8c1e9d8e05
For the moment it doesn't add any real feature, but it allow the mainHitbox to be an external object to the actor, giving to it more power.
77 lines
2.4 KiB
Lua
77 lines
2.4 KiB
Lua
-- world2D.lua :: a basic 2D world based on bump2D.
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--[[
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Copyright © 2019 Kazhnuz
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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]]
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local cwd = (...):gsub('%.world2D$', '') .. "."
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local BaseWorld = require(cwd .. "baseworld")
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local World2D = BaseWorld:extend()
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local Sti = require(cwd .. "libs.sti")
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local Bump = require(cwd .. "libs.bump")
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local CameraSystem = require(cwd .. "camera")
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function World2D:new(scene, actorlist, mapfile)
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World2D.super.new(self, scene, actorlist, mapfile)
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end
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-- ACTORS FUNCTIONS
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-- Add support for bodies in Actor functions
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function World2D:initActors()
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self.currentCreationID = 0
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self.actors = {}
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self.bodies = Bump.newWorld(50)
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end
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function World2D:registerActor(actor)
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World2D.super.registerActor(self, actor)
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end
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function World2D:registerBody(body)
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return self.bodies:add(body, body.x, body.y, body.w, body.h)
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end
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-- ACTORS FUNCTIONS
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-- Wrappers around Bump2D functions
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function World2D:updateBody(body)
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return self.bodies:update(body, body.x, body.y, body.w, body.h)
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end
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function World2D:removeBody(body)
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return self.bodies:remove(body)
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end
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function World2D:moveActor(actor, x, y, filter)
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return self.bodies:move(actor, x, y, filter)
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end
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function World2D:checkCollision(actor, x, y, filter)
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return self.bodies:check(actor, x, y, filter)
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end
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function World2D:queryRect(x, y, w, h)
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return self.bodies:queryRect(x, y, w, h)
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end
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return World2D
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