14 lines
336 B
Lua
14 lines
336 B
Lua
local Base = require "gamecore.modules.world.actors.actor2D"
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local Coin = Base:extend()
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function Coin:new(world, x, y)
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Coin.super.new(self, world, "coin", x, y, 16, 16, false)
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self:setSprite("coin")
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end
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function Coin:takeCoin(other)
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self.obj.GFX(self.world, self.x + 8, self.y + 8, "sparkle")
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self:destroy( )
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end
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return Coin
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