-- options/widgets :: options menu widgets --[[ Copyright © 2019 Kazhnuz Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]] local widgets = {} local Widget = require "gamecore.modules.menusystem.widgets" local DoubleTextWidget = Widget.Text:extend() widgets.SubMenu = DoubleTextWidget:extend() widgets.Dummy = Widget.Text:extend() widgets.Exit = Widget.Text:extend() widgets.Switch = DoubleTextWidget:extend() widgets.Resolution = DoubleTextWidget:extend() widgets.Lang = Widget.Text:extend() widgets.PlayerSubMenu = DoubleTextWidget:extend() widgets.Key = DoubleTextWidget:extend() widgets.Audio = DoubleTextWidget:extend() -- BASIC WIDGETS -- Simple and reusables widgets -- DoubleText widget : a two-side text widget function DoubleTextWidget:new(menu, font, label1, label2) DoubleTextWidget.super.new(self, menu, font, label1) self.label2 = label2 or "" end function DoubleTextWidget:drawCanvas() local w, h w = math.floor(self.width) h = math.floor(self.height / 2) - (self.font:getHeight() / 2) self.font:draw(self.label, 4, h, -1, "left") self.font:draw(self.label2, w-4, h, -1, "right") end -- Submenu widget :: go to a submenu function widgets.SubMenu:new(scene, menu, newmenu, fullname, order, label2) self.scene = scene local widgetmenu = self.scene.menusystem.menus[menu] local font = self.scene.assets.fonts["medium"] local label = core.lang:translate("options", fullname) local label2 = label2 or ">" self.newmenu = newmenu widgets.SubMenu.super.new(self, widgetmenu, font, label, label2) self.order = order or 0 end function widgets.SubMenu:action() self.scene.menusystem:switchMenu(self.newmenu) end -- Dummy widget :: An empty widget to serve as a base for others function widgets.Dummy:new(scene, menu, fullname) self.scene = scene local widgetmenu = self.scene.menusystem.menus[menu] local font = self.scene.assets.fonts["medium"] widgets.Dummy.super.new(self, widgetmenu, font, fullname) end function widgets.Dummy:action() -- shoosh end -- Exit Widget : exit the examples function widgets.Exit:new(scene, menu) self.scene = scene local widgetmenu = self.scene.menusystem.menus[menu] local font = self.scene.assets.fonts["medium"] local label = core.lang:translate("commons", "exit") widgets.Exit.super.new(self, widgetmenu, font, "Exit") end function widgets.Exit:action() core.scenemanager:setStoredScene("mainmenu") end -- VIDEO WIDGETS -- Handle graphical settings -- Switch widget (One widget to handle graphical switch) function widgets.Switch:new(scene, menu, keyname) self.scene = scene local widgetmenu = self.scene.menusystem.menus[menu] local font = self.scene.assets.fonts["medium"] self.keyname = keyname local label = core.lang:translate("options", keyname) local label2 = self:getLabel() widgets.Switch.super.new(self, widgetmenu, font, label, label2) self.order = order or 0 end function widgets.Switch:modifyKey() --self.key = (self.key == false) if self.keyname == "fullscreen" then core.options.data.video.fullscreen = (core.options.data.video.fullscreen == false) elseif self.keyname == "borders" then core.options.data.video.border = (core.options.data.video.border == false) elseif self.keyname == "vsync" then core.options.data.video.vsync = (core.options.data.video.vsync == false) end core.screen:applySettings() end function widgets.Switch:getKey() if self.keyname == "fullscreen" then self.key = core.options.data.video.fullscreen elseif self.keyname == "borders" then self.key = (core.options.data.video.border) elseif self.keyname == "vsync" then self.key = (core.options.data.video.vsync) end end function widgets.Switch:getLabel() self:getKey() local label = "" if (self.key) then label = "true" else label = "false" end return core.lang:translate("commons", label) end function widgets.Switch:action() self:modifyKey() self.label2 = self:getLabel() core.options:write() self:invalidateCanvas() end -- Resolution Widget function widgets.Resolution:new(scene, menu) self.scene = scene local widgetmenu = self.scene.menusystem.menus[menu] local font = self.scene.assets.fonts["medium"] local label = core.lang:translate("options", "resolution") local label2 = self:getLabel() widgets.Resolution.super.new(self, widgetmenu, font, label, label2) end function widgets.Resolution:getLabel() return "x" .. core.options.data.video.resolution end function widgets.Resolution:action() if core.options.data.video.resolution == 3 then core.options.data.video.resolution = 1 else core.options.data.video.resolution = core.options.data.video.resolution + 1 end self.label2 = self:getLabel() core.screen:applySettings() self:invalidateCanvas() core.options:write() end -- LANGS WIDGET -- Allow you to change the lang of the game function widgets.Lang:new(scene, menu, lang) self.scene = scene local widgetmenu = self.scene.menusystem.menus[menu] local font = self.scene.assets.fonts["medium"] local label = core.lang:getLangName(lang) self.lang = lang widgets.Lang.super.new(self, widgetmenu, font, label) end function widgets.Lang:action() core.options:setLanguage(self.lang) --self.scene.menusystem:invalidateAllWidgets() end -- INPUT WIDGETS -- Widgets to handle inputs function widgets.PlayerSubMenu:new(scene, menu, sourceid) self.scene = scene local widgetmenu = self.scene.menusystem.menus[menu] local font = self.scene.assets.fonts["medium"] local label = core.lang:translate("options", "player") .. " " .. sourceid local label2 = ">" self.newmenu = "player" .. sourceid widgets.PlayerSubMenu.super.new(self, widgetmenu, font, label, label2) self.order = 0 end function widgets.PlayerSubMenu:action() self.scene.menusystem:switchMenu(self.newmenu) end -- Key widgets function widgets.Key:new(scene, sourceid, key) self.scene = scene self.source = sourceid self.key = key local menu = "player" .. self.source local widgetmenu = self.scene.menusystem.menus[menu] local font = self.scene.assets.fonts["medium"] local label = self.key local label2 = self:getLabel() widgets.Key.super.new(self, widgetmenu, font, label, label2) self.order = 0 end function widgets.Key:getLabel() return core.input.data[self.source].keys[self.key] end function widgets.Key:action() self.scene:changeKey(self) self.scene.menusystem:deactivate() end function widgets.Key:receiveKey( key ) core.options:setInputKey(self.source, self.key, key) self.label2 = self:getLabel() self:invalidateCanvas() end -- AUDIO FUNCTIONS -- Sounds/Music functions function widgets.Audio:new(scene, menu, audiotype) self.scene = scene self.audiotype = key local widgetmenu = self.scene.menusystem.menus[menu] local font = self.scene.assets.fonts["medium"] self.audiotype = audiotype local label = "" if (self.audiotype == "sfx") then label = core.lang:translate("options", "sfx") else label = core.lang:translate("options", "music") end local label2 = self:getLabel() widgets.Audio.super.new(self, widgetmenu, font, label, label2) self.order = 0 end function widgets.Audio:getLabel() local value = self:getVolume() string = utils.math.numberToString(value, 3) local label = string .. "%" return label end function widgets.Audio:getVolume() if (self.audiotype == "sfx") then return core.options.data.audio.sfx else return core.options.data.audio.music end end function widgets.Audio:setVolume(vol) if (vol < 0) then vol = 100 end if (self.audiotype == "sfx") then core.options.data.audio.sfx = vol else core.options.data.audio.music = vol end self.label2 = self:getLabel() self:invalidateCanvas() end function widgets.Audio:action() local value = self:getVolume() self:setVolume(value - 20) self.scene.assets.music:setVolume(core.options.data.audio.music / 100) core.options:write() end return widgets