local Rect = require "framework.classes.2D.rect" local GuiElement = Rect:extend() local TweenManager = require "framework.classes.time" function GuiElement:new(name, x, y, w, h) GuiElement.super.new(self, x, y, w, h) self.name = name self.isVisible = true self.screen = nil self.depth = 10 self.tweens = TweenManager(self) self:initWrapper() self:register() end function GuiElement:initWrapper() self.scene = core.scenemanager.nextScene or core.scenemanager.currentScene self.gui = self.scene.gui self.assets = self.scene.assets end function GuiElement:setKeyPressAction(func) self.func = func end function GuiElement:register() self.creationId = self.gui:addElement(self.name, self) end function GuiElement:destroy() self.gui:deleteElement(self.name) if (self.screen ~= nil) then self.screen:deleteElement(self.name) end end -- VISIBILITY/ACTIVITY -- Handle drawing and how we interact with function GuiElement:setDepth(depth) self.depth = depth or 0 end function GuiElement:getVisibility() if (self.screen ~= nil) then return (self.isVisible and self.screen.isVisible) else return self.isVisible end end function GuiElement:setVisibility(visibility) self.isVisible = visibility end function GuiElement:getFocus(widgetId, page) self.gui:setFocus(self.name, widgetId, page) end function GuiElement:haveFocus() return (self.gui.focusedElement == self.name) end function GuiElement:looseFocus() if (self:haveFocus()) then self.gui:removeFocus() end end function GuiElement:setSubFocus() -- Useless for basic element end function GuiElement:isTransforming() return self.tweens:haveTween() end -- UPDATE FUNCTIONS -- Update the menu every game update -- External update function function GuiElement:updateElement(dt) self:update(dt) self.tweens:update(dt) end -- Internal update function function GuiElement:update(dt) -- Cette fonction ne contient rien par défaut end -- TWEEN FUNCTIONS -- Handle tweening function GuiElement:newTween(start, duration, target, easing) self.tweens:newTween(start, duration, target, easing) end function GuiElement:newMovement(start, duration, x, y, easing) self:newTween(start, duration, {x = x, y = y}, easing) end function GuiElement:newSwitch(start, bools) self.tweens:newSwitch(start, bools) end function GuiElement:newFunc(start, name, func) self.tweens:newFunc(start, name, func) end function GuiElement:delayFocus(start) self.tweens:newFunc(start, "focus", function () self:getFocus() end) end -- DRAW FUNCTIONS -- Draw the menu and its content function GuiElement:redraw() end function GuiElement:drawElement() self:draw() end function GuiElement:draw() -- nothing here end -- KEYBOARD FUNCTIONS -- Handle key press function GuiElement:keypressed(key) if (self.func ~= nil) then self.func(key) end end -- MOUSE FUNCTIONS -- Handle pointers (clic/touch) function GuiElement:mousemoved(x, y) -- Cette fonction ne contient rien par défaut end function GuiElement:mousepressed(x, y, button, istouch) -- Cette fonction ne contient rien par défaut end return GuiElement