142 lines
4.9 KiB
Lua
142 lines
4.9 KiB
Lua
--- loveutils.datas : simple functions for data manipulation.
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--[[
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Copyright © 2021 Kazhnuz
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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]]
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local DataUtils = {}
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local DATADIR = "datas"
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local GAMEDATADIR = "gamedata"
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--- Verify if a name correspond to a lua file
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---@param name string the filename you want to test
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---@return boolean isLua if the filename finish by .lua
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function DataUtils.isLuaFile(name)
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local extension = name:sub(#name - 3, #name)
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return (extension == ".lua")
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end
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--- Transform a lua filename to a module name
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---@param luaFile string the filename you want to transform
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---@return boolean moduleName the module name
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function DataUtils.luaFileToModule(luaFile)
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if (DataUtils.isLuaFile(luaFile)) then
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return luaFile:sub(1, #luaFile - 4)
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else
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return luaFile
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end
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end
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--- Transform a list of lua filename to a list of module name
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---@param luaFileList table the filename list you want to transform
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---@return table moduleList the module name list
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function DataUtils.luaFileListToModuleList(luaFileList)
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local moduleList = {}
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for i,luaFile in ipairs(luaFileList) do
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table.insert(moduleList, DataUtils.luaFileToModule(luaFile))
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end
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return moduleList
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end
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--- Use "require" on a a composited filename
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---@param parent string the parent filename
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---@param filename string the filename of the file
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---@return any data the content of the lua file
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function DataUtils.require(parent, filename)
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return require(DataUtils.concatFolder(parent, filename, true))
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end
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--- Require and copy the content of a lua file
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--- It's mostly used for lua file containing data, for not having to copy their data
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---@param filepath string the filepath of the file
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---@return table data the copied content of the lua file
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function DataUtils.copy(filepath)
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local orig = require(filepath)
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local orig_type = type(orig)
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local copy
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if orig_type == 'table' then
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copy = {}
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for orig_key, orig_value in pairs(orig) do
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copy[orig_key] = orig_value
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end
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else -- number, string, boolean, etc
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copy = orig
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end
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return copy
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end
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--- Require and copy the content of a lua file from it's parent folder
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--- It's mostly used for lua file containing data, for not having to copy their data
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---@param parent string the path of the parent
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---@param filename string the filename of the file
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---@return table data the copied content of the lua file
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function DataUtils.copyDataset(parent, filename)
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local orig = DataUtils.require(parent, filename)
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local orig_type = type(orig)
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local copy
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if orig_type == 'table' then
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copy = {}
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for orig_key, orig_value in pairs(orig) do
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copy[orig_key] = orig_value
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end
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else -- number, string, boolean, etc
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copy = orig
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end
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return copy
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end
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--- Get a data directory path from the gamedata dir
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---@param folder string the folder name
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---@param lua boolean if we are dealing with lua modules
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---@return string path the data directory path
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function DataUtils.concatDataFolder(folder, lua)
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return DataUtils.concatFolder(DataUtils.getGameDataDir(lua), folder, lua)
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end
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--- Get the game data directory
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---@param lua boolean if we are dealing with lua modules
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---@return string path the gamedirectory path
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function DataUtils.getGameDataDir(lua)
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return DataUtils.concatFolder(DATADIR, GAMEDATADIR, lua)
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end
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--- Concat a folder path
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---@param parent string the path of the parent folder
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---@param filename string the name of the element you want to concat to the path
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---@param lua boolean if we are dealing with lua modules
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---@return string path the path
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function DataUtils.concatFolder(parent, filename, lua)
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return parent .. DataUtils.sep(lua) .. filename
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end
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--- Return the separater character for lua modules or filesystem pathname
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---@param lua boolean if we are dealing with lua modules
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---@return string sep the separator
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function DataUtils.sep(lua)
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if (lua) then
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return "."
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else
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return "/"
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end
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end
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return DataUtils
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