29 lines
465 B
Lua
29 lines
465 B
Lua
local BaseWorld = Object:extend()
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function BaseWorld:new(scene)
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self.scene = scene
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self.entities = {}
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end
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function BaseWorld:registerEntity(entity)
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table.insert(self.entities, entity)
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end
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function BaseWorld:countEntity()
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return #self.entities
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end
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function BaseWorld:update(dt)
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for i,v in ipairs(self.entities) do
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v:update(dt)
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end
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end
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function BaseWorld:draw(dt)
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for i,v in ipairs(self.entities) do
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v:draw(dt)
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end
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end
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return BaseWorld
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