
||||
- Sonic Prime (TV, 2023) - Difficult placement, as the series is supposed "canon" but have some writing quirks.
|
||||
- Sonic the Hedgehog: The 900th Adventure (IDW, 2023) - Happens post-Metal Virus, exact placement TBD
|
||||
- Sonic the Hedgehog : Scrapnik Island (IDW, 2022) - Peut avoir lieu à tout moment, autonome
|
||||
- The Murder of Sonic the Hegehog (2023) - Après Frontiers
|
||||
- Sonic Prime (TV, 2023) - Placement difficile, car la série est censée être "canonique" mais présente quelques bizarreries d'écriture.
|
||||
- Sonic the Hedgehog: The 900th Adventure (IDW, 2023) - Se passe après le Metal Virus, l'emplacement exact est à déterminer.
|
||||
- Sonic the Hedgehog: Endless Summer (IDW, 2023)
|
||||
- Sonic the Hedgehog: Halloween Special (IDW, 2023)
|
||||
- Sonic the Hedgehog: Winter Jam (IDW, 2023)
|
|
@ -1,64 +1,64 @@
|
|||
---
|
||||
layout: layouts/base.njk
|
||||
eleventyNavigation:
|
||||
key: Classic Games
|
||||
parent: Playing the games
|
||||
key: Les jeux classiques
|
||||
parent: Jouer aux jeux
|
||||
order: 0
|
||||
---
|
||||
|
||||
# Classic Games
|
||||
# Les jeux classiques
|
||||
|
||||
A lot of the classic games are available via emulation. Here are the best way to play some of them.
|
||||
De nombreux jeux classiques sont disponibles en émulation ou d'autres moyens. Voici ce que je considère comme les meilleurs moyens de jouer à certains d'entre eux.
|
||||
|
||||
## S1, S2, S3&K and SCD
|
||||
## La série originelle
|
||||
|
||||
These games are available on **Sonic Origins**. With Sonic Origins Plus, they'll add Amy as playable ! These ports aren't perfect (there are some glitch and stuff), but they can do a pretty good job to play the games with more features (drop dash, no lives, etc). You can mod Sonic Origins with [Hedgemon Manager](https://github.com/thesupersonic16/HedgeModManager/releases)
|
||||
Ces jeux sont disponibles sur **Sonic Origins**. Avec Sonic Origins Plus, ils ajouteront Amy comme jouable ! Ces portages ne sont pas parfaits (il y a quelques glitchs et autres), mais ils permettent de jouer aux jeux avec plus de fonctionnalités (drop dash, pas de vies, etc). Vous pouvez modder Sonic Origins avec [HedgeMod Manager](https://github.com/thesupersonic16/HedgeModManager/releases)
|
||||
|
||||
You can replace S3&K musics with [this mod](https://gamebanana.com/sounds/61823).
|
||||
Vous pouvez restaurer les musiques de S3&K avec [ce mod](https://gamebanana.com/sounds/61823).
|
||||
|
||||
### Sonic 1 and Sonic 2
|
||||
### Sonic 1 et Sonic 2
|
||||
|
||||
Another alternative to play Sonic 1 and Sonic 2 is to extract the files from the Android Release and play them with the [Decompilation](https://github.com/Rubberduckycooly/Sonic-1-2-2013-Decompilation). Note that you can also use the files from Sonic Origins, but you'll have to do [some manipulation](https://github.com/Rubberduckycooly/Sonic-1-2-2013-Decompilation/blob/main/FAQ.md#using-origins-rsdk-files) for it to work correctly.
|
||||
Une autre alternative pour jouer à Sonic 1 et Sonic 2 est d'extraire les fichiers de la version Android et de les jouer avec la [décompilation](https://github.com/Rubberduckycooly/Sonic-1-2-2013-Decompilation). Notez que vous pouvez également utiliser les fichiers de Sonic Origins, mais vous devrez faire [quelques manipulations](https://github.com/Rubberduckycooly/Sonic-1-2-2013-Decompilation/blob/main/FAQ.md#using-origins-rsdk-files) pour que cela fonctionne correctement. De nombreux mods sont désormais disponibles pour cette décompilation.
|
||||
|
||||
### Sonic CD
|
||||
|
||||
Another alternative to play Sonic 1 and Sonic 2 is to extract the files from the Android Release (or original PC version if you had it) and play them with the [Decompilation](https://github.com/Rubberduckycooly/Sonic-CD-11-Decompilation). Note that you can also use the files from Sonic Origins, but you'll have to do [some manipulation](https://github.com/Rubberduckycooly/Sonic-CD-11-Decompilation/blob/master/FAQ.md#using-origins-rsdk-files) for it to work correctly.
|
||||
Une autre alternative pour jouer à Sonic CD est d'extraire les fichiers de la version Android (ou de la version PC originale si vous l'aviez) et de la jouer avec la [Décompilation](https://github.com/Rubberduckycooly/Sonic-CD-11-Decompilation). Notez que vous pouvez également utiliser les fichiers de Sonic Origins, mais vous devrez faire [quelques manipulations](https://github.com/Rubberduckycooly/Sonic-CD-11-Decompilation/blob/master/FAQ.md#using-origins-rsdk-files) pour que cela fonctionne correctement.
|
||||
|
||||
The original port of Sonic CD on PC isn't available for sales anymore, and need the [SEGA PC Reloaded](https://forums.sonicretro.org/index.php?threads/sega-pc-reloaded.34181/) to work correctly ([mirror available here](https://forums.sonicretro.org/index.php?threads/sega-pc-reloaded.34181/page-7#post-1003615)).
|
||||
Le portage original de Sonic CD sur PC n'est plus disponible à la vente, et nécessite le [SEGA PC Reloaded](https://forums.sonicretro.org/index.php?threads/sega-pc-reloaded.34181/) pour fonctionner correctement ([miroir disponible ici](https://forums.sonicretro.org/index.php?threads/sega-pc-reloaded.34181/page-7#post-1003615)).
|
||||
|
||||
### Sonic 3&K
|
||||
|
||||
For Sonic 3&K you can have two other option to get a "definitive edition" :
|
||||
- Playing with a rom (that you can get if you had the steam version of S3&K, or from other ways :3) to [Sonic 3 A.I.R](https://sonic3air.org/).
|
||||
- Playing the hackrom [Sonic 3 Complete](https://www.s3complete.org/) if you're on a plateform that prefer emulation.
|
||||
Pour Sonic 3&K vous avez deux autres options pour obtenir une "édition définitive" :
|
||||
- Jouer avec une rom (que vous pouvez obtenir si vous avez la version steam de S3&K, ou par d'autres moyens :3) à [Sonic 3 A.I.R](https://sonic3air.org/).
|
||||
- Jouer au hackrom [Sonic 3 Complete](https://www.s3complete.org/) si vous êtes sur une plateforme qui gère mieux l'émulation.
|
||||
|
||||
Sonic & Knuckles Collections isn't available for sales anymore, and need the [SEGA PC Reloaded](https://forums.sonicretro.org/index.php?threads/sega-pc-reloaded.34181/) to work correctly ([mirror available here](https://forums.sonicretro.org/index.php?threads/sega-pc-reloaded.34181/page-7#post-1003615)).
|
||||
Sonic & Knuckles Collections n'est plus disponible à la vente, et nécessite le [SEGA PC Reloaded](https://forums.sonicretro.org/index.php?threads/sega-pc-reloaded.34181/) pour fonctionner correctement ([miroir disponible ici](https://forums.sonicretro.org/index.php?threads/sega-pc-reloaded.34181/page-7#post-1003615)).
|
||||
|
||||
## Other Megadrive Games
|
||||
## Autres jeux MD
|
||||
|
||||
You can get the following games from the [SEGA Mega Drive and Genesis Classics](https://store.steampowered.com/app/34270/SEGA_Mega_Drive_and_Genesis_Classics/) and extract them with this tool :
|
||||
Vous pouvez obtenir les jeux suivants dans [SEGA Mega Drive and Genesis Classics] (https://store.steampowered.com/app/34270/SEGA_Mega_Drive_and_Genesis_Classics/) et les extraire en les récupérant depuis le dossier `steamapps/common/Sega Classics/uncompressed ROMs/` dans votre installation Steam. À noter qu'elles utilise l'extension
|
||||
|
||||
- Sonic 3D Blast
|
||||
- Sonic Spinball
|
||||
- Dr. Robotnik's Mean Bean Machine
|
||||
- Sonic 3D Blast (SONIC3D_UE.68K)
|
||||
- Sonic Spinball (SONICSPI_U.68K)
|
||||
- Dr. Robotnik's Mean Bean Machine (ROBOTNIK_U.68K)
|
||||
|
||||
### Emulated-only games
|
||||
(Si vous l'aviez acheté avant Sonic Origins, vous aurez aussi Sonic 1, 2, 3&K)
|
||||
|
||||
The following games aren't available and needs emulation to be played :
|
||||
### Non-disponibles légalement
|
||||
|
||||
Les jeux suivants ne sont pas disponibles et nécessitent d'être récupéré illégalement pour être joués :
|
||||
|
||||
- Knuckles Chaotix
|
||||
- Wacky Worlds Creativity Studio
|
||||
- Sonic Eraser
|
||||
|
||||
## Game Gear Title
|
||||
## Jeux sur Game Gear
|
||||
|
||||
Game Gear title will be available in **Sonic Origins Plus**. There certainly will be a way to extract them soon after its release. They can also be extracted from Sonic Adventure on Steam with [Game Extraction Toolbox](https://github.com/shawngmc/game-extraction-toolbox). After being extracted, you can play them in your emulator of choices. For some of the game, you can prefer optaining the Master System versions, that'll have a larger screen size. Triple Trouble and Sonic Blast also have been ported as Master System game, but the result isn't as good than for the other games.
|
||||
Les titres Game Gear sont disponibles dans **Sonic Origins Plus**. Il y aura certainement un moyen de les extraire un jour. Ils peuvent également être extraits de Sonic Adventure sur Steam avec la [Game Extraction Toolbox](https://github.com/shawngmc/game-extraction-toolbox). Une fois extraits, vous pouvez les jouer dans l'émulateur de votre choix. Pour certains jeux, vous pouvez préférer les versions Master System (disponible qu'en piratage), qui ont une taille d'écran plus grande. Triple Trouble et Sonic Blast ont également été portés sur Master System, mais le résultat n'est pas aussi bon que pour les autres jeux. A noter que si vous jouez avec RetroArch, vous pouvez overclock le processeur de la Game Gear / Master System et désactiver la limite de sprites.
|
||||
|
||||
For Sonic Triple Trouble, you can also play the [16 bits remake](https://www.sonicfangameshq.com/forums/showcase/sonic-triple-trouble-16-bit.1130/).
|
||||
Pour Sonic Triple Trouble, vous pouvez aussi jouer au [remake 16 bits](https://www.sonicfangameshq.com/forums/showcase/sonic-triple-trouble-16-bit.1130/).
|
||||
|
||||
## Saturn/PC games
|
||||
|
||||
Sonic 3D Blast and Sonic R can be played.
|
||||
|
||||
## Arcade games
|
||||
## TODO
|
||||
|
||||
- Jeux arcades
|
||||
- Jeux Saturn/PC
|
||||
|
|
|
@ -1,48 +1,27 @@
|
|||
---
|
||||
layout: layouts/base.njk
|
||||
eleventyNavigation:
|
||||
key: Playing the games
|
||||
key: Jouer aux jeux
|
||||
order: 1
|
||||
---
|
||||
|
||||
# Playing the games
|
||||
# Jouer aux jeux
|
||||
|
||||
This games aim to give you some tips on how to play the Sonic games the best way possible. It'll list to you decompilations projects, fan-remake, ports, improvement mods, etc. that help make some of the games playable or even better, especially on modern hardware. It'll also give which games have or don't have legal way to be accessed today, and when emulated way or fan-remake give better results. It'll also help discover restoration, improvement projects.
|
||||
Cette page a pour but de vous donner quelques conseils pour jouer aux jeux Sonic de la meilleure façon possible. Elle vous donnera une liste de projets de décompilation, de fan-remake, de ports, de mods d'amélioration, etc. qui permettent de rendre certains jeux jouables ou même meilleurs, en particulier sur du matériel moderne. Ce guide indiquera également quels jeux ont ou n'ont pas de moyens légaux d'être accessibles aujourd'hui, et quand l'émulation ou le fan-remake donnent de meilleurs résultats. Il permettra également de découvrir des projets de restauration et d'amélioration.
|
||||
|
||||
This guide is kinda opinionated, so it's just one resource you can have about the subject !
|
||||
Ce guide est quelque peu subjectif, il s'agit donc d'une ressource parmi d'autres sur le sujet !
|
||||
|
||||
## Other interesting guides
|
||||
## Catégories
|
||||
|
||||
- [The definitive Steam Deck Sonic Doc](https://docs.google.com/document/d/1FsjXbyYQTIK9f9P_NYHoLGnv8_ZqHjgLPf9Qm0VMcVo/edit#)
|
||||
Pour cette section, j'ai décidé de diviser les jeux en différentes catégories
|
||||
- Une catégorie par "ère" de Sonic
|
||||
- Une catégorie pour les petits jeux (Sonic Cafe, les jeux Flash, et même ceux McDonald)
|
||||
- Une catégorie spéciale pour Sonic Xtreme
|
||||
|
||||
## Categories (and a rant about eras)
|
||||
Maintenant, je sais que ça a tendance à créer beaucoup de débats, mais j'ai décidé d'utiliser la même division que la Sonic Team pour ce guide :
|
||||
- Classic : Tout ce qui précède Sonic Adventure
|
||||
- Moderne : tout ceux à partir de Sonic Adventure
|
||||
|
||||
For this section, I decided to divide the games in the different categories
|
||||
- One category per "era" of Sonic
|
||||
- One category for the smaller games (Sonic Cafe, Flash Games, McDonald Handleds)
|
||||
- One special category for Sonic Xtreme (yep)
|
||||
## Autres guides
|
||||
|
||||
Now, I know that the first part tend to create a lot of debate, but I decided to use the common eras for Sonic, because I feel it's one of the few that manage to be objective, and not complete and utter bullshit :
|
||||
- Classic : Everything before Sonic Adventure
|
||||
- Adventure : Everything from the DC-GC-PS2-XB and GBA generation + Sonic 2006 and the Rivals
|
||||
- Boost : Everything after Unleashed + the two Sonic Rush
|
||||
|
||||
Sonic Frontiers and Murder of Sonic will certainly get in a new era when we have enough games.
|
||||
|
||||
I know that a lot of people like to [overdivide](https://teddit.net/r/SonicTheHedgejerk/comments/10gp24t/i_dont_even_know_what_to_say_anymore/) the era creating "dark ages" to the era, sometimes for the Saturn games, sometimes for the games from Shadow the Hedgehog to Sonic Unleashed included, sometimes creating a "Meta era" that start from Sonic Colors onward… But it's simply not a good idea, it's even really bullshitty.
|
||||
|
||||
My first issue with that is calling eras "Dark Age" or "Meta Era" (often meant to be derogatory), or sometimes "Golden Age" is a big issue, because it shows that they're more interested about trying to say "this era was bad" or "this era was good" and miss completely what these classification should be about : An era is about categorising games of a time period to give a great understanding of what bring them together.
|
||||
|
||||
First, using good/bad stuff create division about what should go where : Shadow the Hedgehog was deeply divisive, and many saw it as an insult to SA2 to make a sequel that basically flanderize the entire game. It can be seen as a "fun-but-flawed" plateformer-shooter, but for many people, it wasn't enought after the Adventure and/or the classics. So Dark Age with 2006, or in the same era of Heroes (and some would also make Heroes part of a "Dark Age") ?
|
||||
|
||||
And I've also a lot of issue with the common division of "Dark Age" and/or Meta Era :
|
||||
- As I said just before : Heroes or Shadow as the beggining ? Or 2006 ?
|
||||
- Separating Colors and Unleashed just because "Unleashed is cooler" is missing a lot of points. Colors was made to emulate what was seen as a lot of people as the "better parts" of Unleashed, but with a more plateforme-y approach. A lot of elements that are present in Colors (emphasis on slapstick humor, more colored world, Sonic-only, boost gameplay) where introduced in Unleashed. Sure, we think that Unleahed is good and Colors bad (or the opposite), but it doesn't change their connection.
|
||||
- The definitions of "Meta" used for the Meta era are different for several games present in the definition. This is kind bad, because it makes the category be included together based on a vague feeling, instead of intrisacate
|
||||
- Sonic Colors is called "meta" because there is a joke about not being afraid by copyright. Honestly, it wasn't something meta to the Sonic IP at the time, so it makes the name of Meta Era from Colors onward kinda dumb.
|
||||
- Sonic Boom have a lot of Meta humor about storytelling, the world, and breaking the forth wall (way more than any official games of this era)
|
||||
- Sonic 4, Sonic Generation, Sonic Mania and Sonic Forces are celebratory titles that reuse a lot of content.
|
||||
- Sonic Frontiers, despite a lot of people wanting to separate it from the "Meta Era" have as much meta humor as the previous joke (it lends better due to Flynn's writing imo) and reuse stage gimmick. So Meta Era ? Ah, now the gameplay is important ? Weird :D
|
||||
- Shouldn't Sonic Chronicles be seen as a Meta Era title as well ? A lot of Meta Humor, and a HUGE amount of reference to the past (it even have Green Hill !)
|
||||
|
||||
So let's just use some era loosly based around the big gameplay concept that was the most used at that time, shall we ?
|
||||
- [Un document sur comment jouer aux jeux sur Steam Deck](https://docs.google.com/document/d/1FsjXbyYQTIK9f9P_NYHoLGnv8_ZqHjgLPf9Qm0VMcVo/edit#)
|
||||
|
|
|
@ -1,55 +1,60 @@
|
|||
---
|
||||
layout: layouts/base.njk
|
||||
eleventyNavigation:
|
||||
key: Modern Games
|
||||
parent: Playing the games
|
||||
key: Les jeux modernes
|
||||
parent: Jouer aux jeux
|
||||
order: 1
|
||||
---
|
||||
|
||||
# Modern Games
|
||||
# Les jeux modernes
|
||||
|
||||
All the game released after the Saturn era.
|
||||
Tous les jeux sortis après l'ère Saturn.
|
||||
|
||||
## 128-bits era games
|
||||
## Ère 128-bit
|
||||
|
||||
The Sonic games that where made before Sonic 2006 on home console.
|
||||
Les jeux Sonic sorti jusqu'à Sonic 2006.
|
||||
|
||||
### Sonic Adventure and Sonic Adventure 2
|
||||
### Sonic Adventure et Sonic Adventure 2
|
||||
|
||||
For these games, the easiest solution (and for me best solution) is to acquire the Steam version and use mods to improve the experience. With mods, Sonic Adventure can be made pretty similar to the Dreamcast versions.
|
||||
Pour ces jeux, la solution la plus simple (et pour moi la meilleure) est d'acquérir la version Steam et d'utiliser des mods pour améliorer l'expérience. Avec des mods, Sonic Adventure peut être rendu assez similaire aux versions Dreamcast.
|
||||
|
||||
### Other 128 bits games (Gamecube and Wii)
|
||||
- Pour Sonic Adventure, installez le [SADX Mod Installer](https://sadxmodinstaller.unreliable.network/) qui contient de nombreux moyen d'améliorer l'expérience de jeu
|
||||
- Pour Sonic Adventure 2, installez le [SA2 Mod Loader](https://info.sonicretro.org/SA2_Mod_Loader)
|
||||
|
||||
For these other games, your best option will be emulation, with Dolphin to emulate the gamecube or Wii versions. These versions are often the best versions available, even when a PC version exists (for Sonic Heroes and Sonic Riders). The following games can run great on Dolphin. For some, you can use special hacks to improve them.
|
||||
### Autres jeux 128 bits (Gamecube et Wii)
|
||||
|
||||
Pour ces autres jeux, votre meilleure option sera l'émulation, avec Dolphin pour émuler les versions gamecube ou Wii. Ces versions sont souvent les meilleures versions disponibles, même lorsqu'une version PC existe (pour Sonic Heroes et Sonic Riders). Les jeux suivants fonctionnent très bien sur Dolphin. Pour certains d'entre eux, vous pouvez utiliser des mods pour les améliorer.
|
||||
|
||||
- Sonic Heroes
|
||||
- Shadow the Hedgehog - Can be improved with [Shadow the Hedgehog Reloaded](https://github.com/ShadowTheHedgehogHacking/ShdTH-Reloaded)
|
||||
- Sonic Riders - Can be improved with [Sonic Riders Tournament](https://www.sonicriders.org/) or [Sonic Riders DX](https://www.exgearlabs.org/downloads/sonic-riders-dx)
|
||||
- Sonic Riders Zero Gravity - Can be improved with [Sonic Riders Regravitified](https://www.exgearlabs.org/downloads/sonic-riders-regravitified)
|
||||
- Shadow the Hedgehog - Peut être amélioré avec [Shadow the Hedgehog Reloaded](https://github.com/ShadowTheHedgehogHacking/ShdTH-Reloaded)
|
||||
- Sonic Riders - Peut être amélioré avec [Sonic Riders Tournament](https://www.sonicriders.org/) ou [Sonic Riders DX](https://www.exgearlabs.org/downloads/sonic-riders-dx)
|
||||
- Sonic Riders Zero Gravity - Peut être amélioré avec [Sonic Riders Regravitified](https://www.exgearlabs.org/downloads/sonic-riders-regravitified)
|
||||
- Sonic and the Secret Rings
|
||||
- Sonic and the Black Knight
|
||||
|
||||
## Pre-steam "modern" games
|
||||
## Jeux pré Steam
|
||||
|
||||
Before Generations, a lot of more modern Sonic games have been released without a Steam Version. Two of these games (2006 and Unleashed) are among the hardest to play nowadays
|
||||
Avant Generations, de nombreux jeux Sonic plus modernes sont sortis sans version Steam. Deux de ces jeux (2006 et Unleashed) sont parmi les plus difficiles à jouer de nos jours.
|
||||
|
||||
### Sonic 2006
|
||||
|
||||
For Sonic 2006, even if it's incomplete, the best way to play is [Sonic Project P-06](https://www.youtube.com/watch?v=SCD5aQLlCD4), even if it contain just the levels. If you want to play the original, you'll have to ressort on emulation, and an alternate branch by of [RPCS3](https://github.com/elad335/rpcs3/tree/sonic-race) to play it (here is a [special build for Steam Deck](https://drive.google.com/file/d/1ztkvU5vOIAChJ9JIbQs7HGRVwUm8bKeh/view)).
|
||||
Pour Sonic 2006, même s'il est incomplet, le meilleur moyen de jouer est [Sonic Project P-06](https://www.youtube.com/watch?v=SCD5aQLlCD4), même s'il ne contient que les niveaux. Si vous voulez jouer à l'original, il vous faudra recourir à l'émulation, et à une branche alternative de [RPCS3](https://github.com/elad335/rpcs3/tree/sonic-race) pour y jouer (voici un [special build for Steam Deck](https://drive.google.com/file/d/1ztkvU5vOIAChJ9JIbQs7HGRVwUm8bKeh/view)).
|
||||
|
||||
You can also use the mod [Legacy of Solaris](https://github.com/lost-legacy-team/LoS-Mod_Files_X) with le XB360 version.
|
||||
Vous pouvez également utiliser le mod [Legacy of Solaris](https://github.com/lost-legacy-team/LoS-Mod_Files_X) avec la version XB360.
|
||||
|
||||
### Sonic Unleashed
|
||||
|
||||
For the moment, the only really good solution to play Sonic Unleashed is to acquire it on the XBox Series X/S, where you'll be able to play it in 60FPS, which really improve A LOT the feeling of the game. Emulation isn't really a good option for now.
|
||||
Pour l'instant, la seule bonne solution pour jouer à Sonic Unleashed est de l'acquérir sur la XBox Series X/S, où vous pourrez le jouer en 60FPS, ce qui améliore BEAUCOUP les sensations du jeu. L'émulation n'est pas vraiment une bonne option pour l'instant.
|
||||
|
||||
### Sonic Colors
|
||||
|
||||
Sonic Colors have been re-released on modern plateform via Sonic Colors Ultimate. This version contain a lot of issues compared to the original version. You can try to either improve SCU with mod, or play the original version on Dolphin, depending of if you prefer the slight QoL improvement of SCU, or the more pristine expérience of SC.
|
||||
Sonic Colors a été réédité sur une plateforme moderne via Sonic Colors Ultimate. Cette version contient beaucoup de problèmes par rapport à la version originale. Vous pouvez essayer d'améliorer SCU avec un mod, ou jouer à la version originale sur Dolphin, selon que vous préférez la légère amélioration de la qualité de vie de SCU, ou l'expérience plus vierge de SC.
|
||||
|
||||
## Steam games
|
||||
Je conseille à titre personnel plutôt la version originelle.
|
||||
|
||||
The following games are available on Steam with up to no issues. For some, you also can improve the experience with mods to get a more definitive experience.
|
||||
## Jeux Steam
|
||||
|
||||
Les jeux suivants sont disponibles sur Steam sans aucun problème. Pour certains d'entre eux, vous pouvez également améliorer l'expérience avec des mods pour obtenir une meilleurs expérience.
|
||||
|
||||
- Sonic Generations
|
||||
- Sonic Lost World
|
||||
|
@ -61,15 +66,15 @@ The following games are available on Steam with up to no issues. For some, you a
|
|||
- Sonic All Star Racing
|
||||
- Sonic All Star Racing Transformed
|
||||
- Team Sonic Racing
|
||||
- The Murder of Sonic the Hedgehog
|
||||
- The Murder of Sonic the Hedgehog - Avec [une traduction en français par Chaos Trad](https://www.youtube.com/watch?v=hsD1IWEMQfc)
|
||||
|
||||
For Sonic Mania, you can play it on other plateform thanks to the [decompilation](https://github.com/Rubberduckycooly/Sonic-Mania-Decompilation).
|
||||
Pour Sonic Mania, vous pouvez y jouer sur d'autres plateformes grâce à la [décompilation](https://github.com/Rubberduckycooly/Sonic-Mania-Decompilation).
|
||||
|
||||
## Handled games
|
||||
## jeux portables
|
||||
|
||||
None of the handled Sonic games have been re-released yet. Your best option will be emulation. There isn't improvement hacks too, so it'll be the plain experience of yesteryears. For the 3D games, you can bump the internal resolution of the game via the emulator. You'll need the following emulators for the following games :
|
||||
Aucun des jeux Sonic console portable n'a encore été réédité. Votre meilleure option sera l'émulation. Il n'y a pas non plus d'amélioration des hacks, ce sera donc l'expérience normale de l'époque. Pour les jeux en 3D, vous pouvez augmenter la résolution interne du jeu via l'émulateur. Vous aurez besoin des émulateurs suivants pour les jeux suivants :
|
||||
|
||||
- GBA Emulator (mGBA, VBA-Next, etc) : Sonic Advance, Sonic Advance 2, Sonic Advance 3, Sonic Battle, Sonic Pinball Party. You can also find roms for the mini-games that where available in games like PSO via cable link.
|
||||
- DS Emulator (melonDS) : Sonic Rush, Sonic Rush Adventure, Sonic Colors, Sonic Chronicles
|
||||
- 3DS Emulator (Citra) : Sonic Generation 3DS, Sonic Lost World 3DS
|
||||
- PSP Emulator (PPSSPP) : Sonic Rivals, Sonic Rivals 2
|
||||
- Émulateur GBA (mGBA, VBA-Next, etc) : Sonic Advance, Sonic Advance 2, Sonic Advance 3, Sonic Battle, Sonic Pinball Party. Vous pouvez également trouver des roms pour les mini-jeux qui étaient disponibles dans des jeux comme Phantasy Star Online via le lien GBA-GC.
|
||||
- Émulateur DS (melonDS) : Sonic Rush, Sonic Rush Adventure, Sonic Colors, Sonic Chronicles
|
||||
- Émulateur 3DS (Citra) : Sonic Generation 3DS, Sonic Lost World 3DS
|
||||
- Émulateur PSP (PPSSPP) : Sonic Rivals, Sonic Rivals 2
|
|
@ -1,21 +1,21 @@
|
|||
---
|
||||
layout: layouts/base.njk
|
||||
eleventyNavigation:
|
||||
key: Smaller Sonic Games
|
||||
parent: Playing the games
|
||||
key: Les petits jeux
|
||||
parent: Jouer aux jeux
|
||||
order: 2
|
||||
---
|
||||
|
||||
|
||||
# Smaller Sonic Games
|
||||
# Les petits jeux
|
||||
|
||||
The Sonic IP have got a lot of smaller scale games, available on flash or old mobile system. Most of these game where made during the first half of the 2000s, during a peak of popularity of the Sonic IP, due to Sonic X.
|
||||
La série Sonic a donné lieu à de nombreux jeux de moindre envergure, disponibles sur flash ou sur d'anciens systèmes mobiles. La plupart de ces jeux ont été réalisés durant la première moitié des années 2000, lors d'un pic de popularité de la série Sonic, dû à Sonic X.
|
||||
|
||||
## Sonic Flash games
|
||||
## Les jeux flash
|
||||
|
||||
There are a lot of small flash games that where created for each game during the early 2000s. You can find them [in a pack here](https://archive.org/details/sonic-the-hedgehog-flash-games). To play them, you can use either [Ruffle](https://ruffle.rs/) or on Linux [flash on flathub](https://flathub.org/fr/apps/com.adobe.Flash-Player-Projector). The list contain the following flash games :
|
||||
Il y a beaucoup de petits jeux flash qui ont été créés pour chaque jeu au début des années 2000. Vous pouvez les trouver [dans un pack ici](https://archive.org/details/sonic-the-hedgehog-flash-games). Pour y jouer, vous pouvez utiliser soit [Ruffle](https://ruffle.rs/), soit sous Linux [flash depuis flathub](https://flathub.org/fr/apps/com.adobe.Flash-Player-Projector). La liste contient les jeux flash suivants :
|
||||
|
||||
- SEGA Superstars webgame
|
||||
- SEGA Superstars Flash
|
||||
- Shadow the Hedgehog Flash
|
||||
- Sonic Advance 2 Jigsaw
|
||||
- Sonic Adventure 2 Jigsaw
|
||||
|
@ -30,12 +30,12 @@ There are a lot of small flash games that where created for each game during the
|
|||
- Sonic the Hedgehog Chaos Crush
|
||||
- Sonic Xs
|
||||
|
||||
## Sonic Cafe games
|
||||
## Les jeux Sonic Cafe
|
||||
|
||||
The Sonic Cafe games are a set of games released by SEGA for use in pre-android smartphone using Symbian. These game are written in Java ME, and can be downloaded in [this archive](https://archive.org/details/all-available-sonic-java-games). Note that a lot of these games are also lost for the moment.
|
||||
Les jeux Sonic Cafe sont un ensemble de jeux publiés par SEGA pour les téléphones pré-Android utilisant Symbian. Ces jeux sont écrits en Java ME, et peuvent être téléchargés dans [cette archive](https://archive.org/details/all-available-sonic-java-games). Notez que beaucoup de ces jeux sont également perdus pour le moment.
|
||||
|
||||
To play them, you can use a Java ME emulator like [SquirrelJME](SquirrelJME) which is also available in RetroArch.
|
||||
Pour les jouer, vous pouvez utiliser un émulateur JavaME comme [SquirrelJME](https://multiphasicapps.net/doc/ckout/readme.mkd) qui est également disponible dans le multi-émulateur RetroArch.
|
||||
|
||||
## McDonald Sonic handled games
|
||||
## Les jeux McDonald
|
||||
|
||||
McDonald released between 2003 and 2006 small G&W-like Sonic handled games. [Sonic McOrigins Plus](https://tvc-16.science/mcorigins-plus.html) is a recreation of all these game, complete with manuals et tout.
|
||||
McDonald a sorti entre 2003 et 2006 des petits jeux portable Sonic façon G&W. [Sonic McOrigins Plus](https://tvc-16.science/mcorigins-plus.html) est une recréation de tous ces jeux, avec les manuels et tout.
|
|
@ -2,55 +2,53 @@
|
|||
layout: layouts/base.njk
|
||||
eleventyNavigation:
|
||||
key: Sonic Xtreme
|
||||
parent: Playing the games
|
||||
parent: Jouer aux jeux
|
||||
order: 3
|
||||
---
|
||||
|
||||
# Sonic Xtreme
|
||||
|
||||
Sonic Xtreme is an unreleased game that was supposed to be on the SEGA Saturn and PC during the mid-90. Due to complication of developpement, disagrements between SEGA Japan and USA, and other issues, it was never released. There have been a lot of fascination with this game, and here I'll aim to show all that have been released for this game, leaked content and fan-remakes.
|
||||
Sonic Xtreme est un projet de jeu qui devait être disponible sur SEGA Saturn et PC au milieu des années 90. A cause de complications dans le développement, de désaccords entre SEGA Japon et USA, et d'autres problèmes, il n'est jamais sorti. Il y a eu beaucoup de fascination pour ce jeu, et ici je vais essayer de montrer tout ce qui a été publié pour ce jeu, les fuites et les fan-remakes.
|
||||
|
||||
## Brief history of the project
|
||||
## Bref historique
|
||||
|
||||
So, first of all, you have to know that Sonic Xtreme has been on a lot of media before being on the Saturn. The project was planned for Megadrive (Sonic-16, and a 3D iso game), then for the 32X (Sonic Mars), for a console based on an NVidia card from SEGA of America which was replaced by the Saturn from SEGA of Japan, and finally for a Saturn and PC.
|
||||
En tout premier lieu, il faut savoir que Sonic Xtreme a été sur pas mal de support avant d'être sur la Saturn. Le projet a été prévu pour Megadrive (Sonic-16, et un jeu en 3D isométrique), puis pour la 32X (Sonic Mars), pour un projet de console basé sur une carte NVidia de SEGA of America qui a été remplacé par la Saturn de SEGA of Japan, et finalement pour un combo Saturn-PC.
|
||||
|
||||
The final iteration of the game was composed of two engines:
|
||||
Le jeu était composé de deux moteur :
|
||||
|
||||
- The level engine (the ones found in the different releases by Jollyjogger, the levels having already been leaked in 2009) which uses a block system to define the levels, and from some builds a fisheye system to offer fisheye system to offer a better visibility on the sides. It was also planned that Sonic could run on the walls and everything (using a special mode in fact that allowed this). This is also the engine that we see in most of the video. This engine was developed by a team led by Ofer Alon.
|
||||
- Le moteur des niveaux (ceux qu'on a retrouvé dans les différents release par Jollyjogger, les niveaux ayant déjà été leaké en 2009) qui utilise un système de bloc pour définir les niveaux, et à partir de certains build un système de fisheye afin d'offrir une meilleur visibilité sur les côtés. Il était également prévu que Sonic puisse courrir sur les murs et tout (grâce à un mode spécial en fait qui permettait ça). C'est également le moteur qu'on voit dans la pluparts des vidéos d'Xtreme (toutes celles montrant des niveaux) Ce moteur était développé par une équipe dirigée par Ofer Alon.
|
||||
|
||||
- The boss engine, which is a totally different engine, developed by Chris Coffin, and which dates back to the 32x era of the project. We only have a demo of it, from a much later time, it's the famous "718" iso.
|
||||
- Le moteur des boss, qui est un moteur totalement différent, développé par Chris Coffin, et qui remonterait carrément à l'époque 32x du projet. On en possède qu'une démo, datant d'une époque bien ultérieur, c'est le fameux iso "718".
|
||||
|
||||
For what happened, basically, Ofer Alon's engine could not run under the Saturn, and had a very *very* low framerate. So we had to rework it quite a bit. The programming work was then entrusted to a company called, who had to make the level engine run on the Saturn and everything. If I understand correctly : the engine was quite different from Alon's engine. It's one of the released engines. As a result, we ended up with two teams, Alon who wanted to continue his engine, and PoV, which had as much difficulty as Alon.
|
||||
Pour ce qui s'est passé, en gros, le moteur d'Ofer Alon n'arrivait pas à tourner sous la Saturn, et avait une framerate très très basse. Du coup, il a fallut pas mal le retravailler. Le travail de programmation a alors été confié à une compagnie nommée Point of View, qui devait faire en sorte que le moteur des niveaux tourne sous la Saturn et tout. Si j'ai bien compris, le moteur est assez différent de celui d'Alon. On voit une partie de leur travail dans le post juste avant celui-ci. Résultat, on s'est limite retrouvé un peu avec deux équipes, Alon qui voulait continuer son moteur, et PoV, qui ont eut autant de mal qu'Alon. En Mars 1996, des représentatifs de SEGA sont arrivé pour voir le travail, et du coup on s'est retrouvé avec deux présentations, celle d'Alon et Chris Senn (le designer principal du jeu) qui représentait son moteur PC (je suppose que c'est de là que viennent toutes les vidéos "New World").
|
||||
|
||||
In March 1996, some representatives of SEGA came to see the work, and so we ended up with two, Alon's and Chris Senn's (the main designer of the game) who presented his PC, and the Point of View version.
|
||||
Quand le président Hayao Nakayama est arrivé, en gros il a vu le boulot de PoV, et il a été furieux (il était pas au courrant du coup que Alon avait un moteur sur PC qui était plus complet), parce que ça donnait l'impression qu'ils avaient pas du tout avancé. Il a du coup pointé le moteur des boss et à demandé à ce que tous le jeu soit comme ça. Si j'ai bien compris, quand Chris Senn est arrivé, non seulement c'était trop tard, mais il se serait énervé, un truc comme ça. Résultat, tout le boulot d'Alon est passé à la trappe. Ce qui me surprend un peu, c'est que le moteur PoV semble plus stable et plus fonctionnel que le moteur original (même si le moteur que l'on voit dans les vidéos semble encore plus fonctionnel). Je prends donc cette version avec un grain de sel.
|
||||
|
||||
Now, I have some reservation with what will follow, because it's Chris Senn version. Basically what he said is that when Hayao Nakayama arrived and saw PoV's work, he was furious (and didn't know that Alon had an engine on PC that was more complete), because it looked like they had not advanced at all. So he pointed to the boss engine and asked that the whole game be like that. If I understand correctly, when Chris Senn came in, not only was it too late, but he would have gotten mad or something. As a result, all of Alon's work went out the window. Now, something surprise me a bit about that, is that the PoV engine seems to more more stable and functionnal than what we've seen from the original engine (even if the engine we see in the videos seems even more functionnal). So I take this version with a grain of salt.
|
||||
|
||||
Chris Coffin became the main programmer instead of Alon, and this started the period where Xtreme was entirely made with the boss engine (the "Project Condor" period). The iso "718" would come from this period. That's when they asked for the Night engine, because they needed the development tools tools in it. However, it went wrong, and was refused. Note that Yuji Naka said recently that it never happenned at all (and could never happens as Sonic Xtreme was written in C, and Nights in assembler). Then Chris Coffin got pneumonia (he was working like crazy because of the deadline), and he had to leave the project. And so without a lead developer, the project ended up being abandoned.
|
||||
Chris Coffin est devenu le programmeur principal à la place d'Alon, et ça a débuté la période ou Xtreme a été entièrement travaillé avec le moteur des boss (la période "Project Condor"). L'iso "718" viendrait de cette période là. C'est à ce moment qu'ils ont demandé le moteur de Night, parce qu'ils avaient besoin des outils de développements dedans. Cependant, ça a foiré. Notez que Yuji Naka a récemment déclaré que cela ne s'est jamais produit (et n'aurais jamais pu se produire car Sonic Xtreme a été écrit en C, et Nights en assembleur). Ensuite, Chris Coffin a choppé une pneumonie (il bossait comme un malade à cause de la deadline), et il a du quitter le projet. Et du coup sans développeur principal, le projet a fini par être abandonné.
|
||||
|
||||
## Content discovered
|
||||
|
||||
- [Sonic Xtreme Compendium](http://scp.webulate.com/) - Rehosted version by Dav09
|
||||
- [Sonic Xtreme Compendium](http://scp.webulate.com/) - Version hébergée par Dav09
|
||||
- [Sonic Xtreme Sprites](http://sost.emulationzone.org/sonic_xtreme/sprites/index.htm)
|
||||
- [Sonic Xtreme TCRF Page](https://tcrf.net/Sonic_X-treme)
|
||||
- [Sonic X-treme Package X Leak](https://archive.org/details/package-x)
|
||||
|
||||
## Prototypes
|
||||
|
||||
Here are the different prototype and leaks we got from Sonic Xtreme :
|
||||
Voici les différents prototypes et fuites que nous avons obtenus de Sonic Xtreme :
|
||||
|
||||
- [PC Restoration and assets](https://hiddenpalace.org/Sonic_X-treme_(PC_Restoration_and_Asset_Collection))
|
||||
- [Sonic Xtreme v40 prototype](https://hiddenpalace.org/Sonic_X-treme_(V40_prototype))
|
||||
- [Sonic Xtreme 714 prototype](https://hiddenpalace.org/Sonic_X-treme_(Jul_14,_1996_prototype)) - A prototype by Point of View
|
||||
- [Sonic Xtreme 718 prototype](https://hiddenpalace.org/Sonic_X-treme_(Jul_18,_1996_prototype)) - A prototype using the Boss Engine from Chris Coffin
|
||||
- [Sonic Xtreme 714 prototype](https://hiddenpalace.org/Sonic_X-treme_(Jul_14,_1996_prototype)) - Un prototype par Point of View
|
||||
- [Sonic Xtreme 718 prototype](https://hiddenpalace.org/Sonic_X-treme_(Jul_18,_1996_prototype)) - Un prototype utilisant le moteur de Boss de Chris Coffin
|
||||
|
||||
## Remakes
|
||||
|
||||
Note : For the moment no project have recreated Sonic Xtreme as a complete game, and all are unfinished.
|
||||
Note : Pour l'instant, aucun projet n'a recréé Sonic Xtreme en tant que jeu complet, et tous sont inachevés.
|
||||
|
||||
- [Sonic Xtreme Remix](https://www.mediafire.com/file/u547usobiidx6jv/Sonic+Xtreme+Remix.zip/file) - By [Dobermann Software](http://dobermannsoftware.net/)
|
||||
- [Sonic Xtreme Remix](https://www.mediafire.com/file/u547usobiidx6jv/Sonic+Xtreme+Remix.zip/file) - Par [Dobermann Software](http://dobermannsoftware.net/)
|
||||
- [Project AXSX](https://forums.sonicretro.org/index.php?threads/project-axsx-sonic-xtreme-and-sonic-cd-remix-a-2-5d-game.19713/)
|
||||
- [Sonic Z-Treme](https://sonicfangameshq.com/forums/showcase/sonic-z-treme-saturn-sage-2018-demo.161/)
|
||||
- [Sonic Z-Treme Metal Sonic Demo](https://sonicfangameshq.com/forums/showcase/sonic-z-treme-metal-sonic.851/)
|
||||
- [Project SXU](https://sonicfangameshq.com/forums/showcase/project-sxu.525/)
|
||||
- [Sonic Xtreme](https://sonicfangameshq.com/forums/showcase/sonic-x-treme-sega-saturn.1383/) (2022 Demo on Saturn !)
|
||||
- [Sonic Xtreme](https://sonicfangameshq.com/forums/showcase/sonic-x-treme-sega-saturn.1383/) (qui est même sorti sur Saturn !)
|
|
@ -1,29 +1,29 @@
|
|||
---
|
||||
layout: layouts/base.njk
|
||||
eleventyNavigation:
|
||||
parent: Geography
|
||||
key: The continents
|
||||
parent: Géographie
|
||||
key: Les continents
|
||||
order: 0
|
||||
---
|
||||
|
||||
# The continents
|
||||
# Les continents
|
||||
|
||||
The continents are the mainland of Sonic's Earth. They're where most of the humain population live, and have a lot of different culture and practices. This list of continent is based on what is shown on *Sonic Unleashed* and tries to respect were elements are positionned in different cultures. Where we could have several different position for an element, I try to respect distance from the main elements from the game. For instance, the Shamar continent is nearer Chun-Nan and Empire City, while the Mazuri one is nearer the Apotos/Spagonia one.
|
||||
Les continents sont la partie continentale de la Terre de Sonic. C'est là que vit la majorité de la population humaine, avec des cultures et des pratiques très différentes. Cette liste de continents est basée sur ce qui est montré dans *Sonic Unleashed* et essaie de respecter la position des éléments dans les différentes cultures. Là où nous pourrions avoir plusieurs positions différentes pour un élément, j'essaie de respecter la distance par rapport aux éléments principaux du jeu. Par exemple, le continent Shamar est plus proche de Chun-Nan et d'Empire City, tandis que le continent Mazuri est plus proche de celui d'Apotos/Spagonia.
|
||||
|
||||
Even if the Sonic Wikia have decided to use the Earth continents' names using as a base the Gameloft Sonic Unleashed adaptation I have decided to avoir these name, and to use as a base only the information from the official games, and reuse more the Unleashed map.
|
||||
Même si le Wikia Sonic a décidé d'utiliser les noms des continents terrestres en se basant sur l'adaptation de Gameloft Sonic Unleashed, j'ai décidé d'éviter ces noms, et de n'utiliser comme base que les informations des jeux officiels, et de réutiliser davantage la carte d'Unleashed.
|
||||
|
||||
Some other notes:
|
||||
- Elements that are North and South America-inspired are placed both in the Empire City continent
|
||||
- Metal City is on the same continent than the Mystic Ruins, are they're insinuated to be not that distant in the Sonic Team illustrations
|
||||
Quelques autres notes :
|
||||
- Les éléments inspirés de l'Amérique du Nord et de l'Amérique du Sud sont placés tous les deux sur le continent d'Empire City.
|
||||
- Metal City se trouve sur le même continent que les Mystic Ruins, parce que les illustrations de Sonic Team suggèrent qu'elles ne sont pas si éloignées que ça.
|
||||
|
||||
## United Federation Continent
|
||||
## Les Fédérations Unies
|
||||
|
||||
The United Federation is a strongly industrialised, inhabited continent that is the center of the biggest power of Sonic's Universe.
|
||||
Les Fédérations Unies sont un continent habité et fortement industrialisé qui est le centre de la plus grande puissance de l'univers de Sonic.
|
||||
|
||||
### Cities and parks
|
||||
### Villes et parc
|
||||
|
||||
- Central City
|
||||
- The hills we go during City Escape
|
||||
- Les collines qu'on dévale pendant City Escape
|
||||
- Mission Street
|
||||
- Empire City
|
||||
- Westopolis
|
||||
|
@ -38,13 +38,13 @@ The United Federation is a strongly industrialised, inhabited continent that is
|
|||
- Grand Metropolis
|
||||
- Metal City
|
||||
|
||||
### Road System
|
||||
### Système routier
|
||||
|
||||
- Route 101
|
||||
- Route 208
|
||||
- Radical Highway
|
||||
|
||||
### GUN Facilities
|
||||
### Bases de GUN
|
||||
|
||||
- Prison Island
|
||||
- Green Forest & White Jungle
|
||||
|
@ -54,7 +54,7 @@ The United Federation is a strongly industrialised, inhabited continent that is
|
|||
- Weapons Bed
|
||||
- Digital Circuit
|
||||
|
||||
### Canyon and ruins
|
||||
### Canyon et ruines
|
||||
|
||||
- Canyons
|
||||
- Sky Rail
|
||||
|
@ -72,7 +72,7 @@ The United Federation is a strongly industrialised, inhabited continent that is
|
|||
- Pumpkin Hills
|
||||
- Aquatic Mine (somehow connected to a gigantic sewer system)
|
||||
|
||||
### Other location
|
||||
### Autres lieux
|
||||
|
||||
- Chao World (a place to raise Chao)
|
||||
- Chao Kindergarten
|
||||
|
@ -80,7 +80,7 @@ The United Federation is a strongly industrialised, inhabited continent that is
|
|||
- Ocean Palace
|
||||
- Cryptic Castle
|
||||
|
||||
## Shamar Continent
|
||||
## Continent de Shamar
|
||||
|
||||
- Shamar
|
||||
- Pyramid Cave / Hidden Base
|
||||
|
@ -93,14 +93,14 @@ The United Federation is a strongly industrialised, inhabited continent that is
|
|||
- Sand Ruins
|
||||
- Babylon Garden original location
|
||||
|
||||
## Spagonia & Apotos Continent
|
||||
## Apotos / Spagonia
|
||||
|
||||
### North and center
|
||||
### Nord et Centre
|
||||
|
||||
- Spagonia
|
||||
- Hang Castle
|
||||
|
||||
### South
|
||||
### Sud
|
||||
|
||||
- Blue Coast Zone
|
||||
- Apotos
|
||||
|
@ -108,23 +108,23 @@ The United Federation is a strongly industrialised, inhabited continent that is
|
|||
- Kingdom Valley
|
||||
- White Acropolis
|
||||
|
||||
## Chun-Nan Continent
|
||||
## Continent de Chun-Nan
|
||||
|
||||
- Chun-Nan
|
||||
- Gigan Rocks
|
||||
|
||||
## Mazuri Continent
|
||||
## Continent de Mazuri
|
||||
|
||||
- Dusty Desert
|
||||
- Tropical Jungle
|
||||
- Mazuri
|
||||
|
||||
## Adabat Island
|
||||
## Île d'Adabat
|
||||
|
||||
- Adabat
|
||||
- Frog Forest
|
||||
|
||||
## Holoska Continent
|
||||
## Continent d'Holoska
|
||||
|
||||
- Holoska
|
||||
- GlacierLand
|
||||
|
|
|
@ -1,26 +1,26 @@
|
|||
---
|
||||
layout: layouts/base.njk
|
||||
eleventyNavigation:
|
||||
key: Geography
|
||||
key: Géographie
|
||||
order: 3
|
||||
---
|
||||
|
||||
# Sonic the Hedgehog Geography
|
||||
# La géographie Sonic
|
||||
|
||||
The Sonic the Hedgehog Universe is weird, and is well-known for having it a lot of changes in how it's handled. For a long time, the Classic-Era games were separated in another timeline, and the world where split in two universe : the Human World and the Animal World.
|
||||
L'univers de Sonic est étrange, et il a subi de nombreux changements dans la façon dont il est géré. Pendant longtemps, les jeux de l'ère classique ont été séparés dans une autre ligne temporelle, et le monde a été divisé en deux univers : le monde des humains et le monde des animaux.
|
||||
|
||||
It's now resolved, and there is only one world, which makes the fan happier. This is a remake of an old project of mine of "putting every level of Sonic in a geography". It's based on the one-world vision of Sonic's World (especially as now it's what is canon). You can call it "Earth" or "Mobius" depending of your point of view, it's not very important.
|
||||
Le problème est maintenant résolu, et il n'y a qu'un seul monde, ce qui rend le fan plus heureux. C'est un remake d'un vieux projet que j'avais de "mettre tous les niveaux de Sonic dans une géographie". Il est basé sur la vision d'un seul monde du Sonic's World (d'autant plus que maintenant c'est ce qui est canon). Vous pouvez l'appeler "Terre" ou "Mobius" selon votre point de vue, ce n'est pas très important.
|
||||
|
||||
Every games except Sonic Chronicles are considered in this list.
|
||||
## Règles
|
||||
|
||||
I try to follow some rules about this project :
|
||||
- I don't put every level of every game, but just a few to show the "big important location"
|
||||
- I decide on case by case where an adventure is on an island or on the continents
|
||||
- I don't put every Eggman base on the list, in order to not clutter them (they're often destroyed)
|
||||
- I didn't put the levels of Sonic Advance 3, as it happens in some sort of dimensionnal/space-time rift
|
||||
- I didn't try to resolve the "Two Central City" issue that can arise from IDWSonic. A solution would be to :
|
||||
- See the use of "Central City" in Shadow the Hedgehog as descriptive more than giving the name of the place (more like "it's the city and it's central")
|
||||
- Separate the city shown in SA2 and Shadow
|
||||
- Naming the continental Central City "Golden Bay" the San Francisco inspired zone in Forces Speed Battle.
|
||||
- This would move the Battle plot to South Island, and would explain the presence of GHZ
|
||||
- I put Sonic Advance and Sonic Advance 2 hapenning mostly in South Island too, to simplify things and to make stuff more easier with IDWSonic
|
||||
J'essaie de suivre quelques règles sur ce projet :
|
||||
- Je ne mets pas tous les niveaux de tous les jeux, mais seulement quelques uns pour montrer les "grands lieux importants"
|
||||
- Je décide au cas par cas si une aventure se déroule sur une île ou sur les continents
|
||||
- Je ne mets pas toutes les bases d'Eggman dans la liste, pour ne pas les encombrer (elles sont souvent détruites)
|
||||
- Je n'ai pas mis les niveaux de Sonic Advance 3, car cela se passe dans une sorte de faille dimensionnelle/espace-temps.
|
||||
- Je n'ai pas essayé de résoudre le problème des "deux Central City" qui peut se poser dans IDWSonic. Une solution serait de :
|
||||
- Voir l'utilisation de "Central City" dans Shadow the Hedgehog comme descriptive plus que comme donnant le nom de l'endroit (plutôt comme "c'est la ville et c'est central").
|
||||
- Séparer la ville montrée dans SA2 et Shadow
|
||||
- Nommer la Central City continentale "Golden Bay", la zone inspirée de San Francisco dans Forces Speed Battle.
|
||||
- Cela déplacerait l'intrigue de Battle à South Island, et expliquerait la présence de GHZ.
|
||||
- J'ai indiqué Sonic Advance et Sonic Advance 2 comme se déroulant principalement dans l'île du sud aussi, pour simplifier les choses et rendre les choses plus faciles avec IDWSonic.
|
|
@ -1,34 +1,34 @@
|
|||
---
|
||||
layout: layouts/base.njk
|
||||
eleventyNavigation:
|
||||
parent: Geography
|
||||
key: Islands and oceans
|
||||
parent: Géographie
|
||||
key: Les îles et océans
|
||||
order: 2
|
||||
---
|
||||
|
||||
# Islands and oceans
|
||||
# Les îles et océans
|
||||
|
||||
Sonic have a lot of islands presents in its ocean. They're the main location where live the Animal People, while the humans live more in the continents. Their social organisation is less hierarchized and based on domination than what happens on the continent. They often have been attacked by the like of Dr. Eggman.
|
||||
L'univers de Sonic comporte de nombreuses îles présentes dans l'océan. C'est là que vit principalement le Peuple Animal, alors que les humains vivent plutôt sur les continents. Leur organisation sociale est moins hiérarchisée et basée sur la domination que sur les continents. Elles ont souvent été attaqués par le Dr Eggman.
|
||||
|
||||
## South Island
|
||||
|
||||
One of the most important place in Sonic the Hedgehog, where Sonic and Eggman battled a lot over the fabled Chaos Emeralds. This island is well-known for being the location of the Green Hills.
|
||||
L'un des lieux les plus importants de Sonic the Hedgehog, où Sonic et Eggman se sont beaucoup affrontés pour les légendaires Chaos Emeralds. Cette île est bien connue pour être l'endroit où se trouvent les Green Hill.
|
||||
|
||||
### The Green Hill Zone
|
||||
### Green Hill Zone
|
||||
|
||||
The most well-known and seen everywhere zone of Sonic's earth ! It have been affected a lot by different plot from Eggmans
|
||||
La zone la plus connue et la plus représenté de la planète de Sonic ! Elle a été très affectée par les différentes attaques d'Eggmans.
|
||||
|
||||
- Green Hill Zone
|
||||
- Mecha Green Hill Zone
|
||||
- Desertified and mechanized area created by Eggman
|
||||
- Zone désertifiée et mécanisée créée par Eggman
|
||||
- Lost Valley
|
||||
- Guardian Rock
|
||||
- Arsenal Pyramid
|
||||
|
||||
### Other natural zone
|
||||
### Autre zone naturelle
|
||||
|
||||
- Jungle Zone
|
||||
- Mystic Jungle Zone (ruined area, transformed into a park by Eggman)
|
||||
- Mystic Jungle Zone (zone ruinée transformée en casino)
|
||||
- Luminous Forest
|
||||
- Casino Forest Zone
|
||||
- Aqua Road
|
||||
|
@ -36,53 +36,53 @@ The most well-known and seen everywhere zone of Sonic's earth ! It have been aff
|
|||
- Floral Forest Village (IDW)
|
||||
- Vanilla's Home
|
||||
|
||||
### Cities
|
||||
### Villes
|
||||
|
||||
- Sunset City (name from IDWSonic)
|
||||
- Sunset City (nom par IDWSonic)
|
||||
- Ghost Town
|
||||
- Park Avenue
|
||||
- Sunset Heights
|
||||
- Red Gate Bridge
|
||||
- Emeraldville Ruins (IDW)
|
||||
- Restoration HQ (IDW)
|
||||
- Les ruines d'Emeraldville (IDW)
|
||||
- Le QG de la Restoration (IDW)
|
||||
|
||||
### All zones
|
||||
|
||||
- All levels in Sonic 1 and Sonic 1 GG
|
||||
- All levels in Sonic 2 (GG/MS)
|
||||
- All levels in Sonic Chaos
|
||||
- All levels in Sonic Triple Trouble
|
||||
- All levels in Sonic Blast
|
||||
- The Great Labyrinth (under the island)
|
||||
- Some levels of Forces
|
||||
- Tout les niveaux de Sonic 1 et Sonic 1 GG
|
||||
- Tout les niveaux de Sonic 2 (GG/MS)
|
||||
- Tout les niveaux de Sonic Chaos
|
||||
- Tout les niveaux de Sonic Triple Trouble
|
||||
- Tout les niveaux de Sonic Blast
|
||||
- Le Grand Labyrinthe (sous l'île)
|
||||
- Quelques niveaux de Forces
|
||||
- Mystic Jungle Zone
|
||||
- Metropolis Zone (Forces)
|
||||
- Eggman Empire Fortress
|
||||
- Most Sonic Advance Level
|
||||
- Most Sonic Advance 2 Level
|
||||
- La plupars des niveaux de Sonic Advance
|
||||
- La plupars des niveaux de Sonic Advance 2
|
||||
|
||||
## Other islands
|
||||
## Autres îles
|
||||
|
||||
- Westside Island
|
||||
- Mirage Island ([fanon name](https://sonicretro.org/2016/08/31/sonic-hedgehog-4-island-finally-name/))
|
||||
- Mirage Island ([nom fanon](https://sonicretro.org/2016/08/31/sonic-hedgehog-4-island-finally-name/))
|
||||
- Never Lake
|
||||
- All levels from S4E1
|
||||
- All levels from S4E2
|
||||
- Tout les niveaux de S4E1
|
||||
- Tout les niveaux de S4E2
|
||||
- Flicky Island
|
||||
- All levels from Sonic 3D Blast
|
||||
- Tout les niveaux de Sonic 3D Blast
|
||||
- Newtrogic High Zone (A.K.A. The Island of Miracle)
|
||||
- All levels in Knuckles Chaotix
|
||||
- Tout les niveaux de Knuckles Chaotix
|
||||
- Eggmanland (Unleashed)
|
||||
- Onyx Island (alternate Angel Island)
|
||||
- Onyx Island (Angel Island Alternatif)
|
||||
- Starfall Islands
|
||||
- Khronos Island
|
||||
- Ares Island
|
||||
- Chaos Island
|
||||
- Rhea Island
|
||||
- Ouranos Island
|
||||
- Scrapnik Island (ruins of Death Egg I)
|
||||
- Scrapnik Island (Ruines du Death Egg I)
|
||||
- Northstar Islands
|
||||
|
||||
## Other stuff in the ocean
|
||||
## Autres lieux
|
||||
|
||||
- Egg Carrier 1
|
|
@ -1,21 +1,22 @@
|
|||
---
|
||||
layout: layouts/base.njk
|
||||
eleventyNavigation:
|
||||
parent: Geography
|
||||
key: Other dimensions
|
||||
parent: Géographie
|
||||
key: Autres dimensions
|
||||
order: 4
|
||||
---
|
||||
# Other dimensions
|
||||
|
||||
The Sonic World is already a place with a lot of strange and weird location, but our favourite blue hedgehog also have visited a lot of other place outside of his own world too ! Here are some other dimensions that we can see in Sonic the Hedgehog.
|
||||
# Autres dimensions
|
||||
|
||||
## The Special Zone
|
||||
Le monde de Sonic est déjà un endroit avec beaucoup de lieux étranges et bizarres, mais notre hérisson bleu préféré a également visité beaucoup d'autres endroits en dehors de son propre monde ! Voici quelques autres dimensions que l'on peut voir dans la série.
|
||||
|
||||
The Special Zone is a weird, complicated pocket dimensions where the Chaos Emerald can go from time to time, needing the characters to access it to retrieve them. This world is ever-changing and does not seems to have a consistent feature, with the exception of trippy visuals.
|
||||
## La Special Zone
|
||||
|
||||
It seems to like making people run on half-pipe though.
|
||||
La Special Zone est une dimension de poche étrange et compliquée où les Chaos Emerald peut se rendre de temps en temps, nécessitant que les personnages y accèdent pour les récupérer. Ce monde est en perpétuelle évolution et ne semble pas avoir de caractéristiques constantes, à l'exception de visuels trippants.
|
||||
|
||||
## The Sol Dimensions
|
||||
Elle semble cependant aimer faire courir les gens sur des demi-tuyaux.
|
||||
|
||||
## La Sol Dimension
|
||||
|
||||
- Southern Island
|
||||
- Windmill Village
|
||||
|
@ -32,7 +33,7 @@ It seems to like making people run on half-pipe though.
|
|||
- A lot of Hidden Islands
|
||||
- Sol Empire Imperial Palace
|
||||
|
||||
## Other stuff
|
||||
## Autres lieux
|
||||
|
||||
- MaginaryWorld
|
||||
- Chaotic Inferno
|
||||
|
|
|
@ -1,54 +1,55 @@
|
|||
---
|
||||
layout: layouts/base.njk
|
||||
eleventyNavigation:
|
||||
parent: Geography
|
||||
key: Skies and Space
|
||||
parent: Géographie
|
||||
key: Les cieux
|
||||
order: 3
|
||||
---
|
||||
|
||||
# Skies and space
|
||||
# Les cieux
|
||||
|
||||
There are a lot of stuff present on the Earth skies. The law of gravity ? Seems like it's sometime more seen as an indication than an obligation.
|
||||
Il y a beaucoup de choses présentes dans le ciel de la Terre. La loi de la gravité ? Il semblerait qu'elle soit parfois davantage considérée comme une indication que comme une obligation.
|
||||
|
||||
## Floating Islands and Ruins
|
||||
## Îles et ruines flottantes
|
||||
|
||||
- Angel Island
|
||||
- All Level in S3&K
|
||||
- Tout les niveaux dans S3&K
|
||||
- Red Mountain (SA)
|
||||
- Ice Cap (SA)
|
||||
- Lost Hex
|
||||
- All levels in Sonic Lost World
|
||||
- Sky Troops ruins
|
||||
- Tout les niveaux dans Sonic Lost World
|
||||
- Les ruines des Sky Troops
|
||||
|
||||
## Fleets
|
||||
## Flottes aériennes
|
||||
|
||||
- The Egg Fleet
|
||||
- The Air Fleet (GUN)
|
||||
- L'Egg Fleet
|
||||
- L'Air Fleet (GUN)
|
||||
|
||||
## Around the Earth
|
||||
## Autour de la Terre
|
||||
|
||||
- Little Planet
|
||||
- All levels in Sonic CD
|
||||
- Space Station ARK
|
||||
- A lot of Asteroid/Planetoïds
|
||||
- Tout les niveaux dans Sonic CD
|
||||
- La station spatiale ARK
|
||||
- Plein d'astéroïdes et planétoides
|
||||
- Meteor Herd
|
||||
- Mad Space
|
||||
- The Moon (Half-Destroyed)
|
||||
- Babylon Garden (present)
|
||||
- La lune (a moitiée détruite)
|
||||
- Potentiellement une seconde lune (visible dans quelques niveaux)
|
||||
- Babylon Garden / Astral Babylon
|
||||
|
||||
## Eggman's Space Stations
|
||||
## Stations spatiales
|
||||
|
||||
- Death Egg 1 (Crashed on earth)
|
||||
- Death Egg 2 (Destroyed, Sonic the Fighter)
|
||||
- Death Egg MkII (Still present, around Little Planet)
|
||||
- Death Egg 1 (Crashé sur Terre, devenu Scrapnik Island)
|
||||
- Death Egg 2 (Détruit dans Sonic the Fighter)
|
||||
- Death Egg MkII (Toujours présent autour de Little Planet)
|
||||
- Egg Utopia
|
||||
- Death Egg (Sonic Battle, destroyed)
|
||||
- Unleashed introduction Space Station (destroyed)
|
||||
- Eggman Interstellar Amusement Park
|
||||
- Death Egg (Sonic Battle, détruite)
|
||||
- La station spatiale de l'intro d'Unleashed (détruite)
|
||||
- Eggman Interstellar Amusement Park (détruit)
|
||||
|
||||
## Other planetoids
|
||||
## Autres planétoïdes
|
||||
|
||||
- Black Comet (destroyed)
|
||||
- Black Comet (détruit)
|
||||
- Sweet Mountains
|
||||
- Aquarium Park
|
||||
- Planet Wisp
|
||||
|
|
17
content/hottakes/eras.md
Normal file
17
content/hottakes/eras.md
Normal file
|
@ -0,0 +1,17 @@
|
|||
I know that a lot of people like to [overdivide](https://teddit.net/r/SonicTheHedgejerk/comments/10gp24t/i_dont_even_know_what_to_say_anymore/) the era creating "dark ages" to the era, sometimes for the Saturn games, sometimes for the games from Shadow the Hedgehog to Sonic Unleashed included, sometimes creating a "Meta era" that start from Sonic Colors onward… But it's simply not a good idea, it's even really bullshitty.
|
||||
|
||||
My first issue with that is calling eras "Dark Age" or "Meta Era" (often meant to be derogatory), or sometimes "Golden Age" is a big issue, because it shows that they're more interested about trying to say "this era was bad" or "this era was good" and miss completely what these classification should be about : An era is about categorising games of a time period to give a great understanding of what bring them together.
|
||||
|
||||
First, using good/bad stuff create division about what should go where : Shadow the Hedgehog was deeply divisive, and many saw it as an insult to SA2 to make a sequel that basically flanderize the entire game. It can be seen as a "fun-but-flawed" plateformer-shooter, but for many people, it wasn't enought after the Adventure and/or the classics. So Dark Age with 2006, or in the same era of Heroes (and some would also make Heroes part of a "Dark Age") ?
|
||||
|
||||
And I've also a lot of issue with the common division of "Dark Age" and/or Meta Era :
|
||||
- As I said just before : Heroes or Shadow as the beggining ? Or 2006 ?
|
||||
- Separating Colors and Unleashed just because "Unleashed is cooler" is missing a lot of points. Colors was made to emulate what was seen as a lot of people as the "better parts" of Unleashed, but with a more plateforme-y approach. A lot of elements that are present in Colors (emphasis on slapstick humor, more colored world, Sonic-only, boost gameplay) where introduced in Unleashed. Sure, we think that Unleahed is good and Colors bad (or the opposite), but it doesn't change their connection.
|
||||
- The definitions of "Meta" used for the Meta era are different for several games present in the definition. This is kind bad, because it makes the category be included together based on a vague feeling, instead of intrisacate
|
||||
- Sonic Colors is called "meta" because there is a joke about not being afraid by copyright. Honestly, it wasn't something meta to the Sonic IP at the time, so it makes the name of Meta Era from Colors onward kinda dumb.
|
||||
- Sonic Boom have a lot of Meta humor about storytelling, the world, and breaking the forth wall (way more than any official games of this era)
|
||||
- Sonic 4, Sonic Generation, Sonic Mania and Sonic Forces are celebratory titles that reuse a lot of content.
|
||||
- Sonic Frontiers, despite a lot of people wanting to separate it from the "Meta Era" have as much meta humor as the previous joke (it lends better due to Flynn's writing imo) and reuse stage gimmick. So Meta Era ? Ah, now the gameplay is important ? Weird :D
|
||||
- Shouldn't Sonic Chronicles be seen as a Meta Era title as well ? A lot of Meta Humor, and a HUGE amount of reference to the past (it even have Green Hill !)
|
||||
|
||||
So let's just use some era loosly based around the big gameplay concept that was the most used at that time, shall we ?
|
33
content/hottakes/mania.md
Normal file
33
content/hottakes/mania.md
Normal file
|
@ -0,0 +1,33 @@
|
|||
## A disclaimer about the "SEGA should hire these fans"
|
||||
|
||||
If you want to makes comments on a fangame about how SEGA should hire them… Please don't do that. And please, please, **FUCKING PLEASE** don't annoy SEGA by sending them "LOOK THIS FANGAME IS BETTER FIRE ALL YOUR PEOPLE AND HIRE THEM".
|
||||
|
||||
- First, well, it's useless. It won't help the game become better, it won't suddenly make SEGA says "oh wow we didn't know that using more money to delay again an already delayed game will make it better, thanks for this incredible insight". They *know* rushing a game isn't a good idea for the quality of the game. And certainly a lot of people at SEGA and in the Sonic Team would prefer to have more time to release finished game. Sadly, we won't stop the rush by saying "don't rush". So it's not really usefull feedback, as it's noise.
|
||||
|
||||
- Secondly, it's stressfull for fancreator. First, we kinda all fear that some day SEGA will stop letting us do our things. And even if it's not a random noise that'll change that, I'm not sure I wouldn't be kinda anxious thinking "maybe it's because of my project that it'll happens" if I were in the creator place when something like that happens. And even like that, when our praise is just "it's better than the shit SEGA did", it's kinda stress-inducing, because we might get dunked on by doing something that "fans" don't like and it create a bigger injonction to be good (as we know are supposed to "fix Sonic" for some) for something that is just an hobby project. I'm not saying that everybody will be anxious about all that. Just that we should be careful about that.
|
||||
|
||||
- Thirdly, you're just annoying some PR person that can't really do anything about all that. Which make you looks like that person that yell "I WANT TO TALK TO THE MANAGER" at one employee that have nothing to do with their issue. I'm pretty sure that's not what you want, but it's kinda similar things.
|
||||
|
||||
You can be angry at Blind Squirrel Game and even at SEGA (they have to manage their products) for the state of SCU (just please don't attack "the devs" you often don't know the condition of working of devs - and some rumors seems to show that at BSG it's kinda difficult). You can think that P-06 is an excellent remaster (and it certainly do a fantastic job) too, and even that it's one of the best remaster.
|
||||
|
||||
Just be careful to devs, and that not attacking people that have nothing to do with the issue. If you want to rant, be sure to not attack people that haven't done anything to you, if you want to provide feedback search to proper mean to do it (or help project that will be positive for Sonic fans, like explaing why you think a fan creation is good, or some exemple of what you liked in Sonic, etc). And please make sure if you're not putting too much pressure on some fandevs.
|
||||
|
||||
I know I'm a bit preachy there, and i'm not saying that everybody that does that are bad persons or anything. Just I'm saying that being careful would be nice for everybody.
|
||||
|
||||
( Also, a lot of people working on Sonic were originally fans. )
|
||||
|
||||
### About Sonic Mania
|
||||
|
||||
> But that one time, Sonic hired fans TheTaxman and Stealth to create Sonic Mania and it was the best Sonic game, so ur wrong and they should hire the fans
|
||||
>
|
||||
> - A real argument I have to deal with a lot
|
||||
|
||||
The Mania team got to make their own game because they weren't just hired to make Sonic game, and proposed a pro-quality project to SEGA. What happend was that :
|
||||
|
||||
- Christian Whitehead and Stealth came to SEGA with handled, good project that they knew how to put and the specific knowledge usable for that.
|
||||
|
||||
- They were able to put on a complete working engine from scratch and reusable tech (something than most fangame creator aren't able to do or just never did) making that the game WAS publishable by SEGA without much burden (like having to pay Unity/Unreal).
|
||||
|
||||
- They came back with a small-scale project with a complete team, a working prototype and Iizuka got hyped and scaled up the project.
|
||||
|
||||
All that is completely different than just a fan making a good fangame being hired ! Christian Whitehead and Stealth aren't just "Sonic fans that made good fangames/hack", they had when the Mania project started professionnal experience, and where able to go see SEGA with a working and interesting project.
|
|
@ -1,26 +1,26 @@
|
|||
---
|
||||
layout: layouts/base.njk
|
||||
eleventyNavigation:
|
||||
key: Home
|
||||
key: Accueil
|
||||
order: 0
|
||||
---
|
||||
|
||||
# {{ metadata.title }}
|
||||
|
||||
Welcome to {{ metadata.title }} !
|
||||
Bienvenue sur {{ metadata.title }} !
|
||||
|
||||
This website aim to be an olschool Sonic Website, that aim to help you to discover things about the Sonic universe. It'll grow with what different subject I'll want to talk. It aim to be a bit more encyclopedia/documentation-like than blog-like (a more blog-like experience would need a different site). It is also linked to some of my other Sonic projects.
|
||||
Ce site web vise à être un site Sonic "oldschool", permettant de découvrir des trucs à propos de l'univers Sonic (ingame comme meta). Il va gagner de nouveaux sujets, suivant les choses dont j'ai envie de parler. Le but de ce site est d'être un peu plus orienté "documentation" (tandis qu'une expérience plus "discussion/blog" aurait besoin d'un site adaptés). Il est lié aussi à mes autres projets Sonic.
|
||||
|
||||
I hope you'll have fun here !
|
||||
J'espère que vous aurez du fun sur {{ metadata.title }} !
|
||||
|
||||
## Sonic news
|
||||
## News Sonic
|
||||
|
||||
<iframe src="https://press.fanstuff.garden/iframe-sonic.php" height="180px" width="100%"></iframe>
|
||||
|
||||
## SEGA news
|
||||
## News SEGA
|
||||
|
||||
<iframe src="https://press.fanstuff.garden/iframe-sega.php" height="180px" width="100%"></iframe>
|
||||
|
||||
## Sister projects
|
||||
## Partenaire
|
||||
|
||||
- [Press Garden](https://press.fanstuff.garden) - powers the news system
|
||||
- [Press Garden](https://press.fanstuff.garden) -
|
|
@ -1,61 +1,65 @@
|
|||
---
|
||||
layout: layouts/base.njk
|
||||
eleventyNavigation:
|
||||
parent: Theories
|
||||
parent: Théories
|
||||
key: Sonic 2006
|
||||
order: 1
|
||||
---
|
||||
|
||||
# Sonic 2006 Theories
|
||||
# Théories sur Sonic 2006
|
||||
|
||||
Sonic 2006 is known for its stories issues. Well, it's a game with time travel. In this page, we'll try to make some theories about that. Several elements of its story are well known paradoxe in the Sonic Lore :
|
||||
- The Blue Emerald is stuck in a ontological loop… which makes it impossible to have been used elsewhere
|
||||
- Blaze get a contradicting origin with Sonic Rush
|
||||
- There are two different vision of time travel used within the game : one where the past doesn't change, one where it change
|
||||
- Who remember what part of the game ?
|
||||
Sonic 2006 est connu pour ses problèmes de scénarisation. En effet, il s'agit d'un jeu avec des voyages dans le temps, et on sait que souvent ces histoires. Dans cette page, nous allons essayer de faire quelques théories à ce sujet. Plusieurs éléments de son histoire sont des paradoxes bien connus dans le lore Sonicien :
|
||||
- L'émeraude bleue est coincée dans une boucle ontologique... ce qui fait qu'elle ne peut pas avoir été utilisée ailleurs
|
||||
- Blaze a une origine contradictoire avec celle de Sonic Rush
|
||||
- Il y a deux visions différentes du voyage dans le temps dans le jeu : l'une où le passé ne change pas, l'autre où il change.
|
||||
- Qui se souvient de quelle partie du jeu ?
|
||||
|
||||
## Timeline placement
|
||||
## Placement du jeu
|
||||
|
||||
I place Sonic 2006 as happening just before Sonic Rush, but on a parallel branch. Basically, when we should get to 2006 on the timeline, we have a split in two:
|
||||
- A first timeline that leads to 2006 and the future destruction of Silver. In this timeline, none of the following games have happened, and this timeline is heavily damaged, causing contradictions (such as the emerald ten years back).
|
||||
- A second one with Rush, Rivals and all the following games.
|
||||
Je place Sonic 2006 juste avant Sonic Rush, mais sur une branche parallèle. En fait, lorsque nous devrions arriver à 2006 sur la ligne temporelle, nous avons une scission en deux :
|
||||
- Une première ligne temporelle qui mène à 2006 et à la future destruction de Silver. Dans cette ligne temporelle, aucun des jeux suivants n'a eu lieu, et cette ligne temporelle est fortement endommagée, causant des contradictions (comme l'émeraude dix ans en arrière).
|
||||
- Une seconde ligne temporelle avec Rush, Rivals et tous les jeux suivants.
|
||||
|
||||
Since 2006 cancels itself out, placing 2006 right before Rush is kind of the same thing, but I think it makes sense that none of the following games could have happened between Soleanna's attack and 10 years in the future.
|
||||
Puisque 2006 s'annule, placer 2006 juste avant Rush revient un peu au même, mais je pense qu'il est logique qu'aucun des jeux suivants n'ait pu se dérouler entre l'attaque de Soleanna et 200 ans dans le futur.
|
||||
|
||||
## Blaze and Iblis
|
||||
## Blaze et Iblis
|
||||
|
||||
One of the biggest issue that many people have with 2006 story (outside the kiss) is that it create two origins for Blaze. A common theory on the subject and that I agree with is that Blaze got into her world after Sonic 2006, and somehow lost her memories of the events of Sonic 2006. As in Rush she never mention having heard of Sonic, with everything that happenned, it's simply impossible that she remember those events, except some vague memory that she either kept, either got back in Generations.
|
||||
L'un des plus gros problèmes que beaucoup de gens ont avec l'histoire de 2006 (en dehors du baiser) est qu'elle crée deux origines pour Blaze. Une théorie courante sur le sujet et avec laquelle je suis d'accord est que Blaze est arrivée dans son monde après Sonic 2006, et qu'elle a en quelque sorte perdu la mémoire des événements du jeu. Comme dans Rush elle n'a jamais mentionné avoir entendu parler de Sonic, avec tout ce qui s'est passé, il est tout simplement impossible qu'elle se souvienne de ces événements, à part un vague souvenir qu'elle a soit gardé, soit récupéré dans Generations.
|
||||
|
||||
I see two way to explain her loss of memory :
|
||||
- The erasing of the future she comes from combined to the power she introduced "rewrote" her
|
||||
- She lost her memory due to the choc
|
||||
Je vois deux façons d'expliquer sa perte de mémoire :
|
||||
- L'effacement du futur d'où elle vient combiné au pouvoir qu'elle a introduit l'a "réécrite".
|
||||
- Elle a perdu la mémoire à cause du choc
|
||||
|
||||
Another theory of mine is that the choc of her entering her dimension split Iblis. As Iblis is the "power" of solaris, it's pretty possible that the Sol Emeralds comes from Iblis/Solaris, and were creating by when she entered her new dimension. So there would still be a fragment of Solaris' power, inside the Sol Emeralds. The "body" of Iblis could be the source of the Ifrit due to their similarity (and we could even see Ifrit dimensions as some "remanent" of Iblis environnement that was created around Ifrit).
|
||||
Une autre de mes théories est que le choc de son entrée dans sa dimension a divisé Iblis. Comme Iblis est le "pouvoir" de Solaris, il est fort possible que les Sol Emeralds proviennent d'Iblis/Solaris, et qu'ils aient été créés par elle lorsqu'elle est entrée dans sa nouvelle dimension. Il y aurait donc toujours un fragment du pouvoir de Solaris à l'intérieur des Sol Emeralds. Le "corps" d'Iblis pourrait être la source de l'Ifrit en raison de leur similitude (et nous pourrions même voir les dimensions de l'Ifrit comme un "rémanent" de l'environnement d'Iblis qui a été créé autour de l'Ifrit).
|
||||
|
||||
## Sonic 2006 is a paradoxe
|
||||
## 2006 est un paradoxe
|
||||
|
||||
In fact, 2006 can be explained very simply, since the whole story of 2006 is a contradiction. Sonic 2006 is based on a vision of time travel where ontological loops are possible, i.e. time travel is self-induced, which means that the past is not rewritten by the time travel (since otherwise the time travel would not have produced its consequences in the past in the first place). An example of this is Mephiles and Shadow, where Shadow frees Mephiles and then locks him up in the past, causing an ontological loop (since upon release, Mephiles explicitly refers to the fact that it is ironic that Shadow freed him).
|
||||
En fait, 2006 peut être expliqué très simplement, puisque toute l'histoire de 2006 est une contradiction. Sonic 2006 est basé sur une vision du voyage dans le temps où les boucles ontologiques sont possibles, c'est-à-dire que le voyage dans le temps est auto-induit, ce qui signifie que le passé n'est pas réécrit par le voyage dans le temps (car sinon le voyage dans le temps n'aurait pas produit ses conséquences dans le passé en premier lieu). Un exemple de ceci est Méphiles et Shadow, où Shadow libère Méphiles et l'enferme ensuite dans le passé, provoquant une boucle ontologique (puisque lors de sa libération, Méphiles fait explicitement référence au fait qu'il est ironique que Shadow l'ait libéré).
|
||||
|
||||
But if the consequences of time travel already exist, then Solaris is already reconstituted at a precise point of the timeline, since it is one of the consequences of the plot... Which means that during all 2006, the present and the future were already destroyed? We can say that the whole story of 2006 is the last shred of reality. From that, we can accept - I think - more easily the chronological inconsistencies : it's a logical consequence of the fact that the space-time has been severely smashed by Solaris. Solaris being transcendent, it also transcends the rules of logic and human understanding.
|
||||
Mais si les conséquences du voyage dans le temps existent déjà, alors Solaris est déjà reconstitué à un point précis de la ligne temporelle, puisque c'est une des conséquences de l'intrigue... Ce qui veut dire que pendant toute l'année 2006, le présent et le futur ont déjà été détruits ? On peut dire que toute l'histoire de 2006 est le dernier lambeau de réalité. A partir de là, on peut accepter - je pense - plus facilement les incohérences chronologiques : c'est une conséquence logique du fait que l'espace-temps a été sévèrement défoncé par Solaris. Solaris étant transcendant, il transcende aussi les règles de la logique et de l'entendement humain.
|
||||
|
||||
It is therefore not surprising that in the chain of action producing its birth, there are elements not possible. The issue with this theory is that it's a bit of a "cop-out" of the problem. We simply accept that there are contradiction. But it's also pretty cool, and it makes some of the issues of Sonic 2006 something we can play with, instead of just "an issue". We're inside the tempest.
|
||||
Il n'est donc pas surprenant que dans la chaîne d'action qui produit sa naissance, il y ait des éléments qui ne sont pas possibles. Le problème de cette théorie est qu'il s'agit d'une sorte d'échappatoire au problème. Nous acceptons simplement qu'il y ait des contradictions. Mais c'est aussi **cool**, et cela fait de certains des problèmes de Sonic 2006 quelque chose avec lequel nous pouvons jouer, au lieu d'un simple "problème".
|
||||
|
||||
## Time travel and philosophy
|
||||
Nous sommes à l'intérieur de la tempête.
|
||||
|
||||
Time travel is generally based on one of three theories of time:
|
||||
- The single but changeable timeline theory: Time travel events change the present (back to the future). This timeline can cause the grandfather paradox: If you go back in time and kill your own grandfather, what happens?
|
||||
- The fixed and unchanging timeline theory: Time travel events do not change anything, since they have already happened.
|
||||
- The multiple timeline/multiverse theory: Events changed in the past cause a separation in several timelines
|
||||
## 2006 et la philosophie
|
||||
|
||||
Sonic 2006 uses the second one most of the time, but he uses the first one twice:
|
||||
- when Sonic saves Elise
|
||||
- when Mephiles kills Sonic
|
||||
Le voyage dans le temps est généralement basé sur l'une des trois théories du temps :
|
||||
- La théorie de la ligne temporelle unique mais modifiable : Les événements liés au voyage dans le temps modifient le présent (retour vers le futur). Cette ligne temporelle peut provoquer le paradoxe du grand-père : si vous remontez le temps et tuez votre propre grand-père, que se passe-t-il ?
|
||||
- La théorie de la ligne temporelle fixe et immuable : Les événements liés au voyage dans le temps ne changent rien, puisqu'ils se sont déjà produits.
|
||||
- La théorie des lignes temporelles multiples/multivers : Les événements modifiés dans le passé provoquent une séparation dans plusieurs lignes temporelles.
|
||||
|
||||
This is the source of all the paradoxes (except 1: the blue emerald). And with what I say above about timelines, it keeps a contradiction: why timelines if the universe is fixed? My theory for 2006 is that in the end it doesn't just change an event in the past, it fixes a whole timeline that was destroyed by Solaris (since Solaris destroyed the present, the past and the future). Now, I could go on about how it's not logical, how it's an issue… But I think there is another reading to do about these differences. Because maybe we should not see this story as something completely logical and scientifique. Because Sonic 2006 take a lot from fairytales and mixt it with science fiction. So maybe we should ask ourselve what these time travel say philosophically ?
|
||||
Sonic 2006 utilise la deuxième la plupart du temps, mais il utilise la première deux fois :
|
||||
- lorsque Sonic sauve Elise
|
||||
- lorsque Méphiles tue Sonic
|
||||
|
||||
I think that each use of the time travel is a way to characterise the three main characters, and link them to Silver evolution.
|
||||
- Sonic use time travel to change an event, like the Shonen hero he tend to be. He refuse destiny, and use the mean he have to change it. We can also notice that the time travel he do is on a smaller scale than the one of Shadow : Sonic change the future, not the past, in a way.
|
||||
- Shadow use time travel, but produce the event he is fighting. It's a way more pessimistic vision of the world, like the whole Shadow story, where he seems doomed to be captured, to have humanity turn on him. His lesson is to not stop fighting despite that. It kinda suit a character that is way less optimistic than Sonic.
|
||||
- Silver start by trying to change the past, but finally decide to change the future instead. He made the change, but in his future, to get more happier day. In a way, he can be see as a conclusion of the two previous story : it's useless to try to change the past (Shadow), but you can change the future (Sonic). We can notice that Silver time travel with Shadow before helping Sonic to time travel. So in a way, Sonic respond to Shadow. As Sonic have often the role to inspire people, we can see that a logical in Silver evolution (Silver being the true protagonist of 2006).
|
||||
C'est la source de tous les paradoxes (sauf 1 : l'émeraude bleue). Et avec ce que je dis plus haut sur les lignes temporelles, cela maintient une contradiction : pourquoi des lignes temporelles si l'univers est fixe ? Ma théorie pour 2006 est qu'en fin de compte, cela ne change pas seulement un événement dans le passé, cela répare toute une ligne temporelle qui a été détruite par Solaris (puisque Solaris a détruit le présent, le passé et le futur). Je pourrais continuer à dire que ce n'est pas logique, que c'est un problème... Mais je pense qu'il y a une autre lecture à faire de ces différences. Parce qu'il ne faut peut-être pas voir cette histoire comme quelque chose de complètement logique et scientifique. Parce que Sonic 2006 s'inspire beaucoup des contes de fées et les mélange à la science-fiction. Alors peut-être devrions-nous nous demander ce que ces voyages dans le temps disent philosophiquement ?
|
||||
|
||||
Note that it doesn't "solve" any logical consistency, and doesn't explain the Blue Emerald ontological loop. But it can give a good thing to think about, on two level. First is about what is destiny, are we condemned by it ? The second is that an element of the story is not tied only to "canon" and "logic", but about the message. Way too much people in fandom thinks too much like wiki editors, and not like people thinking about stories.
|
||||
Je pense que chaque utilisation du voyage dans le temps est un moyen de caractériser les trois personnages principaux, et de les relier à l'évolution de Silver.
|
||||
- Sonic utilise le voyage dans le temps pour changer un événement, comme le héros Shonen qu'il tend à être. Il refuse le destin, et utilise les moyens dont il dispose pour le changer. On peut également noter que le voyage dans le temps qu'il effectue est à plus petite échelle que celui de Shadow : Sonic modifie le futur, et non le passé, en quelque sorte.
|
||||
- Shadow utilise le voyage dans le temps, mais produit l'événement qu'il combat. C'est une vision beaucoup plus pessimiste du monde, comme toute l'histoire de Shadow, où il semble condamné à être capturé, à voir l'humanité se retourner contre lui. La leçon qu'il en tire est qu'il ne doit pas cesser de se battre malgré tout. Cela correspond bien à un personnage qui est beaucoup moins optimiste que Sonic.
|
||||
- Silver commence par essayer de changer le passé, mais décide finalement de changer le futur à la place. Il a fait le changement, mais dans son futur, pour obtenir un jour plus heureux. D'une certaine manière, il peut être vu comme la conclusion des deux histoires précédentes : il est inutile d'essayer de changer le passé (Shadow), mais on peut changer le futur (Sonic). On peut noter que Silver voyage dans le temps avec Shadow avant d'aider Sonic à voyager dans le temps. Ainsi, d'une certaine manière, Sonic répond à Shadow. Comme Sonic a souvent le rôle d'inspirer les gens, on peut y voir une logique dans l'évolution de Silver (Silver étant le véritable protagoniste de 2006, parce qu'il est celui qui apprend véritablement quelque chose).
|
||||
|
||||
Notez que tout cela ne "résout" aucune incohérence, et n'explique pas la boucle ontologique de l'émeraude bleue. Mais elle peut donner matière à réflexion, à deux niveaux. Le premier est de savoir ce qu'est le destin, sommes-nous condamnés par lui ? Le second est qu'un élément de l'histoire n'est pas seulement lié au "canon" et à la "logique", mais au message.
|
||||
|
||||
Beaucoup trop de gens dans le fandom pensent trop comme des éditeurs de wiki, et pas assez comme des gens qui réfléchissent à des histoires.
|
|
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|
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---
|
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layout: layouts/base.njk
|
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eleventyNavigation:
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parent: Theories
|
||||
key: The Echidnas
|
||||
parent: Théories
|
||||
key: Les échidnés
|
||||
order: 0
|
||||
---
|
||||
|
||||
# Theories about the Echidnas
|
||||
# Théories à propos des Echidnas
|
||||
|
||||
The Echidnas are one of Sonic's biggest lore element : the mysterious ancestors of Knuckles, inhabitant of Angel Island, full of secrets and mysteries ! They appeared after that in Sonic Adventure, and the Comics used the heck of them (to the point where the notion of Echidna is now less important because of the Penderpocalypse).
|
||||
Les Echidnas sont l'un des éléments les plus importants du lore de Sonic : les mystérieux ancêtres de Knuckles, habitants d'Angel Island, pleins de secrets et de mystères ! Ils sont apparus par la suite dans Sonic Adventure, et les Comics en ont usé et abusé (au point que la notion d'échidné est maintenant moins importante à cause de la Penderpocalypse).
|
||||
|
||||
In Sonic Chronicles, the Nocturnus Clan was also an Echidna clan, rival of the Knuckles Clan.
|
||||
Dans Sonic Chronicles, le clan Nocturnus était également un clan d'échidnés, rival du clan Knuckles.
|
||||
|
||||
## Shadow's appearence comes from the Angel Island mural
|
||||
## L'origine de Shadow
|
||||
|
||||
This one is pretty common but isn't confirmed yet. Shadow's appearence would come from the mural we can see in Hidden Palace during the duel between Sonic and Knuckles, which prophetise the final battle between Sonic and Eggman in space. The idea with this theories is that Shadow would have been created as the hero prophetised in the prophecy by Gerald Robotnik, which would have discovered about the temple and its secrets. This theory explain a bit why Shadow looks like not only Sonic, but also Sonic's *super form*.
|
||||
Cette hypothèse est assez répandue mais n'est pas encore confirmée. L'apparition de Shadow viendrait de la fresque que l'on peut voir dans Hidden Palace lors du duel entre Sonic et Knuckles, qui prophétise le combat final entre Sonic et Eggman dans l'espace. L'idée de cette théorie est que Shadow aurait été créé comme le héros prophétisé par Gerald Robotnik, qui aurait découvert le temple et ses secrets. Cette théorie explique un peu pourquoi Shadow ressemble non seulement à Sonic, mais aussi à la *super forme* de Sonic.
|
||||
|
||||
This theories doesn't come from nothing and have already several elements that show that Gerald new about Angel Island's culture :
|
||||
- A replika of the Master Emerald altar is present inside the ARK, which show that Gerald new about the altar, and thus Angel Island
|
||||
- In Sonic Chronicles, the Gizoïd are noted as being the 4th Great Civilisation that created Gizoid/Emerl, which Gerald new a lot about (Not Canon)
|
||||
Cette théorie ne vient pas de rien et comporte déjà plusieurs éléments qui montrent que Gerald connaissait la culture d'Angel Island :
|
||||
- Une réplique de l'autel de la Master Emerald est présente dans l'ARK, ce qui montre que Gerald connaissait l'autel, et donc l'île d'Angel.
|
||||
- Dans Sonic Chronicles, les Gizoïd sont notés comme étant une création de la 4ème Grande Civilisation, dont Gerald a appris beaucoup de choses.
|
||||
|
||||
This theory is also interesting thematically, because it reinforce the link between Shadow and Sonic by making even more Shadow "Sonic's shadow". As the mural prophetise a big battle between Sonic and Eggman, it makes Shadow a copie of what was prophetised of Sonic.
|
||||
Cette théorie est également intéressante d'un point de vue thématique, car elle renforce le lien entre Shadow et Sonic en faisant encore plus de Shadow "l'ombre de Sonic". Comme la fresque prophétise une grande bataille entre Sonic et Eggman, elle fait de Shadow une copie de ce qui a été prophétisé pour Sonic.
|
||||
|
||||
## The Echidnas didn't make the tech in Angel Island
|
||||
## La technologie d'Angel Island
|
||||
|
||||
The Knuckles Clan we see in Sonic Adventure have a precomlombien level of technologie and knowledge. They simply couldn't have made the tech we see in Angel Island, who include stuff like floating palaces, transporters, etc. This is amplified by Sonic Generation, who add a technological look in some of the Sky Sanctuary elements, showing that its not just "Old Echidna Magic" that makes the place go.
|
||||
Le clan Knuckles que l'on voit dans Sonic Adventure a un niveau de technologie et de connaissance précomlombien. Ils n'ont tout simplement pas pu fabriquer la technologie que nous voyons dans Angel Island, qui comprend des choses comme des palais flottants, des téléporteurs, etc. Ceci est amplifié par Sonic Generation, qui ajoute un aspect technologique à certains éléments du Sky Sanctuary, montrant que ce n'est pas seulement la "vieille magie d'Echidna" qui fait fonctionner l'endroit.
|
||||
|
||||
Two common theories for that have been made:
|
||||
- The survivors created the techs. I don't really believe this one, as the survivor were only few, and I don't see a large-scale civilisation existing after the Perfect Chaos Event.
|
||||
- The Angel Island ruins are more ancient than the Knuckles Clan.
|
||||
Deux théories communes ont été élaborées à ce sujet :
|
||||
- Les survivants ont créé les technologies. Je n'y crois pas vraiment, car les survivants étaient peu nombreux, et je ne vois pas de civilisation à grande échelle exister après l'attaque de Perfect Chaos.
|
||||
- Les ruines d'Angel Island sont plus anciennes que le clan Knuckles.
|
||||
|
||||
The second one have been already hinted in the Archie Sonic reboot, where the Angel Island technologies are described as "similar to the technologie of the Trolls" (who are the Second Great Civilisation in Archie). If Archie Sonic isn't canon to the game, the idea was already present at that time.
|
||||
La seconde a déjà été évoquée dans le reboot d'Archie Sonic, où les technologies d'Angel Island sont décrites comme "similaires à celles des Trolls" (qui sont la deuxième grande civilisation d'Archie). Si Archie Sonic n'est pas canonique au jeu, l'idée était déjà présente à l'époque.
|
||||
|
||||
**NOTE** : This theory have been nearly confirmed by Sonic Frontiers, who seems to indicate that the Ancient created the technologies found in Angel Island, or at least created stuff the Angel Island techs where derived from.
|
||||
**NOTE** : Cette théorie a été presque complètement confirmée par Sonic Frontiers, qui semble indiquer que les Anciens ont créé les technologies trouvées sur Angel Island, ou au moins créé des choses dont les technologies d'Angel Island sont dérivées.
|
||||
|
||||
## Knuckles got his name from the Knuckles Clan
|
||||
## Le nom de Knuckles vient du clan
|
||||
|
||||
The "Knuckles Clan" being the official name of the old echidna clan we see in Sonic Adventure, it would be logical to think that Knuckles was named that way to honor is clan, especially if he is the last of his kind.
|
||||
Le "clan Knuckles" étant le nom officiel de l'ancien clan des échidnés que l'on voit dans Sonic Adventure, il serait logique de penser que Knuckles a été nommé ainsi pour honorer son clan, surtout s'il est le dernier de son espèce.
|
|
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|
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|
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layout: layouts/base.njk
|
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eleventyNavigation:
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parent: Theories
|
||||
parent: Théories
|
||||
key: Sonic Frontiers
|
||||
order: 3
|
||||
---
|
||||
|
||||
# Sonic Frontiers theories
|
||||
# Théories sur Sonic Frontiers
|
||||
|
||||
Some theories I have about Sonic Frontiers, that I wrote down here to get them off my brain. They're mostly about the backstory shown in Frontiers about the ancients and stuff like that.
|
||||
Quelques théories que j'ai sur Sonic Frontiers, que j'ai écrites ici pour me les enlever de la tête. Il s'agit principalement de théories sur l'histoire des anciens montrée dans Frontiers.
|
||||
|
||||
## The Chao and the Ancient
|
||||
## Chao et Anciens
|
||||
|
||||
In Sonic Frontiers, it's revealed that the Ancient looked like Chaos, and that their last members were mutated to an "unrecognizable form". It's assumed (and afair confirmed by writer Ian Flynn) that it's implied that the Chao are the mutated form. The theory I have about their exact relationship is that the Chao are a form of [neoteny](https://en.wikipedia.org/wiki/Neoteny), where they are ancient that are "stuck" in their larva form (but can still reproduce).
|
||||
Dans Sonic Frontiers, il est révélé que les Anciens ressemblaient à Chaos, et que leurs derniers membres avaient muté en une "forme méconnaissable". On suppose (et c'est confirmé par le scénariste Ian Flynn) que les Chao sont la forme mutante. La théorie que j'ai sur leur relation exacte est que les Chao sont une forme de [néoténie](https://fr.wikipedia.org/wiki/N%C3%A9ot%C3%A9nie), où ils sont des anciens "coincés" dans leur forme larvaire (mais qui peuvent toujours se reproduire).
|
||||
|
||||
This would mean that the (Neutral) *Chaos Chao* form is some resurgence of adult traits, and that a part of Chaos mutations are a resurgence of these adult traits.
|
||||
Cela signifierait que la forme (Neutral) *Chaos Chao* est une certaine résurgence de traits adultes, et qu'une partie des mutations du Chaos sont une résurgence de ces traits adultes.
|
||||
|
||||
Some question it would mean are :
|
||||
- Are dark/angel chao another mutation unrelated to the neoteny ?
|
||||
- Would this mean that we could get mutations that create a "Dark Chaos" and "Angel Chaos" ?
|
||||
Quelques questions que cela signifierait sont :
|
||||
- Les chao Dark/Angel sont-ils une autre mutation sans rapport avec la néoténie ?
|
||||
- Cela signifierait-il que nous pourrions obtenir des mutations qui créent un "Dark Chaos" et un "Angel Chaos" ? (ce serait cool)
|
||||
|
||||
## The Ancient are the First Great Civilisation
|
||||
## La première "grande civilisation" ?
|
||||
|
||||
In Sonic Battle, we learn that the Gizoids have been created by a groupe called the "Forth Great Civilisation". This tend to make us think that there were three other *great civilisations* before, and my theory is that the Ancients are the first one.
|
||||
Dans Sonic Battle, nous apprenons que les Gizoïdes ont été créés par un groupe appelé la "Quatrième Grande Civilisation". Cela tend à nous faire penser qu'il y a eu trois autres *grandes civilisations* auparavant, et ma théorie est que les Anciens sont la première.
|
||||
|
||||
My theory is that the "Great Civilisations" told by Gerald are the one that have some connection to the Chaos Emerald, and the Ancient would be the first. A potential second oen could be the creator of the Gaia Temple. From Flynn's bumblekast, we know that the Ancient haven't built the Gaïa Temple, even if there are some similarities in architecture.
|
||||
Ma théorie est que les "Grandes Civilisations" racontées par Gerald sont celles qui ont un lien avec l'Émeraude du Chaos, et les Anciens serait la première. Le créateur du temple de Gaïa pourrait être la deuxième. D'après un bumblekast de Flynn, nous savons que les Anciens n'ont pas construit le temple de Gaïa, même s'il y a quelques similitudes au niveau de l'architecture (ce qui est logique : ils ont vécu il y a *des* dizaines de milliers d'années (soit > 20 000 ans, ce qui fait qu'ils sont autant distant des temples de gaïa que les temples de gaïa sont distant d'aujourd'hui)).
|
||||
|
||||
It could be possible that the creator of the Gaïa Temple got inspiration from the design of the Ancients Ruins and created their own way to harvest the Chaos Emeralds power.
|
||||
Il est possible que les créateurs des temples de Gaïa se soit inspiré de la conception des ruines des Anciens et ait créé sa propre façon de récolter le pouvoir des émeraudes du Chaos. Une autre théorie possible est que la civilisation de Gaïa serait la *première grande civilisation* et que les Anciens soient un prédécesseur.
|
||||
|
||||
## The Master Emerald doesn't come from Earth
|
||||
## La Master Emerald
|
||||
|
||||
I feel that even if the Master Emerald is shown as being on earth by the Ancient, I don't think it come from Earth either. It's insinuated that they found her on the ground, which seems to go in the direction of not having a species that were able to handle it yet (see my theories about the Ancient being the First Great Civilisation).
|
||||
J'ai l'impression que même si la Master Emerald est montré comme étant sur terre lors de l'arrivée des Ancients, je ne pense pas non plus qu'il vienne de la Terre. On insinue qu'ils l'ont trouvée sur le sol, ce qui semble aller dans le sens d'une espèce qui n'était pas encore capable de la manipuler (voir mes théories sur le fait que les Anciens sont la première grande civilisation ou leur prédécesseur).
|
||||
|
||||
But it's possible that the Master Emerald went to Earth from an unknown origin, which would explain why they found it lying on the ground, without much use of its power. Another possibility would be that the Chaos Emerald AND the Master Emerald comes from the same origins and where separated on some point.
|
||||
Mais il est possible que la Master Emerald soit arrivée sur Terre d'une origine inconnue, ce qui expliquerait pourquoi ils l'ont trouvée couchée sur le sol, sans qu'elle ait beaucoup utilisé son pouvoir. Une autre possibilité serait que les Chaos Emerald et la Master Emerald proviennent des mêmes origines et qu'elles aient été séparées à un moment donné.
|
|
@ -1,18 +1,18 @@
|
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---
|
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layout: layouts/base.njk
|
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eleventyNavigation:
|
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key: Theories
|
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key: Théories
|
||||
order: 6
|
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---
|
||||
|
||||
# Theories
|
||||
# Théories
|
||||
|
||||
The Sonic World is full of mysteries… and also inconsistencies. The goal of this category is to talk about different kind of theories we can have about the Sonic Universe, to solve some mysteries, or because it's fun.
|
||||
Le monde de Sonic est plein de mystères... et aussi d'incohérences. Le but de cette catégorie est de parler des différentes théories que l'on peut avoir sur l'univers Sonic, pour résoudre certains mystères, ou parce que c'est amusant.
|
||||
|
||||
The theories are classified in "subjects".
|
||||
Les théories sont classées par sujets.
|
||||
|
||||
## Currently present subjects
|
||||
## Sujets présents
|
||||
|
||||
- Theories about the echidnas
|
||||
- Theories about the story of Sonic 2006
|
||||
- Theories about the story of Sonic Frontiers
|
||||
- Théories à propos des echidnés
|
||||
- Théories à propos de l'histoire de Sonic 2006
|
||||
- Théories à propos de l'histoire de Sonic Frontiers
|
|
@ -1,39 +1,42 @@
|
|||
---
|
||||
layout: layouts/base.njk
|
||||
eleventyNavigation:
|
||||
key: Updates
|
||||
parent: Home
|
||||
key: Mises à jour
|
||||
parent: Accueil
|
||||
order: 1
|
||||
---
|
||||
|
||||
# Sonic Garden's Changelog
|
||||
# Mises à jour
|
||||
|
||||
Here i'll log the different updates of Sonic Garden as they come. The goal here is for you to know a bit how the site have evolved with years, and what will come with time.
|
||||
Le but de cette page est de présenter les différentes mises à jour qu'il y a eut sur Sonic Garden, ainsi que les projets futurs au fur et à mesure qu'elles arrivent.
|
||||
|
||||
## Updates and history
|
||||
Comme ça, cela permet de savoir les dernières évolutions, ainsi que celles plus anciennes. Il y aura aussi ici mes futurs projets pour le site.
|
||||
|
||||
- (**2023-11-15**) New site features
|
||||
- Add pressgarden-powered news
|
||||
- Put websites list in separate pages
|
||||
- Create an about and an update page
|
||||
- (**2023-09-23**) Update the site
|
||||
- Add elements related to Superstars and new comics
|
||||
- Add mods that improve some 128bits-era games
|
||||
- (**2023-05-14**) Recreation of the project as an Eleventy website
|
||||
- Addition of an "how to play Sonic section"
|
||||
- Revamp of the Chronology and Geography to be adapted to latest medias
|
||||
- Addition of Frontiers-related theories
|
||||
- (**2018-07-24**) Initial version of the chronology page
|
||||
- (**2018-03-26**) Extraction of the fangame list as a project named "awesome-sonic" on my github
|
||||
- (**2016-08-19**) Some writeup about the history of Sonic Xtreme (will be expanded into my Sonic Xtreme page)
|
||||
- (**2014-12-28**) Revamp of the fangame list, integration to project-mobius
|
||||
- (**2014-11-13**) Initial version of the geography
|
||||
- (**2014-11-10**) Initial version of the site, as a repository of files named "Project Mobius", were I collected theories and stuff I made in forum posts
|
||||
- (**2013-05-31**) First try at a list of hacks and fangame in the message board of Planète-Sonic
|
||||
## Historique
|
||||
|
||||
## TODO
|
||||
- (**2023-11-15**) Nouvelles fonctionnalités
|
||||
- Ajout de news propulsées par Press Garden
|
||||
- Ajout des listes de sites web dans des pages séparés
|
||||
- Ajout d'une page "à propos" et "mise à jour"
|
||||
- (**2023-09-23**) Mise à jour du site
|
||||
- Ajout d'élément lié à Superstars et aux derniers comics
|
||||
- Ajout de mods qui améliorent l'ère 128-bits.
|
||||
- (**2023-05-14**) Recréation des projets en un site Eleventy
|
||||
- Ajout d'une section "Comment jouer aux jeux ?"
|
||||
- Retravail de la Chronologie et de la Géographie pour être adaptés aux derniers médias
|
||||
- Ajout de théories basées sur Frontiers
|
||||
- (**2018-07-24**) Version initiale de la page de la chronologie
|
||||
- (**2018-03-26**) Extraction de ma liste de fangame en une awesome-list sur github
|
||||
- (**2016-08-19**) Création de la page Sonic Xtreme
|
||||
- (**2014-12-28**) Retravail de ma liste de fangame, intégration à project-mobius
|
||||
- (**2014-11-13**) Version initiale de la geographie
|
||||
- (**2014-11-10**) Version initiale du site, un dépot de page nommée "Project Mobius", ou je mettait en commun des trucs que j'avais fait dans des commus Sonic
|
||||
- (**2013-05-31**) Premier essaie de créer une liste de fangame sur les forums de Planète-Sonic
|
||||
|
||||
- Add some mods to play definitive edition of Lost World and Forces
|
||||
- Add IDWSonic locations to the Geography
|
||||
- Add the Boom games to the game list
|
||||
- Add some stuff about characterisations and debates
|
||||
## Projets futurs
|
||||
|
||||
- Ajoute une section dédiée à SRB2
|
||||
- Ajoute une liste de jeux "Sonic-like" intéressant
|
||||
- Ajouter des mods pour jouer à des version "définitive" de Forces et Lost World
|
||||
- Ajouter les jeux Boom à la liste des jeux
|
||||
- Ajouter des sections pour les personnages et organisations
|
Loading…
Reference in a new issue