-- core/debug.lua :: A basic framework for debug. --[[ Copyright © 2019 Kazhnuz Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]] local DebugSystem = Object:extend() local lovebird = require("birb.libs.lovebird") local ERROR = 0 local WARN = 1 local INFO = 2 local DEBUG = 3 --- Create a new DebugSystem. -- It allow you to determinate the debug level of the game. -- @param controller the birb core -- @param debugLevel the debug mode level function DebugSystem:new(controller, debugLevel) self.core = controller self.debugLevel = debugLevel or 0 self:updateUI() end --- Update the DebugSystem. -- @param dt the delta time function DebugSystem:update(dt) self:updateUI(dt) end --- Update the lovebird UI if the debug level is debug. -- @param dt the delta time function DebugSystem:updateUI(dt) if (self:isDebug()) then lovebird.update(dt) end end -- TEST FUNCTIONS -- Simple warper to get easily the debug level --- Test if debug level is "DEBUG" -- @return true if the debug level is "DEBUG" function DebugSystem:isDebug() return (self.debugLevel >= DEBUG) end --- Test if debug level is "INFO" -- @return true if the debug level is "INFO" function DebugSystem:isInfo() return (self.debugLevel >= INFO) end --- Test if debug level is "WARN" -- @return true if the debug level is "WARN" function DebugSystem:isWarn() return (self.debugLevel >= WARN) end --- Test if debug level is "ERROR" -- @return true if the debug level is "ERROR" function DebugSystem:isError() return (self.debugLevel >= ERROR) end -- PRINT FUNCTIONS -- Print and log debug string --- Log a debug line -- -- @param context the context of the log -- @param string the logged string function DebugSystem:logDebug(context, string) if (self:isDebug()) then print(self:createLogLine("DEBUG", context, string)) end end --- Log an info -- -- @param context the context of the log -- @param string the logged string function DebugSystem:logInfo(context, string) if (self:isInfo()) then print(self:createLogLine("INFO", context, string)) end end --- Log a warning -- -- @param context the context of the log -- @param string the logged string function DebugSystem:logWarn(context, string) if (self:isWarn()) then print(self:createLogLine("WARNING", context, string)) end end --- Log an error -- -- @param context the context of the log -- @param string the logged string function DebugSystem:logError(context, string) if (self:isError()) then print(self:createLogLine("ERROR", context, string)) end end --- Create a formatted debug line -- -- @param level the level of the log -- @param context the context of the log -- @param string the logged string -- @return the debug line function DebugSystem:createLogLine(level, context, string) local head = "BIRB" .. "|" .. os.date("%x-%X") .. "|" return head .. level .. "|" .. context .. ": " .. string; end return DebugSystem