-- core/input.lua :: The input system. This object take care of transforming the -- differents inputs source in a virtual controller for the game. --[[ Copyright © 2019 Kazhnuz Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]] local InputManager = Object:extend() local VirtualPad = Object:extend() -- INIT FUNCTIONS -- Initialize and configure the controller system function InputManager:new(controller) self.controller = controller self.data = self.controller.options:getInputData() self:initSources() end function InputManager:initSources() self.sources = {} for sourceid, data in ipairs(self.data) do local source = VirtualPad(self, sourceid, data) table.insert(self.sources, source) end end -- INFO FUNCTIONS -- Get functions from the controller object function InputManager:isDown(sourceid, key) self.controller.debug:warning("core/input", "core.input:isDown is deprecated since 0.7.0 and will be removed in 0.8.0") return self.sources[sourceid]:isDown(key) end function InputManager:getKeyList(sourceid) local keys = {} if self.data[sourceid] ~= nil then for k,v in pairs(self.data[sourceid].keys) do keys[k] = {} keys[k].isDown = false keys[k].isPressed = false keys[k].isReleased = false end end return keys end function InputManager:getKey(sourceid, padkey) local padkey = padkey for k,v in pairs(self.data[sourceid].keys) do if (k == padkey) then key = v end end return key end function InputManager:getSources() return self.sources end -- KEY MANAGEMENT FUNCTIONS -- Manage pressed keys function InputManager:flushKeys() for i,v in ipairs(self.sources) do source:flushKeys() end end function InputManager:flushSourceKeys(sourceid) self.keys = {} self.sources[sourceid]:flushKeys() end -- UPDATE FUNCTIONS -- Check every step pressed keys function InputManager:update(dt) for i, source in ipairs(self.sources) do source:checkKeys() end end ------------------------------------ VIRTUALPADS ------------------------------- -- Virtual representation of a pad -- The role of the virtualpad is to return all the data a controller at any time -- They can be flushed and deactivated for a while when needed -- INIT FUNCTIONS -- Initialize and configure the controller system function VirtualPad:new(controller, id, data) self.controller = controller self.id = id self.data = data self.type = self.data.type or "nil" self:initKeys() end function VirtualPad:initKeys() local keys = {} if (self.data ~= nil) then for k,v in pairs(self.data.keys) do keys[k] = {} keys[k].isDown = false keys[k].isPressed = false keys[k].isReleased = false end end self.keys = keys self.fakekeys = keys end function VirtualPad:isDown(key) local isdown = false if self.type == "keyboard" then isdown = love.keyboard.isDown(self.data.keys[key]) else local warnstring = "unsupported input device " .. self.type .. " for source " .. self.id core.debug:warning("core/input", warnstring) end return isdown end function VirtualPad:checkKeys() for key, keydata in pairs(self.keys) do self:checkKey(key) end end function VirtualPad:checkKey(key) local isDown = self:isDown(key) if (isDown) then if not (self.keys[key].isDown) then core.debug:print("virtualpad", "key " .. key .. " is Pressed") self.keys[key].isDown = true self.keys[key].isPressed = true self.keys[key].isReleased = false else if (self.keys[key].isPressed) then core.debug:print("virtualpad", "key " .. key .. " is Down") self.keys[key].isPressed = false end end else if (self.keys[key].isDown) then self.keys[key].isDown = false self.keys[key].isPressed = false self.keys[key].isReleased = true else if (self.keys[key].isReleased) then core.debug:print("virtualpad", "key " .. key .. " is Released") self.keys[key].isReleased = false end end end end function VirtualPad:getKeys() return self.keys end function VirtualPad:getKey(key) return self.keys[key] end function VirtualPad:flushKeys() for key, _ in pairs(self.keys) do self:flushKey(key) end end function VirtualPad:flushKey(key) self.keys[key].isDown = false self.keys[key].isPressed = false self.keys[key].isReleased = false end return InputManager