d8c0e62190
Fix #35
81 lines
1.6 KiB
Lua
81 lines
1.6 KiB
Lua
local ParentMap = Object:extend()
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-- INIT FUNCTION
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-- Initialize the map
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function ParentMap:new(world, r, g, b)
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self.world = world
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local r = r or 128
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local g = g or 128
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local b = b or 128
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self.backgroundColor = {r, g, b}
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self:register()
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end
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function ParentMap:register()
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self.world.map = self
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end
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-- UPDATE FUNCTION
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-- Update or modify the map
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function ParentMap:resize(w, h)
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-- Empty Placeholder function
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end
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function ParentMap:update(dt)
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-- Empty Placeholder function
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end
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function ParentMap:loadObjects()
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self:loadCollisions()
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self:loadPlayers()
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self:loadActors()
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end
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function ParentMap:loadCollisions()
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-- Empty Placeholder function
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end
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function ParentMap:loadPlayers()
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-- Empty Placeholder function
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end
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function ParentMap:loadActors()
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-- Empty Placeholder function
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end
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function ParentMap:setBackgroundColor(r, g, b)
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local r = r or 128
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local g = g or 128
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local b = b or 128
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self.backgroundColor = {r, g, b}
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end
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function ParentMap:setBackgroundColorFromTable(backgroundColor)
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self.backgroundColor = backgroundColor or {128, 128, 128}
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end
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function ParentMap:getBackgroundColor()
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return self.backgroundColor[1]/256, self.backgroundColor[2]/256, self.backgroundColor[3]/256
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end
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function ParentMap:getDimensions()
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return core.screen:getDimensions()
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end
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function ParentMap:getBox()
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local w, h = self:getDimensions()
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return 0, 0, w, h
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end
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function ParentMap:drawBackgroundColor()
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local r, g, b = self.backgroundColor[1], self.backgroundColor[2], self.backgroundColor[3]
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love.graphics.setColor(r/256, g/256, b/256)
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love.graphics.rectangle("fill", 0, 0, 480, 272)
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utils.graphics.resetColor()
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end
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return ParentMap
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