epervier-old/examples/gameplay/moveplayer/actors/player.lua
Kazhnuz ea5011642c modules/world: add a basic solidity system
It'll make easier the solidity system and will reserve custom filter to 
specific objects.
2019-04-25 17:54:51 +02:00

28 lines
570 B
Lua

local cwd = (...):gsub('%.player$', '') .. "."
local Parent = require(cwd .. "parent")
local Player = Parent:extend()
function Player:new(world, x, y)
Player.super.new(self, world, "player", x, y, 16, 16, true)
end
function Player:update(dt)
self.xsp, self.ysp = 0, 0
if self.keys["up"].isDown then
self.ysp = -120
end
if self.keys["down"].isDown then
self.ysp = 120
end
if self.keys["left"].isDown then
self.xsp = -120
end
if self.keys["right"].isDown then
self.xsp = 120
end
Player.super.update(self, dt)
end
return Player