118 lines
2.6 KiB
Lua
118 lines
2.6 KiB
Lua
local Sprite = Object:extend()
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-- SPRITES FUNCTIONS
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-- Handle the sprite of the actor
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function Sprite:new(owner, spritename, ox, oy)
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self.owner = owner
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self.assets = self.owner.assets
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self.name = spritename or nil
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self.ox = ox or 0
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self.oy = oy or 0
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self.sx = 1
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self.sy = 1
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self.exist = (spritename ~= nil)
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self.spriteClone = nil
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end
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function Sprite:clone()
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if self.name ~= nil then
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self.spriteClone = self.assets.sprites[self.name]:clone()
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self.spriteClone:setCallbackTarget(self.owner)
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end
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end
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function Sprite:isCloned()
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return (self.spriteClone == nil)
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end
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function Sprite:changeAnimation(animation, restart)
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if (self:isCloned()) then
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self.assets.sprites[self.name]:changeAnimation(animation, restart)
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else
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self.spriteClone:changeAnimation(animation, restart)
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end
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end
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function Sprite:setCustomSpeed(customSpeed)
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if (self:isCloned()) then
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self.assets.sprites[self.name]:setCustomSpeed(customSpeed)
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else
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self.spriteClone:setCustomSpeed(customSpeed)
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end
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end
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function Sprite:update(dt)
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if (self.spriteClone ~= nil) then
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self.spriteClone:update(dt)
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end
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end
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function Sprite:setScalling(sx, sy)
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if (sx ~= nil) then
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self.sx = sx
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end
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if (sy ~= nil) then
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self.sy = sy
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end
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end
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function Sprite:getCurrentAnimation()
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if (self:isCloned()) then
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return self.assets.sprites[self.name]:getCurrentAnimation()
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else
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return self.spriteClone:getCurrentAnimation()
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end
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end
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function Sprite:getScalling()
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return self.sx, self.sy
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end
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function Sprite:getFrame()
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if (self.name ~= nil) then
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if (self.spriteClone ~= nil) then
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return self.spriteClone:getFrame()
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else
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return self.assets.sprites[self.name]:getFrame()
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end
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end
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end
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function Sprite:getRelativeFrame()
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if (self.name ~= nil) then
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if (self.spriteClone ~= nil) then
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return self.spriteClone:getRelativeFrame()
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else
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return self.assets.sprites[self.name]:getRelativeFrame()
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end
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end
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end
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function Sprite:getAnimationDuration()
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if (self.name ~= nil) then
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if (self.spriteClone ~= nil) then
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return self.spriteClone:getAnimationDuration()
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else
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return self.assets.sprites[self.name]:getAnimationDuration()
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end
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end
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end
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function Sprite:draw(x, y, r, sx, sy, ox, oy, kx, ky)
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if (self.name ~= nil) then
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local x = x + self.ox
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local y = y + self.oy
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local sx = sx or self.sx
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local sy = sy or self.sy
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if (self.spriteClone ~= nil) then
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self.spriteClone:draw(x, y, r, sx, sy, ox, oy, kx, ky)
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else
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self.assets.sprites[self.name]:drawAnimation(x, y, r, sx, sy, ox, oy, kx, ky)
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end
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end
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end
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return Sprite
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