epervier-old/examples
Kazhnuz a3b6bcd499 feat(world): add a frame hitbox data structure to process
It'll allow us to create a way to process everyframe of an animation and 
change hitbox according to the animation.

It should especially simplify the creation of battle system.
2019-06-23 10:19:01 +02:00
..
basic feat(scene): add *Start() and *End() functions. 2019-06-13 18:33:29 +02:00
gameplay feat(world): add a frame hitbox data structure to process 2019-06-23 10:19:01 +02:00
mainmenu examples: load the plateformer example 2019-04-28 17:07:53 +02:00
menus examples/options: add sfx 2019-04-20 18:09:24 +02:00
init.lua examples: load the plateformer example 2019-04-28 17:07:53 +02:00