-- box3D :: drawable box with shadow handling for fake3D actors --[[ Copyright © 2019 Kazhnuz Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]] local Box3D = Object:extend() function Box3D:new(owner, w, h, d, isVisible) self.owner = owner self.world = owner.world self.cameras = self.world.cameras self.w = w self.h = h self.d = d self.haveLine = true self.shadowSources = {} self.needRedraw = false if (isVisible == nil) then self.isVisible = true else self.isVisible = isVisible end if (self.isVisible) then self:setTexture() end self.shadows = love.graphics.newCanvas(self.w, self.h) self:register() end function Box3D:register() self.owner.box = self self.world:registerTerrain(self.owner) end function Box3D:setSizeFromOwner() self:setSize(self.owner.w, self.owner.h, self.owner.d) end function Box3D:setSize(w, h, d) self.w = w self.h = h self.d = d self:regenerate() end function Box3D:setTexture() local canvas = love.graphics.newCanvas(self.w, self.h + self.d) love.graphics.setCanvas( canvas ) utils.graphics.resetColor() self:drawTextureContent() love.graphics.setCanvas( ) local imagedata = canvas:newImageData() self.texture = love.graphics.newImage( imagedata ) imagedata:release() canvas:release() end function Box3D:drawTextureContent() self:drawTopTexture() self:drawBottomTexture() end function Box3D:drawTopTexture() utils.graphics.resetColor() love.graphics.rectangle("fill", 0, 0, self.w, self.h) end function Box3D:drawBottomTexture() love.graphics.setColor(0.9, 0.9, 0.9, 1) love.graphics.rectangle("fill", 0, self.h, self.w, self.d) end function Box3D:setShadowSource(actor, x, y) local foundShadow = false for i,v in ipairs(self.shadowSources) do if (v.actor == actor) then if (v.x ~= x) or (v.y ~= y) then v.x = x v.y = y self.needRedraw = true end foundShadow = true end end if (foundShadow == false) then local shadow = {} shadow.actor = actor shadow.x = x shadow.y = y self.needRedraw = true table.insert(self.shadowSources, shadow) end end function Box3D:removeShadowSource(actor) for i,v in ipairs(self.shadowSources) do if (v.actor == actor) then table.remove(self.shadowSources, i) self.needRedraw = true end end end function Box3D:redrawShadowCanvas() if (self.needRedraw) then love.graphics.setCanvas( self.shadows ) love.graphics.clear() for i,v in ipairs(self.shadowSources) do v.actor:drawShadow(v.x, v.y) end love.graphics.setCanvas( ) self.needRedraw = false end end function Box3D:draw(x, y, z) if (self.isVisible) then love.graphics.setColor(0, 0, 0, 1) if (self.haveLine) then love.graphics.rectangle("line", x, (y-z) - (self.d), self.w, self.d + self.h) end utils.graphics.resetColor() love.graphics.draw(self.texture, x, (y-z) - (self.d)) end if (self.shadows ~= nil) and (#self.shadowSources > 0) then love.graphics.draw(self.shadows, x, (y-z) - (self.d)) end end return Box3D