85 lines
2.7 KiB
Lua
85 lines
2.7 KiB
Lua
-- scenes/test :: a basic test scene
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--[[
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Copyright © 2019 Kazhnuz
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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]]
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local Scene = require "gamecore.modules.scenes"
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local TestScene = Scene:extend()
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local folder = "examples/basic/test_scene2/"
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local World = require "gamecore.modules.world.baseworld"
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function TestScene:new()
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TestScene.super.new(self)
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self.assets:addImage("debris", folder .. "assets/debris.png")
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self.assets:addSprite("poof", folder .. "assets/poof")
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self.assets:addTileset("weapon", folder .. "assets/weapon")
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self.i = 0
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self.estImpair = false
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self.world = World(self, "examples.basic.test_scene2.actors")
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self.world.obj.Explosion(self, 12, 12)
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self.world.obj.Explosion(self, 1, 78)
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self.world.obj.Explosion(self, 40, 200)
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end
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function TestScene:update(dt)
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self.i = self.i + dt
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local i = math.floor(self.i)
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self.estImpair = (math.floor(i / 2) ~= (i / 2))
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self.world:update(dt)
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end
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function TestScene:mousepressed(x, y)
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core.scenemanager:setStoredScene("pausedScene")
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end
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function TestScene:draw()
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love.graphics.setColor(.4, 0, 0, 1)
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love.graphics.rectangle("fill", 0, 0, 424, 240)
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.print(math.floor(self.i) .. " ; " .. self.mouse.x .. ":" .. self.mouse.y .. ":" .. self.world:countActors(), 16, 16)
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if self.estImpair then
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self.assets.images["debris"]:draw(16, 32)
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self.assets.tileset["weapon"]:drawTile(3, 32, 32)
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self.assets.sprites["poof"]:drawAnimation(64, 32)
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else
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love.graphics.setColor(0, 1, 0, 1)
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self.assets.images["debris"]:drawMask(16, 32)
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self.assets.tileset["weapon"]:drawTileMask(3, 32, 32)
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self.assets.sprites["poof"]:drawAnimationMask(64, 32)
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utils.graphics.resetColor()
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end
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self.world:draw()
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end
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return TestScene
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