321 lines
9.4 KiB
Lua
321 lines
9.4 KiB
Lua
-- options/widgets :: options menu widgets
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--[[
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Copyright © 2019 Kazhnuz
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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]]
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local widgets = {}
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local Widget = require "gamecore.modules.menusystem.widgets"
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local DoubleTextWidget = Widget.Text:extend()
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widgets.SubMenu = DoubleTextWidget:extend()
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widgets.Dummy = Widget.Text:extend()
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widgets.Exit = Widget.Text:extend()
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widgets.Switch = DoubleTextWidget:extend()
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widgets.Resolution = DoubleTextWidget:extend()
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widgets.Lang = Widget.Text:extend()
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widgets.PlayerSubMenu = DoubleTextWidget:extend()
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widgets.Key = DoubleTextWidget:extend()
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widgets.Audio = DoubleTextWidget:extend()
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-- BASIC WIDGETS
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-- Simple and reusables widgets
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-- DoubleText widget : a two-side text widget
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function DoubleTextWidget:new(menu, font, label1, label2)
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DoubleTextWidget.super.new(self, menu, font, label1)
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self.label2 = label2 or ""
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end
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function DoubleTextWidget:drawCanvas()
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local w, h
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w = math.floor(self.width)
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h = math.floor(self.height / 2) - (self.font:getHeight() / 2)
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self.font:draw(self.label, 4, h, -1, "left")
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self.font:draw(self.label2, w-4, h, -1, "right")
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end
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-- Submenu widget :: go to a submenu
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function widgets.SubMenu:new(scene, menu, newmenu, fullname, order, label2)
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self.scene = scene
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local widgetmenu = self.scene.menusystem.menus[menu]
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local font = self.scene.assets.fonts["medium"]
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local label = core.lang:translate("options", fullname)
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local label2 = label2 or ">"
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self.newmenu = newmenu
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widgets.SubMenu.super.new(self, widgetmenu, font, label, label2)
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self.order = order or 0
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end
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function widgets.SubMenu:action()
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self.scene.assets:playSFX("confirm")
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self.scene.menusystem:switchMenu(self.newmenu)
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end
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-- Dummy widget :: An empty widget to serve as a base for others
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function widgets.Dummy:new(scene, menu, fullname)
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self.scene = scene
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local widgetmenu = self.scene.menusystem.menus[menu]
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local font = self.scene.assets.fonts["medium"]
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widgets.Dummy.super.new(self, widgetmenu, font, fullname)
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end
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function widgets.Dummy:action()
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-- shoosh
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end
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-- Exit Widget : exit the examples
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function widgets.Exit:new(scene, menu)
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self.scene = scene
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local widgetmenu = self.scene.menusystem.menus[menu]
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local font = self.scene.assets.fonts["medium"]
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local label = core.lang:translate("commons", "exit")
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widgets.Exit.super.new(self, widgetmenu, font, "Exit")
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end
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function widgets.Exit:action()
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self.scene.assets:playSFX("confirm")
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core.scenemanager:setStoredScene("mainmenu")
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end
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-- VIDEO WIDGETS
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-- Handle graphical settings
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-- Switch widget (One widget to handle graphical switch)
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function widgets.Switch:new(scene, menu, keyname)
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self.scene = scene
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local widgetmenu = self.scene.menusystem.menus[menu]
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local font = self.scene.assets.fonts["medium"]
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self.keyname = keyname
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local label = core.lang:translate("options", keyname)
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local label2 = self:getLabel()
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widgets.Switch.super.new(self, widgetmenu, font, label, label2)
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self.order = order or 0
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end
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function widgets.Switch:modifyKey()
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--self.key = (self.key == false)
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if self.keyname == "fullscreen" then
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core.options.data.video.fullscreen = (core.options.data.video.fullscreen == false)
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elseif self.keyname == "borders" then
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core.options.data.video.border = (core.options.data.video.border == false)
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elseif self.keyname == "vsync" then
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core.options.data.video.vsync = (core.options.data.video.vsync == false)
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end
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core.screen:applySettings()
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end
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function widgets.Switch:getKey()
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if self.keyname == "fullscreen" then
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self.key = core.options.data.video.fullscreen
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elseif self.keyname == "borders" then
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self.key = (core.options.data.video.border)
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elseif self.keyname == "vsync" then
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self.key = (core.options.data.video.vsync)
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end
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end
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function widgets.Switch:getLabel()
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self:getKey()
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local label = ""
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if (self.key) then
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label = "true"
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else
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label = "false"
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end
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return core.lang:translate("commons", label)
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end
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function widgets.Switch:action()
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self:modifyKey()
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self.scene.assets:playSFX("confirm")
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self.label2 = self:getLabel()
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core.options:write()
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self:invalidateCanvas()
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end
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-- Resolution Widget
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function widgets.Resolution:new(scene, menu)
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self.scene = scene
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local widgetmenu = self.scene.menusystem.menus[menu]
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local font = self.scene.assets.fonts["medium"]
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local label = core.lang:translate("options", "resolution")
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local label2 = self:getLabel()
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widgets.Resolution.super.new(self, widgetmenu, font, label, label2)
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end
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function widgets.Resolution:getLabel()
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return "x" .. core.options.data.video.resolution
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end
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function widgets.Resolution:action()
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if core.options.data.video.resolution == 3 then
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core.options.data.video.resolution = 1
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else
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core.options.data.video.resolution = core.options.data.video.resolution + 1
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end
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self.label2 = self:getLabel()
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core.screen:applySettings()
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self.scene.assets:playSFX("confirm")
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self:invalidateCanvas()
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core.options:write()
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end
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-- LANGS WIDGET
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-- Allow you to change the lang of the game
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function widgets.Lang:new(scene, menu, lang)
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self.scene = scene
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local widgetmenu = self.scene.menusystem.menus[menu]
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local font = self.scene.assets.fonts["medium"]
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local label = core.lang:getLangName(lang)
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self.lang = lang
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widgets.Lang.super.new(self, widgetmenu, font, label)
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end
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function widgets.Lang:action()
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self.scene.assets:playSFX("confirm")
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core.options:setLanguage(self.lang)
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--self.scene.menusystem:invalidateAllWidgets()
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end
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-- INPUT WIDGETS
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-- Widgets to handle inputs
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function widgets.PlayerSubMenu:new(scene, menu, sourceid)
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self.scene = scene
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local widgetmenu = self.scene.menusystem.menus[menu]
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local font = self.scene.assets.fonts["medium"]
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local label = core.lang:translate("options", "player") .. " " .. sourceid
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local label2 = ">"
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self.newmenu = "player" .. sourceid
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widgets.PlayerSubMenu.super.new(self, widgetmenu, font, label, label2)
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self.order = 0
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end
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function widgets.PlayerSubMenu:action()
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self.scene.assets:playSFX("confirm")
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self.scene.menusystem:switchMenu(self.newmenu)
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end
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-- Key widgets
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function widgets.Key:new(scene, sourceid, key)
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self.scene = scene
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self.source = sourceid
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self.key = key
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local menu = "player" .. self.source
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local widgetmenu = self.scene.menusystem.menus[menu]
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local font = self.scene.assets.fonts["medium"]
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local label = self.key
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local label2 = self:getLabel()
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widgets.Key.super.new(self, widgetmenu, font, label, label2)
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self.order = 0
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end
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function widgets.Key:getLabel()
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return core.input.data[self.source].keys[self.key]
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end
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function widgets.Key:action()
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self.scene.assets:playSFX("navigate")
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self.scene:changeKey(self)
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self.scene.menusystem:deactivate()
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end
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function widgets.Key:receiveKey( key )
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self.scene.assets:playSFX("confirm")
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core.options:setInputKey(self.source, self.key, key)
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self.label2 = self:getLabel()
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self:invalidateCanvas()
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end
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-- AUDIO FUNCTIONS
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-- Sounds/Music functions
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function widgets.Audio:new(scene, menu, audiotype)
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self.scene = scene
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self.audiotype = key
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local widgetmenu = self.scene.menusystem.menus[menu]
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local font = self.scene.assets.fonts["medium"]
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self.audiotype = audiotype
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local label = ""
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if (self.audiotype == "sfx") then
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label = core.lang:translate("options", "sfx")
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else
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label = core.lang:translate("options", "music")
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end
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local label2 = self:getLabel()
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widgets.Audio.super.new(self, widgetmenu, font, label, label2)
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self.order = 0
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end
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function widgets.Audio:getLabel()
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local value = self:getVolume()
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string = utils.math.numberToString(value, 3)
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local label = string .. "%"
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return label
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end
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function widgets.Audio:getVolume()
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if (self.audiotype == "sfx") then
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return core.options.data.audio.sfx
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else
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return core.options.data.audio.music
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end
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end
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function widgets.Audio:setVolume(vol)
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if (vol < 0) then vol = 100 end
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if (self.audiotype == "sfx") then
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core.options.data.audio.sfx = vol
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else
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core.options.data.audio.music = vol
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end
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self.label2 = self:getLabel()
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self:invalidateCanvas()
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end
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function widgets.Audio:action()
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local value = self:getVolume()
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self:setVolume(value - 20)
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self.scene.assets:playSFX("confirm")
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self.scene.assets.music:setVolume(core.options.data.audio.music / 100)
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core.options:write()
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end
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return widgets
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