epervier-old/examples/menus/options/init.lua
2019-04-13 09:59:23 +02:00

141 lines
4.5 KiB
Lua

-- scenes/options :: a basic example of how to handle gamecore options in a menu
--[[
Copyright © 2019 Kazhnuz
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
local Scene = require "gamecore.modules.scenes"
local OptionsMenu = Scene:extend()
local ListBox = require "gamecore.modules.menusystem.listbox"
local Widget = require "gamecore.modules.menusystem.widgets"
local DoubleTextWidget = Widget.Text:extend()
local SubMenuWidget = DoubleTextWidget:extend()
local SceneWidget = Widget.Text:extend()
local ExitWidget = Widget.Text:extend()
function OptionsMenu:new()
OptionsMenu.super.new(self)
self.assets:addImageFont("medium", "examples/mainmenu/assets/medium")
self:addMenu("main", true)
self:addSubMenu("basic", "Basic Tests")
self:addScene("basic", examples.Test, "Basic Test 1")
self:addScene("basic", examples.Test2, "Basic Test 2")
self:addScene("basic", examples.TestMenu, "Basic Test Menu")
self:addSubMenu("menus", "Menus Tests")
self:addScene("menus", examples.Inventory, "Inventory")
self:addSubMenu("gameplay", "Games Examples")
self:addScene("gameplay", examples.MovePlayer, "Movable Player")
ExitWidget(self, "main")
self.menusystem:switchMenu("main")
end
-- MENU FUNCTION
-- Functions that serve the handling of menus
function OptionsMenu:addMenu(name, nobackbutton)
local screenHeight, screenWidth = core.screen:getDimensions()
local w, h = 424/2, 240 - 48
local x, y = w / 2, 24
ListBox(self.menusystem, name, x, y, w, h, 8)
end
function OptionsMenu:addSubMenu(name, fullname)
self:addMenu(name)
SubMenuWidget(self, "main", name, fullname)
SubMenuWidget(self, name, "main", "Back", 1, "<")
end
function OptionsMenu:addScene(submenu, scene, fullname)
SceneWidget(self, submenu, scene, fullname)
end
function OptionsMenu:draw()
love.graphics.setColor(.3, .1, .4, 1)
love.graphics.rectangle("fill", 0, 0, 424, 240)
end
-- WIDGETS
-- Widgets used by menus
-- DoubleText widget : a two-side text widget
function DoubleTextWidget:new(menu, font, label1, label2)
DoubleTextWidget.super.new(self, menu, font, label1)
self.label2 = label2 or ""
end
function DoubleTextWidget:drawCanvas()
local w, h
w = math.floor(self.width)
h = math.floor(self.height / 2) - (self.font:getHeight() / 2)
self.font:draw(self.label, 4, h, -1, "left")
self.font:draw(self.label2, w-4, h, -1, "right")
end
-- Submenu widget :: go to a submenu
function SubMenuWidget:new(scene, menu, newmenu, fullname, order, label2)
self.scene = scene
local widgetmenu = self.scene.menusystem.menus[menu]
local font = self.scene.assets.fonts["medium"]
local label2 = label2 or ">"
self.newmenu = newmenu
SubMenuWidget.super.new(self, widgetmenu, font, fullname, label2)
self.order = order or 0
end
function SubMenuWidget:action()
self.scene.menusystem:switchMenu(self.newmenu)
end
-- Scene widget :: switch scene
function SceneWidget:new(scene, menu, newscene, fullname)
self.scene = scene
local widgetmenu = self.scene.menusystem.menus[menu]
local font = self.scene.assets.fonts["medium"]
self.newscene = newscene
SceneWidget.super.new(self, widgetmenu, font, fullname)
end
function SceneWidget:action()
core.scenemanager:storeCurrentScene("mainmenu")
self.newscene()
end
-- Exit Widget : exit the examples
function ExitWidget:new(scene, menu)
self.scene = scene
local widgetmenu = self.scene.menusystem.menus[menu]
local font = self.scene.assets.fonts["medium"]
SceneWidget.super.new(self, widgetmenu, font, "Exit")
end
function ExitWidget:action()
love.event.quit()
end
return OptionsMenu