local Base = require "gamecore.modules.world.actors.actor2D" local Player = Base:extend() function Player:new(world, x, y, id) Player.super.new(self, world, "player", x, y, 16, 24, true) self.playerid = id end function Player:update(dt) self.xfrc = 480*3 if self.keys["up"].isDown then --self.ysp = -120 end if self.keys["down"].isDown then --self.ysp = 120 end if self.keys["left"].isDown then self.xsp = -120 end if self.keys["right"].isDown then self.xsp = 120 end Player.super.update(self, dt) end return Player