-- modules/assets/import :: a simple assets importer, to import easily everything into -- the asset manager. --[[ Copyright © 2019 Kazhnuz Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]] local Assets = Object:extend() local cwd = (...):gsub('%.init$', '') .. ".types." local Texture = require(cwd .. "texture") local Sprite = require(cwd .. "sprites") local Font = require(cwd .. "fonts") local ImageFont = require(cwd .. "imagefonts") local Tileset = require(cwd .. "tileset") local Autotile = require(cwd .. "autotile") local Background = require(cwd .. "background") local SFX = require(cwd .. "sfx") -- INIT FUNCTIONS -- Initilizing and configuring option function Assets:new(isGlobal) self.isGlobal = isGlobal end function Assets:clear() if (self.isGlobal) then core.assets:clear() else core.assets:clearLocal() end end -- WRAPPER FUNCTIONS -- Basic wrappers to ensure compatibility function Assets:get(key) return core.assets:get(key) end function Assets:getFont(key) return self:getWithType(key, "font") end function Assets:getWithType(key, type) return core.assets:get(key) end function Assets:draw(name, x, y, r, sx, sy, ox, oy, kx, ky) core.assets:draw(name, x, y, r, sx, sy, ox, oy, kx, ky) end function Assets:newSFX(name, filepath) self:addSFX(name, filepath) end function Assets:addImage(name, filename) self:addTexture(name, filename) end function Assets:playSFX(name) core.assets:playSFX(name) end function Assets:drawImage(name, x, y, r, sx, sy, ox, oy, kx, ky) self:draw(name, x, y, r, sx, sy, ox, oy, kx, ky) end -- Music function Assets:setMusic(filename, loop) core.debug:logDebug("assets", "Assets:setMusic is deprecated") core.music:addMusic(filename, true) end function Assets:silence() core.debug:logDebug("assets", "Assets:silence is deprecated") core.music:silence() end function Assets:resetMusic() core.debug:logDebug("assets", "Assets:resetMusic is deprecated") core.music:purge() end function Assets:playMusic() core.debug:logDebug("assets", "Assets:playMusic is deprecated") core.music:playMusic() end -- Activity function Assets:setActivity(activity) core.assets:setActivity(activity) end function Assets:switchActivity() core.assets:switchActivity() end function Assets:getActivity() core.assets:getActivity() end -- IMPORT FUNCTIONS -- Easilly import assets function Assets:batchImport(datafile) local datas = require(datafile) for asset_type, assets in pairs(datas) do if (asset_type == "autotiles") then self:importAutotiles(assets) elseif (asset_type == "backgrounds") then self:importBackgrounds(assets) elseif (asset_type == "fonts") then self:importFonts(assets) elseif (asset_type == "imagefonts") then self:importImageFonts(assets) elseif (asset_type == "images") then self:importTextures(assets) elseif (asset_type == "sprites") then self:importSprites(assets) elseif (asset_type == "textures") then self:importTextures(assets) elseif (asset_type == "tilesets") then self:importTilesets(assets) elseif (asset_type == "sfx") then self:importSFX(assets) else core.debug:logWarn("assets/importer", "unkown asset type " .. asset_type) end end end function Assets:importAutotiles(assets) for i, asset in ipairs(assets) do self:addAutotile(asset[1], asset[2]) end end function Assets:importBackgrounds(assets) for i, asset in ipairs(assets) do self:addBackground(asset[1], asset[2]) end end function Assets:importFonts(assets) for i, asset in ipairs(assets) do self:addFont(asset[1], asset[2], asset[3]) end end function Assets:importImageFonts(assets) for i, asset in ipairs(assets) do self:addImageFont(asset[1], asset[2], asset[3]) end end function Assets:importSprites(assets) for i, asset in ipairs(assets) do self:addSprite(asset[1], asset[2]) end end function Assets:importTextures(assets) for i, asset in ipairs(assets) do self:addImage(asset[1], asset[2]) end end function Assets:importTilesets(assets) for i, asset in ipairs(assets) do self:addTileset(asset[1], asset[2]) end end function Assets:importSFX(assets) for i, asset in ipairs(assets) do self:addSFX(asset[1], asset[2]) end end -- ADD FUNCTIONS -- Different wrapper to create easily asset objects function Assets:add(name, assetObject) core.assets:add(name, assetObject, self.isGlobal) end function Assets:addBackground(name, filepath) self:add(name, Background(filepath)) end function Assets:addSprite(name, filepath) self:add(name, Sprite(filepath)) end function Assets:addFont(key, filename, size) self:add(key, Font(filename, size)) end function Assets:addImageFont(key, filename, extraspacing) self:add(key, ImageFont(filename, extraspacing)) end function Assets:addTileset(name, filepath) self:add(name, Tileset(filepath)) end function Assets:addAutotile(name, tilesize) self:add(name, Autotile(name, tilesize)) end function Assets:addSFX(name, filepath) self:add(name, SFX(filepath)) end function Assets:addTexture(name, filename) self:add(name, Texture(filename)) end -- DEPRECATED FUNCTIONS -- Don't do anything and will be removed soon function Assets:clearFonts() core.debug:logDebug("assets", "Assets:clearFonts is deprecated") end function Assets:clearTileset() core.debug:logDebug("assets", "Assets:clearTileset is deprecated") end function Assets:clearAutotile() core.debug:logDebug("assets", "Assets:clearAutotile is deprecated") end function Assets:clearSFX() core.debug:logDebug("assets", "Assets:clearSFX is deprecated") end function Assets:clearBackgrounds() core.debug:logDebug("assets", "Assets:clearBackgrounds is deprecated") end function Assets:clearSprites() core.debug:logDebug("assets", "Assets:clearSprites is deprecated") end function Assets:clearImages() core.debug:logDebug("assets", "Assets:clearImages is deprecated") end return Assets