-- core/music.lua :: A music system, in order to add some usefull features -- and to make music not scene dependant --[[ Copyright © 2020 Kazhnuz Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]] local MusicManager = Object:extend() function MusicManager:new(core) self.core = core self.musics = {} self.isPlaying = false self.playNextMusic = false end function MusicManager:update(dt) if (self.isPlaying and (self.musics[1] ~= nil)) then if (not self.musics[1]:isPlaying()) then if (self.playNextMusic and (self.musics[1] ~= nil)) then self:skip() self:playMusic() self.playNextMusic = false else self.isPlaying = false end end end end function MusicManager:getCurrentMusic() return self.musics[1] end function MusicManager:haveMusic() return (self.musics[1] ~= nil) end function MusicManager:playMusic() if (self:haveMusic()) then self.musics[1]:setVolume(self.core.options.data.audio.music / 100) love.audio.play( self.musics[1] ) self.isPlaying = true end end function MusicManager:isPlaying() if (self:haveMusic()) then return self.musics[1]:isPlaying( ) else return false end end function MusicManager:addMusic(filename, loop) local music = love.audio.newSource(filename, "stream") music:setLooping( loop ) table.insert(self.musics, music) end function MusicManager:silence() if (self:haveMusic()) then self.musics[1]:stop() self.isPlaying = false end end function MusicManager:skip() if (self:haveMusic()) then self.musics[1]:stop() self.isPlaying = false table.remove(self.musics, 1) end end function MusicManager:purge() if (self:haveMusic()) then self.musics[1]:stop() self.isPlaying = false self.musics = {} end end return MusicManager