103 lines
2.8 KiB
Lua
103 lines
2.8 KiB
Lua
-- core/music.lua :: A music system, in order to add some usefull features
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-- and to make music not scene dependant
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--[[
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Copyright © 2020 Kazhnuz
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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]]
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local MusicManager = Object:extend()
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function MusicManager:new(core)
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self.core = core
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self.musics = {}
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self.isPlaying = false
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self.playNextMusic = false
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end
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function MusicManager:update(dt)
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if (self.isPlaying and (self.musics[1] ~= nil)) then
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if (not self.musics[1]:isPlaying()) then
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if (self.playNextMusic and (self.musics[1] ~= nil)) then
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self:skip()
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self:playMusic()
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self.playNextMusic = false
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else
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self.isPlaying = false
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end
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end
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end
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end
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function MusicManager:getCurrentMusic()
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return self.musics[1]
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end
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function MusicManager:haveMusic()
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return (self.musics[1] ~= nil)
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end
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function MusicManager:playMusic()
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if (self:haveMusic()) then
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self.musics[1]:setVolume(self.core.options.data.audio.music / 100)
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love.audio.play( self.musics[1] )
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self.isPlaying = true
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end
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end
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function MusicManager:isPlaying()
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if (self:haveMusic()) then
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return self.musics[1]:isPlaying( )
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else
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return false
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end
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end
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function MusicManager:addMusic(filename, loop)
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local music = love.audio.newSource(filename, "stream")
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music:setLooping( loop )
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table.insert(self.musics, music)
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end
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function MusicManager:silence()
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if (self:haveMusic()) then
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self.musics[1]:stop()
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self.isPlaying = false
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end
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end
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function MusicManager:skip()
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if (self:haveMusic()) then
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self.musics[1]:stop()
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self.isPlaying = false
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table.remove(self.musics, 1)
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end
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end
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function MusicManager:purge()
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if (self:haveMusic()) then
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self.musics[1]:stop()
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self.isPlaying = false
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self.musics = {}
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end
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end
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return MusicManager
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