local Base = require "framework.scenes.world.actors.actor3D" local Box = Base:extend() function Box:new(world, x, y, z) Box.super.new(self, world, "box", x, y, z, 16, 16, 16, true) self:setDebugColor(0,0,0) self.boxes.Textured(self, 16, 16, 16, "boxtop", "box") end return Box