epervier-old/examples/scenes/mainmenu/init.lua

125 lines
4.0 KiB
Lua

-- scenes/mainmenu :: the main menu of the different birb scenes
--[[
Copyright © 2019 Kazhnuz
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
local Scene = require "birb.modules.scenes"
local MainMenu = Scene:extend()
local TextMenu = require "birb.modules.gui.textmenu"
local SceneWidget = TextMenu.baseWidgets.Base:extend()
local ExitWidget = TextMenu.baseWidgets.Base:extend()
local MENU_NAME = "mainMenu"
function MainMenu:start()
self.assets:batchImport("scenes.mainmenu.assets")
print(self.assets:getFont("medium"))
local menu = self:addMenu()
for i=1, 4 do
local name = i .. "player"
menu:addSubmenu(name, core.lang:translate("commons", name))
if i == 1 then
self:addScene(scenes.Plateformer, "plateform", i)
end
self:addScene(scenes.MovePlayer, "topdown", i)
self:addScene(scenes.MovePlayer3D, "topdown3D", i)
self:addScene(scenes.Action3D, "bigmap3D", i)
if i > 1 then
self:addScene(scenes.MovePlayer, "topdown (zoom)", i, "zoom")
self:addScene(scenes.MovePlayer3D, "topdown3D (zoom)", i, "zoom")
end
end
self:addSubMenu("menus", "menu")
self:addScene(scenes.Inventory, "inventory")
self:addScene(scenes.Options, "options")
self:addScene(scenes.TestMenu, "tests")
self.menusystem:setSoundFromSceneAssets("navigate")
local menu = self.menusystem.menus[MENU_NAME]
menu:switch("main")
ExitWidget(self, "main")
self.menusystem:switchMenu(MENU_NAME)
end
-- MENU FUNCTION
-- Functions that serve the handling of menus
function MainMenu:addMenu()
local w = 424/2
local x, y = w / 2, 24
return TextMenu(MENU_NAME, "medium", x, y, w, 8, 0)
end
function MainMenu:addSubMenu(name, fullname)
local menu = self.menusystem.menus[MENU_NAME]
menu:addSubmenu(name, core.lang:translate("mainmenu", fullname))
end
function MainMenu:addScene(scene, fullname, arg1, arg2, arg3, arg4, arg5)
local args = {arg1, arg2, arg3, arg4, arg5}
SceneWidget(self, MENU_NAME, scene, fullname, args)
end
function MainMenu:draw()
love.graphics.setColor(.3, .1, .4, 1)
love.graphics.rectangle("fill", 0, 0, 424, 240)
utils.graphics.resetColor()
love.graphics.print(math.floor(game.playtime), 8, 8)
end
-- WIDGETS
-- Widgets used by menus
-- Scene widget :: switch scene
function SceneWidget:new(scene, menu, newscene, fullname, args)
self.scene = scene
self.args = args
self.newscene = newscene
local label = core.lang:translate("mainmenu", fullname)
SceneWidget.super.new(self, MENU_NAME, label)
end
function SceneWidget:action()
core.scenemanager:storeCurrentScene("mainmenu")
core.scenemanager:prepareTransition()
self.newscene(self.args[1], self.args[2], self.args[3], self.args[4], self.args[5])
end
-- Exit Widget : exit the scenes
function ExitWidget:new(scene, menu)
self.scene = scene
local label = core.lang:translate("commons", "exit")
SceneWidget.super.new(self, MENU_NAME, label)
end
function ExitWidget:action()
game:write()
love.event.quit()
end
return MainMenu