epervier-old/gamecore/lang.lua

71 lines
2.3 KiB
Lua

-- core/langs.lua :: The translation system. Transform a string to another
-- according to the translations files in the datas/ folder.
--[[
Copyright © 2019 Kazhnuz
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
local LanguageManager = Object:extend()
local TRANSLATION_PATH = "datas/languages/"
-- INIT FUNCTIONS
-- Initialize and configure the translation system
function LanguageManager:new(controller)
self.controller = controller
self:setLang(self.controller.options.data.language)
self:getTranslationData()
end
function LanguageManager:setLang(lang)
self.controller.options.data.language = lang
self.lang = self.controller.options.data.language
end
-- INFO FUNCTIONS
-- Get informations from the translation manager
function LanguageManager:getTranslationData()
local _path = TRANSLATION_PATH .. "init.lua"
local fileinfo = love.filesystem.getInfo(_path)
if fileinfo ~= nil then
self.datas = require(TRANSLATION_PATH)
else
self.datas = nil
end
end
function LanguageManager:getStringList(library, file)
return require(self.lang .. "." .. library .. "." .. file)
end
function LanguageManager:getLangName(lang)
local langnames = langs.available_langs
return langnames[lang]
end
function LanguageManager:getCurrentLangName()
local langnames = langs.available_langs
return langnames[self.lang]
end
return LanguageManager