53 lines
No EOL
1.8 KiB
Lua
53 lines
No EOL
1.8 KiB
Lua
-- framework :: The main Épervier Framework script, loading the core and main
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-- utilities
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--[[
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Copyright © 2021 Kazhnuz
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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]]
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framework = {}
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-- GLOBAL UTILS/FUNCTION LOADING
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-- Load in the global namespace utilities that'll need to be reusable everywhere
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-- in the game
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Object = require("birb.libs.classic")
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utils = require("birb.utils")
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enum = require("birb.utils.enum")
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framework.Core = require("birb.core")
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function framework.start(gamemodule, args)
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framework.startCore(args)
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if (gamemodule ~= nil) then
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framework.startGame(gamemodule)
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end
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end
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function framework.startCore(args)
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core = framework.Core(args)
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end
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function framework.startGame(gamemodule)
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local GameObject = require(gamemodule)
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game = GameObject()
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end
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require("birb.callbacks") |