98 lines
2.1 KiB
Lua
98 lines
2.1 KiB
Lua
local cwd = (...):gsub('%.player$', '') .. "."
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local Parent = require(cwd .. "parent")
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local Player = Parent:extend()
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function Player:new(world, x, y, z, id)
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Player.super.new(self, world, "player", x, y, 0, 16, 16, 24, true)
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self:setGravity(480)
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self:setSprite("player", 8, 12)
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self:cloneSprite()
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self:setHitboxFile("scenes.gameplay.action3D.actors.hitboxes.player")
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end
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function Player:updateStart(dt)
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self.xfrc, self.yfrc = 480*3, 480*3
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if self.keys["up"].isDown then
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self.ysp = -120
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end
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if self.keys["down"].isDown then
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self.ysp = 120
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end
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if self.keys["left"].isDown then
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self.xsp = -120
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end
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if self.keys["right"].isDown then
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self.xsp = 120
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end
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if self.keys["A"].isDown and (self.onGround) then
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self.zsp = 280
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end
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if self.keys["B"].isDown then
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self.isPunching = true
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else
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self.isPunching = false
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end
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if (self.isPunching) then
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self:checkHitboxesCollisions()
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end
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end
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function Player:updateEnd(dt)
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self:setAnimation()
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end
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function Player:setAnimation()
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local gsp = utils.math.pointDistance(0, 0, self.xsp, self.ysp)
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self:setCustomSpeed(math.abs(gsp) / 12)
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self:setDirection(self.xsp)
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if (self.isPunching) then
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self:changeAnimation("punch", false)
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else
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if (self.onGround) then
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if (math.abs(self.xsp) > 0) or (math.abs(self.ysp) > 0) then
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self:changeAnimation("walk", false)
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else
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self:changeAnimation("idle", true)
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end
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else
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self:changeAnimation("jump", true)
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end
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end
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end
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function Player:setDirection(direction)
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direction = direction or 0
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if direction ~= 0 then
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direction = utils.math.sign(direction)
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self.direction = direction
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self:setSpriteScallingX(direction)
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end
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end
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function Player:collisionResponse(collision)
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if collision.other.type == "coin" then
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collision.other.owner:takeCoin(self)
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end
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end
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function Player:hitboxResponse(name, type, collision)
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if (collision.other.type == "coin") and (type == "punch") then
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collision.other.owner:takeCoin(self)
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end
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end
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function Player:draw()
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Player.super.draw(self)
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end
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function Player:drawHUD(id)
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love.graphics.print(id .. " test", 4, 4)
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end
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return Player
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