-- listbox : a text-based menu. -- It allow to easily handle a listbox with text-widget and automatically add a widget -- for submenu. -- It also make the menu manage the font and the selection color, for a simpler handling --[[ Copyright © 2020 Kazhnuz Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]] local ListBox = require "framework.scenes.gui.menus.listbox" local TextMenu = ListBox:extend() TextMenu.baseWidgets = require "framework.scenes.gui.textmenu.widgets" local BASE_PADDING = 8 function TextMenu:new(name, font, x, y, w, slotNumber, padding, lineSize) lineSize = lineSize or 1 self:setFont(font) self.lineHeight = self.font:getHeight() * lineSize self.name = name self.padding = padding or BASE_PADDING TextMenu.super.new(self, name, x, y, w, (self.lineHeight * slotNumber), slotNumber) end function TextMenu:addItem(text, position, func, type, additionnalItems, color, additionnalDatas) local widget = TextMenu.baseWidgets.Base(self.name, text, position) widget:setFunc(func) widget.type = type or "select" if (additionnalItems ~= nil) then for _, item in ipairs(additionnalItems) do widget:addLabel(item[1], item[2]) end end if (color ~= nil) then widget:setColor(color[1], color[2], color[3]) end if (additionnalDatas ~= nil) then widget.datas = additionnalDatas end end function TextMenu:generateSubmenu(pageName, label, parent, list, func, backWidget) self:addSubmenu(pageName, label, parent, backWidget) for _, data in ipairs(list) do self:addItem(func(data)) end end function TextMenu:setFont(fontName) local scene = core.scenemanager.nextScene or core.scenemanager.currentScene self.font = scene.assets:getFont(fontName) end function TextMenu:getFont() return self.font end function TextMenu:setSelectedColor(r, g, b) self.selectedColor = {} self.selectedColor.r = r self.selectedColor.g = g self.selectedColor.b = b end function TextMenu:getSelectedColor() return self.selectedColor end function TextMenu:getPadding() return self.padding end function TextMenu:getPaddingLeft() return self.paddingLeft or self:getPadding() end function TextMenu:getPaddingRight() return self.paddingRight or self:getPadding() end function TextMenu:addSubmenu(pageName, label, parent, backWidget) local label = label or pageName local parent = parent or "main" self:switch(parent) TextMenu.baseWidgets.SubMenu(self.name, pageName, label) TextMenu.super.addSubmenu(self, pageName, parent) if (backWidget ~= false) then TextMenu.baseWidgets.Back(self.name) self:setCancelWidget("last") end end return TextMenu