local Parent = require "framework.scenes.world.maps.parent" local TiledMap = Parent:extend() local StiWrapper = require "framework.scenes.world.maps.tiled.stiwrapper" local TiledMixins = require "framework.scenes.world.maps.tiled.mixins" TiledMap:implement(TiledMixins) function TiledMap:new(world, mapfile) self.wrapper = StiWrapper(self, mapfile, 0, 0) TiledMap.super.new(self, world) self.supportTileCollision = true self:setBackgroundColorFromTable(self.wrapper.sti.backgroundcolor) self.mapname = self:getMapName(mapfile) end function TiledMap:getMapName(mapfile) local filepath = utils.string.split(mapfile, "/") local filenameMap = utils.string.split(filepath[#filepath], ".") return filepath[#filepath - 1] .. "." .. filenameMap[1] end function TiledMap:getDimensions() return self.wrapper:getDimensions() end function TiledMap:loadObjects() --self.wrapper:loadObjects() end -- TILE FUNCTIONS -- Get tiles function TiledMap:haveTileTypeInRect(x, y, w, h, type) return self.wrapper:haveTileTypeInRect(x, y, w, h, type) end -- UPDATE FUNCTION -- Update or modify the map function TiledMap:resize(w, h) self.wrapper:resize(w, h) end function TiledMap:update(dt) self.wrapper:update(dt) end -- DRAW FUNCTIONS -- Handle drawing the wrapper function TiledMap:drawUpperLayers() self.wrapper:drawUpperLayers() end function TiledMap:drawLowerLayers() self.wrapper:drawLowerLayers() end return TiledMap