-- scenes/inventory :: a basic inventory example --[[ Copyright © 2019 Kazhnuz Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]] local Scene = require "framework.modules.scenes" local Inventory = Scene:extend() local HListBox = require "framework.modules.gui.menus.hlistbox" local FloxBox = require "framework.modules.gui.menus.flowbox" local Widget = require "framework.modules.gui.menus.widgets" local InventoryWidget = Widget.Text:extend() local ItemWidget = Widget.Text:extend() local ExitWidget = Widget.Text:extend() function Inventory:new() Inventory.super.new(self) self.assets:addImageFont("medium", "assets/fonts/medium") HListBox(self.menusystem, "main", 42, 32, 424-84, 32, 5) self:addSubMenu("weapon", "weapons") self:addSubMenu("shield", "shields") self:addSubMenu("stuff", "stuff") ExitWidget(self, "main", "exit") self:addItem("weapon", 3) self:addItem("weapon", 2) self:addItem("shield", 2) self:addItem("shield", 1) self.menusystem:lockMenu("main") self.menusystem:switchMenu("main") self.menusystem:setMenuActivity("weapon", true) end -- MENU FUNCTION -- Functions that serve the handling of menus function Inventory:addMenu(name, nobackbutton) local w, h = 424 - 84, 240 - 48 local x, y = 42, 64 + 4 local widgetw, widgeth = w / 24, h / 24 FloxBox(self.menusystem, name, x, y, w, h, widgetw, widgeth) end function Inventory:addSubMenu(name, fullname) self:addMenu(name) InventoryWidget(self, "main", name, fullname) end function Inventory:addItem(submenu, id) ItemWidget(self, submenu, id) end function Inventory:draw() love.graphics.setColor(.3, .1, .4, 1) love.graphics.rectangle("fill", 0, 0, 424, 240) end -- WIDGETS -- Widgets used by menus -- Submenu widget :: go to a submenu function InventoryWidget:new(scene, menu, newmenu, fullname) self.scene = scene local widgetmenu = self.scene.menusystem.menus[menu] local font = self.scene.assets.fonts["medium"] self.newmenu = newmenu local label = core.lang:translate("inventory", fullname) InventoryWidget.super.new(self, widgetmenu, font, label) end function InventoryWidget:action(source) self.scene.menusystem:switchMenu(self.newmenu) if (source == "pointer") then self.scene.menusystem.menus["main"]:getFocus() end end -- Scene widget :: switch scene function ItemWidget:new(scene, menu, id) self.scene = scene local widgetmenu = self.scene.menusystem.menus[menu] local font = self.scene.assets.fonts["medium"] ItemWidget.super.new(self, widgetmenu, font, id) end function ItemWidget:action() end -- Exit widget function ExitWidget:new(scene, menu) self.scene = scene local widgetmenu = self.scene.menusystem.menus[menu] local font = self.scene.assets.fonts["medium"] local label = core.lang:translate("commons", "exit") ExitWidget.super.new(self, widgetmenu, font, label) end function ExitWidget:action(source) core.scenemanager:setStoredScene("mainmenu") end return Inventory