local Parent = require "framework.modules.gui.elements.drawable" local TileElement = Parent:extend() function TileElement:new(name, assetName, id, x, y,r,sx,sy,ox,oy, opacity) self:initWrapper() local asset = self.assets.tileset[assetName] assert(asset ~= nil, assetName .. " ( tileset ) doesn't exist") self.tileId = id TileElement.super.new(self, name, asset, x, y,r,sx,sy,ox,oy, opacity) end function TileElement:draw() love.graphics.setColor(1, 1, 1, self.opacity) self.drawable:drawTile(self.tileId, self.x,self.y,self.r,self.sx,self.sy,self.ox,self.oy) utils.graphics.resetColor() end return TileElement