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loveutils/README.md

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2018-08-29 17:58:24 +02:00
# loveutils
2018-08-29 18:28:12 +02:00
Basic love2D utility librairies. Contain kinda-sorted bits of codes that I use on my own project
To use it just add the "loveutils" folder where you want and just add this piece of code :
````loveutils = require "loveutils"````
## loveutils.math
All the math functions
### loveutils.math.sign
````y = loveutils.math.sign(x)````
return the sign of x (0 if x is 0)
### loveutils.math.round
````y = loveutils.math.round(x)````
return a rounded version of x (is equal to math.floor if x < .5 and to math.ceil if x 5)
### loveutils.math.vector
````vecx, vecy = loveutils.math.vector(x1, y1, x2, y2)````
return the vector notation of two set of coordinates
### loveutils.math.getMiddlePoint
````midx, midy = loveutils.math.getMiddlePoint(x1, y1, x2, y2)````
return the point exactly at the middle of two points
### loveutils.math.pointDistance
````distance = loveutils.math.pointDistance(x1, y1, x2, y2)````
return the distance between two points
### loveutils.math.pointDirection
````angle = loveutils.math.pointDistance(x1, y1, x2, y2)````
return the angle between two points
### loveutils.math.numberToString
````string = loveutils.math.numberToString(x, lenght)````
return a string corresponding to the x numbers with at least *lenght* digit (for instance loveutils.math.numberToString(1, 3) will return "001")
### loveutils.math.floorCoord
````x, y = loveutils.math.floorCoord(x, y)````
return both floored coordinate
### loveutils.math.pixeliseCoord
````x, y = loveutils.math.floorCoord(x, y, floor)````
return x and y, pixelisated with a factor of *factor*, useful if you are making a tile detection system, for instance.
## loveutils.graphics
all my graphics manipulation functions
### loveutils.graphics.resetColor
````loveutils.graphics.resetColor()````
return nothing
reset love current drawing color to love.graphics.setColor(1,1,1,1)
### loveutils.graphics.box(x, y, w, h)
````loveutils.graphics.box(x, y, w, h)````
return nothing
draw an half-transparent box with solid outline
### loveutils.graphics.print
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````loveutils.graphics.print(text, x, y, align, r, sx, sy, ox, oy, kx, ky)````
return nothing
like love.graphics.print, but with alignement support.
### loveutils.graphics.printWithSpacing
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````loveutils.graphics.printWithSpacing(text, x, y, align, spacing)````
draw a text like loveutils.graphics.print, but with support of spacing : each character will have a space of "spacing" between them.
(doesn't support for the moment angle, spacing, etc.)