125 lines
2.8 KiB
Lua
125 lines
2.8 KiB
Lua
local Base = require "framework.modules.world.actors.actor2D"
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local Player = Base:extend()
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function Player:new(world, x, y, id)
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Player.super.new(self, world, "player", x, y, 16, 24, true)
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self:setSprite("player", true, 8, 12)
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self:setGravity(480)
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self.isPunching = false
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self.direction = 1
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self.startx, self.starty = self.x, self.y
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self.isDead = false
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self.punchName = ""
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self:setHitboxFile("scenes.gameplay.plateform.actors.hitboxes.player")
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end
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function Player:updateStart(dt)
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self.xfrc = 480*3
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if self.keys["up"].isPressed and (self.onGround) then
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self.ysp = -280
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end
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if self.keys["down"].isDown then
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self.mainHitbox:modify(0, 8, 16, 16)
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else
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self.mainHitbox:modify(0, 0, 16, 24)
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end
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if self.keys["left"].isDown and (not self.isPunching) then
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self.xsp = -120
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end
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if self.keys["right"].isDown and (not self.isPunching) then
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self.xsp = 120
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end
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if self.keys["A"].isDown then
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self.isPunching = true
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else
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self.isPunching = false
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end
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if (self.isPunching) then
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self:applyHitboxesCollisions()
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end
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if self.keys["start"].isPressed then
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--self.world:switchActivity()
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--self.assets:switchActivity()
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self.scene.menusystem:activate()
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self.scene.menusystem:switchMenu("PauseMenu")
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self.scene:flushKeys()
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end
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self:setDirection(self.xsp)
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end
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function Player:updateEnd(dt)
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self:setAnimation()
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local width, height = self.world:getDimensions()
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if (self.y > height + self.h) and (self.isDead == false) then
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self:addTimer("respawn", 1)
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self.isDead = true
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end
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end
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function Player:setAnimation()
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self.sprite:setCustomSpeed(math.abs(self.xsp) / 12)
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if (self.isPunching) then
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self.sprite:changeAnimation("punch", false)
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else
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if (self.onGround) then
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if math.abs(self.xsp) > 0 then
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self.sprite:changeAnimation("walk", false)
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else
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self.sprite:changeAnimation("idle", true)
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end
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else
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self.sprite:changeAnimation("jump", true)
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end
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end
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end
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function Player:setDirection(direction)
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direction = direction or 0
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if direction ~= 0 then
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direction = utils.math.sign(direction)
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self.direction = direction
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self.sprite:setScallingX(direction)
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end
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end
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function Player:timerResponse(timer)
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if timer == "respawn" then
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self.x, self.y = self.startx, self.starty
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self.xspeed = 0
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self.yspeed = 0
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self.isDead = false
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end
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end
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function Player:collisionResponse(collision)
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if collision.other.type == "coin" then
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collision.other.owner:takeCoin(self)
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end
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end
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function Player:hitboxResponse(name, type, collision)
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if (collision.other.type == "coin") and (type == "punch") then
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collision.other.owner:takeCoin(self)
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end
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end
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function Player:draw()
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Player.super.draw(self)
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self:drawHitboxes()
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utils.graphics.resetColor()
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end
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function Player:drawHUD(id)
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love.graphics.print(id .. " test", 4, 4)
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end
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return Player
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