local Base = require "framework.modules.world.actors.actor3D" local Parent = Base:extend() function Parent:new(world, type, x, y, z, w, h, d, isSolid) self.scene = world.scene Parent.super.new(self, world, type, x, y, z, w, h, d, isSolid) end function Parent:draw() Parent.super.draw(self) end return Parent