local Obj = {} -- On charge toutes les différentes types d'acteurs local cwd = (...):gsub('%.init$', '') .. "." Obj.Player = require(cwd .. "player") Obj.Box = require(cwd .. "box") Obj.Coin = require(cwd .. "coin") Obj.GFX = require("gamecore.modules.world.actors.gfx3D") Obj.index = {} Obj.index["player"] = Obj.Player Obj.index["box"] = Obj.Box Obj.index["coin"] = Obj.Coin Obj.collisions = {} Obj.collisions["wall"] = require(cwd .. "wall") return Obj