a7821e8f48
They weren't a good demonstration of actual use of the engine, as they were just some quick test created at the beggining. So long, basic examples.
135 lines
4.3 KiB
Lua
135 lines
4.3 KiB
Lua
-- scenes/mainmenu :: the main menu of the different gamecore examples
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--[[
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Copyright © 2019 Kazhnuz
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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]]
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local Scene = require "gamecore.modules.scenes"
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local MainMenu = Scene:extend()
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local ListBox = require "gamecore.modules.menusystem.listbox"
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local Widget = require "gamecore.modules.menusystem.widgets"
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local SubMenuWidget = Widget.Text:extend()
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local SceneWidget = Widget.Text:extend()
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local ExitWidget = Widget.Text:extend()
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function MainMenu:new()
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MainMenu.super.new(self)
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self.assets:batchImport("examples.mainmenu.assets")
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self:addMenu("main", true)
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self:addSubMenu("menus", "menu")
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self:addScene("menus", examples.Inventory, "inventory")
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self:addScene("menus", examples.Options, "options")
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self:addSubMenu("gameplay", "gameplay")
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self:addScene("gameplay", examples.MovePlayer, "movable")
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self:addScene("gameplay", examples.Plateformer, "plateform")
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self:addScene("gameplay", examples.MovePlayer3D, "movable3D")
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self.menusystem:setSoundFromSceneAssets("navigate")
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ExitWidget(self, "main")
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self.menusystem:switchMenu("main")
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end
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-- MENU FUNCTION
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-- Functions that serve the handling of menus
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function MainMenu:addMenu(name, nobackbutton)
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local screenHeight, screenWidth = core.screen:getDimensions()
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local w, h = 424/2, 240 - 48
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local x, y = w / 2, 24
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ListBox(self.menusystem, name, x, y, w, h, 8)
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end
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function MainMenu:addSubMenu(name, fullname)
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self:addMenu(name)
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SubMenuWidget(self, "main", name, fullname)
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SubMenuWidget(self, name, "main", "back", 1)
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end
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function MainMenu:addScene(submenu, scene, fullname)
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SceneWidget(self, submenu, scene, fullname)
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end
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function MainMenu:draw()
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love.graphics.setColor(.3, .1, .4, 1)
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love.graphics.rectangle("fill", 0, 0, 424, 240)
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end
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-- WIDGETS
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-- Widgets used by menus
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-- Submenu widget :: go to a submenu
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function SubMenuWidget:new(scene, menu, newmenu, fullname, order)
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self.scene = scene
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local widgetmenu = self.scene.menusystem.menus[menu]
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local font = self.scene.assets.fonts["medium"]
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self.newmenu = newmenu
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local label = ""
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if fullname == "back" then
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label = core.lang:translate("commons", fullname)
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self.sfx = "cancel"
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else
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label = core.lang:translate("mainmenu", fullname)
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self.sfx = "confirm"
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end
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SubMenuWidget.super.new(self, widgetmenu, font, label)
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self.order = order or 0
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end
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function SubMenuWidget:action()
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self.scene.assets:playSFX(self.sfx)
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self.scene.menusystem:switchMenu(self.newmenu)
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end
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-- Scene widget :: switch scene
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function SceneWidget:new(scene, menu, newscene, fullname)
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self.scene = scene
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local widgetmenu = self.scene.menusystem.menus[menu]
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local font = self.scene.assets.fonts["medium"]
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self.newscene = newscene
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local label = core.lang:translate("mainmenu", fullname)
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SceneWidget.super.new(self, widgetmenu, font, label)
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end
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function SceneWidget:action()
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core.scenemanager:storeCurrentScene("mainmenu")
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self.newscene()
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end
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-- Exit Widget : exit the examples
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function ExitWidget:new(scene, menu)
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self.scene = scene
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local widgetmenu = self.scene.menusystem.menus[menu]
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local font = self.scene.assets.fonts["medium"]
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local label = core.lang:translate("commons", "exit")
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SceneWidget.super.new(self, widgetmenu, font, label)
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end
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function ExitWidget:action()
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love.event.quit()
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end
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return MainMenu
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