local Base = require "gamecore.modules.world.actors.actor2D" local Coin = Base:extend() function Coin:new(world, x, y) Coin.super.new(self, world, "coin", x, y, 16, 16, false) self:setSprite("coin") end function Coin:takeCoin(other) self.obj.GFX(self.world, self.x + 8, self.y + 8, "sparkle") self:destroy( ) end return Coin