61 lines
1.5 KiB
Lua
61 lines
1.5 KiB
Lua
local ListMenu = require "gamecore.modules.menusystem.listbox"
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local Widget = require "gamecore.modules.menusystem.widgets"
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local PauseMenu = ListMenu:extend()
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local ResumeWidget = Widget.Text:extend()
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local RestartWidget = Widget.Text:extend()
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local ExitWidget = Widget.Text:extend()
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function PauseMenu:new(scene)
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self.scene = scene
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local screenHeight, screenWidth = core.screen:getDimensions()
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local w, h = 424/4, 240 - 48*4
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local x, y = 3*w/2, 24*4
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PauseMenu.super.new(self, scene.menusystem, "PauseMenu", x, y, w, h, 3)
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ResumeWidget(self)
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RestartWidget(self)
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ExitWidget(self)
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end
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-- WIDGETS
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-- All widgets used by the pause menu
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function ResumeWidget:new(menu)
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self.scene = menu.scene
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local font = self.scene.assets.fonts["medium"]
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local label = "resume"
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ResumeWidget.super.new(self, menu, font, label)
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end
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function ResumeWidget:action()
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self.scene.assets:playSFX(self.sfx)
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self.scene.menusystem:deactivate()
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end
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function RestartWidget:new(menu)
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self.scene = menu.scene
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local font = self.scene.assets.fonts["medium"]
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local label = "restart"
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RestartWidget.super.new(self, menu, font, label)
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end
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function RestartWidget:action()
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self.scene.assets:playSFX(self.sfx)
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self.scene:restart()
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end
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function ExitWidget:new(menu)
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self.scene = menu.scene
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local font = self.scene.assets.fonts["medium"]
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local label = "exit"
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ExitWidget.super.new(self, menu, font, label)
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end
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function ExitWidget:action()
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self.scene.assets:playSFX(self.sfx)
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core.scenemanager:setStoredScene("mainmenu")
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end
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return PauseMenu
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